Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: aipz on August 30, 2005, 08:22:42 am
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You can download them
HERE (http://www.3dactionplanet.com/hlp/hosted/babylon/unofficial_downloads.shtml)
another one sent to TBP mail to make available to other fans...
Hope you will enjoy them...
Constuctive criticism is always welcome!
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Two things:
1)Giving the fighters alt-names would mean they would no longer be listed as VE Fighters.
2)On 'First Contact' I change the end of mission event to occur when your ship is on low hull (<10 say) as well as a set time after the destruction of the cruiser. Last time I had all the fighter still alive, and had just destroyed the last of the Dilgar fighters when the mission ended.
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EDIT: fixed fighters class
which sexp should I use and how this
sexpression should look?
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It should look like this:
EAS Destroyed
-when
-and
-is destroyed delay
-90
-EAS Persephone
-<
-hits-left
-Alpha 1
-10
-end-mission
Though you may want to experiment to get the right amount of hull left before the mission ends.
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updates sent
EDIT: Thanks for quick update
The minor issues posted by Megadoomer are fixed
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New missions uploaded.
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Please post some info on how do you like my work, and if you would like a short campaign set in this time period in the style pesented in those 2 missions?
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I've recently been working on a larger mission than the previous ones...
It is about an Dilgar attack on a human colony in Orion system which happened early during the war before the major EA offensive...
Although prepared the EA forces must fight a vicious battle to save their citizens from certain death at the hands of an more advanced enemy...
I currently don't have the time to finish the mission - only the comms are missing and some testing is needed to ensure everything is ok...
I would like to ask if someone would like to finish it for me (1-2h of work max.)?
And play it as the first one;)
Plaese pm me your email adress so I can send it to you, Thanks!