Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: CP5670 on September 04, 2005, 05:39:44 pm
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I'm not sure whether this is a bug or a possible feature addition, so it's going here instead of Mantis for now.
No scaling is applied to the mouse cursor in nonstandard resolutions, so it looks quite small compared to everything else with large resolutions. This is probably just a bug. The main issue though is that the mouse sensitivity is effectively decreased when the resolution is increased, since the distances (in terms of the displayed pixels) between buttons and other things have become larger. Is it possible to have the game compensate for this by having some kind of sensitivity multiplier that changes along with the resolution, or at least allow it to be specified through a command line option? I have the ingame mouse sensitivity setting at its maximum and it's comfortable at the standard 1024x768 resolution, so it won't go any higher than that and moving the mouse around in a higher resolution feels very slow.
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On a related note, right-clicking where it should jump to an active region (Mainhall, ready room, wherever in the UI that right-click is supposed to move the cursor) takes you to absolute coordinates instead of relative ones too. Probably closely related, in the even anyone goes back to work on nonstandard resolution support again.
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Probably closely related, in the even anyone goes back to work on nonstandard resolution support again.
Have the coders stopped working on the resolution issues or something? Apart from one or two little things like this it works pretty much perfectly.
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No, no one has abandoned them, they're just still "nonstandard" resolutions and so fixing other things has taken priority over convienence things like the mouse.
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The resolution stuff is still being worked on. Bug taylor or WMC.
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Originally posted by CP5670
No scaling is applied to the mouse cursor in nonstandard resolutions, so it looks quite small compared to everything else with large resolutions.
There is a reason why the cursor isn't scaled and it probably won't ever be until (and if) certain graphics handling changes. That won't be anytime soon though. It needs to be 32x32 or smaller in size and scaling can mess that up. I'll see about better sensitivity though.
Originally posted by StratComm
right-clicking where it should jump to an active region (Mainhall, ready room, wherever in the UI that right-click is supposed to move the cursor) takes you to absolute coordinates instead of relative ones too.
Fixered.
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That's interesting; I ran into the same cursor size limit with Windows a while ago, but I thought it was just a Windows limitation. It's no big deal at any rate.
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Originally posted by CP5670
That's interesting; I ran into the same cursor size limit with Windows a while ago, but I thought it was just a Windows limitation. It's no big deal at any rate.
In this case it's just a game code thing. Something that would be extremely annoying to deal with if the cursor was always a different size. I might fix that at some point, if I don't die of old age first. ;)