Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Turambar on September 04, 2005, 09:22:16 pm
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i was just foolin around, thought it looked kinda cool
(http://img221.imageshack.us/img221/2301/screen00137hn.jpg)
(http://img221.imageshack.us/img221/1239/screen00156fo.jpg)
(http://img221.imageshack.us/img221/1636/screen00227wp.jpg)
(http://img221.imageshack.us/img221/9265/screen00281su.jpg)
thats ingame, moving flowing graphics
its nice for a change of pace, you can still see shivans pulsating too
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You need occasional flashes of superbright colour, then you could call it a Sin City mod :)
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Last one looks like inside of an asteroid. :D
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Is there a smart shader that can produce high dynamic light range? Cuz if shaders can be made to make games look that TRIPPY then, why not make it usefull. I'm only aware of a Halflife 2 HDLR faker.
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It's blackboard FS2. :D
The shaders might provide a useful way to do environmental mapping. Several modern games do that using shaders. HDR using them is slow and doesn't look as good as the real thing from what I'm hearing.
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Originally posted by Omniscaper
Is there a smart shader that can produce high dynamic light range? Cuz if shaders can be made to make games look that TRIPPY then, why not make it usefull. I'm only aware of a Halflife 2 HDLR faker.
This is not possible as post process. It "too late" already.
Demirug, the creator of the dxTweaker is working on a plugin that allows HDR for all D3D applications. I've no idea about the status, but it's not complete.
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How about coding in "bloom" from glowmaps using this? (Blurred version of the glow maps in the scene as a layer over the image)
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Yeah, I had this idea before.
It should look pretty awesome.
I'd like to see motion blur too! Not this cheap effect seen in many racing games, but a movie-like effect, like in Project Offset.
http://www.projectoffset.com/media/project_offset_june_2005.wmv
@Turambar Search for a smat shader called 'HDRish'. ;)
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i know hdrish, its a little overdone for my taste, even the modified one done before, im just trying different things and seeing the funky results
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Make it redish, then hop into a Shivan fighter. Shivan-Vision.
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dude, that project offset thing looks sweet
what is it?
i ought to learn to program this thing, so i can make a non-overbright washed out hdrish or something
this is just a simple filter, i found it in my ati tray tools
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Originally posted by CP5670
HDR using them is slow and doesn't look as good as the real thing from what I'm hearing.
HDR slow? absolutely.
HDR not looking as good as the real thing? You're on crack. You can't properly do HDRI stuff in a game engine, but in renders, HDRI guarantees you the truest lighting possible. The best you can get in real time is HDR rendering, which lets the pipeling generate pixel data that's more 'true' than your monitor can display. This is a good way to get the 'movie' look, as the monitor clamps the resulting imagery down the same way as it does when you're watching a DVD.
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At first I thought u just applied a PS filter over some screenshots...:D
It's very cool looking, mewants :D
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HDR slow? absolutely.
HDR not looking as good as the real thing? You're on crack. You can't properly do HDRI stuff in a game engine, but in renders, HDRI guarantees you the truest lighting possible. The best you can get in real time is HDR rendering, which lets the pipeling generate pixel data that's more 'true' than your monitor can display. This is a good way to get the 'movie' look, as the monitor clamps the resulting imagery down the same way as it does when you're watching a DVD.
:wtf:
I said that HDR using shaders doesn't look as good as true HDR done with high precision calculations. HDR itself is awesome.
Just what I've heard though. I have only used the OpenEXR HDR in Far Cry and SCCT and haven't gotten around to trying HL2's HDR yet.
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I stand corrected. I misread what you said, CP.
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Trippay...
I especially like the Vasudan comm ani, but it'd probably look cooler in motion. And the explosion is nice too.
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Those first two shots would make kickass destop backgrounds; the Valkyrie looks unbelievable like that. :) How exactly did you get that effect? And, more importantly, how long until we get it as a command line option? :p
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reminds me of the Sonic Visor from Metroid
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Some screenshots with HDRish on Normal. :) (multiple images alert!)
(http://img274.imageshack.us/img274/5313/screen00094na.jpg)
(http://img274.imageshack.us/img274/9759/screen00107kv.jpg)
(http://img274.imageshack.us/img274/2779/screen00118zl.jpg)
(http://img274.imageshack.us/img274/7440/screen00120su.jpg)
(http://img274.imageshack.us/img274/5547/screen00133cd.jpg)
;7
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I want it... I want it NOW...! Tell me how to do that...!
If you're reading this, you're not telling me how to do it yet...! :p
Originally posted by Roanoke
reminds me of the Sonic Visor from Metroid
The only thing that was bad about that Visor, was that you never got to use it as often as I would have liked...
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ok, it only works with an ATI card, so if you dont have one, there might be another way, but i don't know it
get the ATI Tray tools, go to the opengl tab (and make sure youre running FS2 in OGL), and click settings, then under smartshader, click sketch. HDRish and HDRish light are there too, but i dont like the way they look
have fun
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More pictures. (56k beware of course) ;7
First one here is a mock-up of Nv's Digital Vibrance, just enhances the colours :
(http://img348.imageshack.us/img348/120/dv11ts.jpg)
These next 3 are using a Sharpen smartshader :
(http://img348.imageshack.us/img348/5319/sharpen12ka.jpg)
(http://img348.imageshack.us/img348/6317/sharpen23pa.jpg)
(http://img348.imageshack.us/img348/8338/sharpen35tp.jpg)
And these next 4 are using Watercolour + Ink Outline smartshader :
(http://img348.imageshack.us/img348/9995/watercolour11oa.jpg)
(http://img348.imageshack.us/img348/1483/watercolour26ij.jpg)
(http://img348.imageshack.us/img348/7590/watercolour41vh.jpg)
Personally, I think sharpen is the best way to view FS2 in opengl. Seeing a 3d shockwave go off with a sharpen filter on is utterly impressive :)
Sorry about the quality, had to reduce the shots to a respectable size (was originally 10mb for the lot).
Also, rather than use ATT for smartshader effects (which has an incredibly limited selection), you should use the Pixel Shader Effects tool, which also comes with about 20 or 30 smartshaders, available here :
http://www.beyond3d.com/downloads/smartshader/pssControl2.zip
http://www.beyond3d.com/downloads/smartshader/psseffects.zip
Extract PssControl2 to any folder, then extract all the effects from psseffects into the same folder as the exe from pssControl2. Then just run the app and select your smartshader.
Also note this is ATi only, sorry Nv users ;)
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dude, the last one is trippy, i totally wanna give that a shot
Edit: trippy one gives me big slowdowns
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Potheads rejoice, for FS2 is your tool of spacing.
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dude, i so gotta try these flying through a nebula\
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If only you could do that to effect the space around you but not the ships interface...
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I hope Bob's material shader system will allow this. :)
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Sharpen Shader FTW! :yes:
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This stuff looks really funny. :dizzy: How is it done? :confused:
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I can testify as to how cool that first shader looks when it's in motion. It felt as though I was playing an entirely new game. Beam combat and shockwaves were real standouts, and the explosion graphics actually looked better shaded like that than in their normal colors. If the text wasn't so hard to read, I'd play like that a lot more often. :)
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Originally posted by Mav
This stuff looks really funny. :dizzy: How is it done? :confused:
Check my last reply, I explained what to download and how to do it ;) and remember, it's for ATi users only :)
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Actually postfilters are available for all gfx cards.
The DXTweaker allows the use of postfilters for all D3D games (min DX7).
The problem is, there are almost no shaders.
I've just tested the "Saturation increase" shader and it looked quite nice for comic/anime style games like Grandia II, or even Final Fantasy 9 (emulator).
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So, that being said, is there any way for us Nvidia-ites to get in on all this coolness? :D
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None that I know of. And it takes a lot of tweaking to figure out how to properly make the HDRish effect work nicely in FS2 under an ATI card. It is possible to produce a "perfect" fake bloom, but it causes the video card to die trying to render it.
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Could someone give me a more concise explanation on how to do this? If it helps, I'm using an ATi Radeon 9600 with Catalyst.
EDIT:: nevermind, I figured it out. Thanks anyway to anyone who would've helped.
EDIT II: could someone help me out as to where to get to the "ATI Tray Tools" or whatever it was? I wanna try out the HDR shader, but I can't get to it.