Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: brinlong on September 05, 2005, 06:55:20 pm

Title: Another Glitch
Post by: brinlong on September 05, 2005, 06:55:20 pm
This is another error message I'm getting when a carrier is  traveling to a waypoint:

Error: Distance of 0 is invalid in mission_set_arrival_location

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 5170
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I can't find a variable mission_set_arrival_location anywhere in any of my SEXP's. I thought it might be an arrival cue, but the lowest arrival distance was 750, and none are set at 0.

Another question. How do you set listed message to actually delay between enough other? I try cranking up the delay for the 2nd and 3rd messages by putting in delays of 1500ms, but they keep appearing to happen instantaneously.
Title: Another Glitch
Post by: DarthWang on September 06, 2005, 12:31:50 am
For set message list, give the delay around 5000 milliseconds, make the first delay a number and make the last delay 0.

No clue about the other problem, though.
Title: Another Glitch
Post by: Roanoke on September 06, 2005, 03:58:11 am
it's not a weird entry in Alpha 1's default stuff is it ? (the arrival bug)
Title: Another Glitch
Post by: Blaise Russel on September 06, 2005, 04:58:18 am
Sounds like one of your ships has an arrival cue that tells it to arrive 0m from something else. Set it to something bigger, like 500m, 1000m, 2000m, whatever, and that should solve the problem.