Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Kazan on August 14, 2001, 07:07:00 pm
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(http://alliance.sourceforge.net/images/Duel.jpg)
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"Why Climb it?" - "Because it's there."
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer. (//"http://freespace.volitionwatch.com/babylon")
Alliance Productions (//"http://alliance.sourceforge.net")
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and yes i know the lighting is incorrect.. and as for the neb - i like it someone was complaining about it being a single color
[edit] ooh... ooh i see a truespace f-up in the hecate.. didn't notice it until i was staring at the image for 5 minutes
[This message has been edited by Kazan (edited 08-14-2001).]
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I think the neb looks great. Cool beams too. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Kudos Kazan! And thx for the beam making lesson! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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And there's no explosion from the beam hitting the Ravana.
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And no bump mapping, hehe
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Originally posted by Shrike:
And there's no explosion from the beam hitting the Ravana.
O yea, didnt notice that.
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Shrike: i can't do explosions yet [wait.. i can do stills... grr. That's a frame from my one animation (BeamFight) with the background and cam angle changed]
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That's leaps and bounds ahead of my skillz. Looks cool man (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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very happy looking
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Kazan: Particles would work wonders for the "explosion". (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
What would really make it look more like a big fight is if those big guns on top were firing.
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- Too lazy for a siggy at the moment -
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Originally posted by Kazan:
(http://alliance.sourceforge.net/images/Duel.jpg)
looks like someone visited the flaming pear website.
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yepq
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Very nice. Though I think the background looks so good it takes the focus away from the action (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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A duel between a Ravana and a Hecate ain't much of a duel, more like slaughter. I think you know which one will be doing the slaughtering, and if you don't, then why are you here and not playin fs2?
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Kryten - "They've taken Mr Rimmer, Sir! they've taken Mr Rimmer!"
Cat - "Quick, lets get out of here before they bring him back!"
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As people have already pointed out theres room for improvement, and I don't understand the "Setekh" reference?
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Cause he's making renders, I suppose.
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Doesn't look too shabby, especially since that is part of a motion sequence. Less obvious about the lighting is that the Hecate should be very dark, contrasted against the star that is right behind it.
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Yeah... i just wanted to play with my new toys (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Setekh:
the Hecate should be very dark, contrasted against the star that is right behind it.
yup, and since the star is red, everthing should be red too. Is it possible to do that in TS, with an ambient light or something?
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the star halo is red.. looke at the rest of it
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"Why Climb it?" - "Because it's there."
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer. ("http://freespace.volitionwatch.com/babylon")
Alliance Productions ("http://alliance.sourceforge.net")
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Originally posted by venom2506:
yup, and since the star is red, everthing should be red too. Is it possible to do that in TS, with an ambient light or something?
Yea, I usually wind up with blue all over the Nike when I do beam glows because I was an idiot who didn't know what he was doing, hehe So, yea you can.
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I explained my beam technique to him.. he shouldn't have that problem anymore
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Originally posted by Kazan:
the star halo is red.. looke at the rest of it
when I see a star with a white core and a red halo, to me it looks like a red star really bright in the middle. if the halo is red, there's a reason, no?
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Originally posted by Kazan:
the star halo is red.. looke at the rest of it
when I see a star with a white core and a red halo, to me it looks like a red star really bright in the middle. if the halo is red, there's a reason, no?
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just because the star is red doesn't mean it's light casting is noticably red - like our star all the incoming light here we call white light
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Eat me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(http://alliance.sourceforge.net/images/Patrol.jpg)
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"Why Climb it?" - "Because it's there."
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer. ("http://freespace.volitionwatch.com/babylon")
Alliance Productions ("http://alliance.sourceforge.net")
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Originally posted by Kazan:
just because the star is red doesn't mean it's light casting is noticably red - like our star all the incoming light here we call white light
that's because of atmoshere. In a space scene, there's not atmosphere to modify the light spectrum. I've seen pics of nebulaes next to red giants, well, the nebulae is redish. Bah, anyway, that's not really important if you have the shadows where they're supposed to be.
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Originally posted by Kazan:
Eat me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Bump Map (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Sorry, I couldn't resist... hehe
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Very nice second one Kazan, something to try... engine glows behind the ship and lowering the contrast on the nebulas - no nebula I know looks like that (although if you look at my earlier renders they looked like that but after a lot of moaning (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) from everyone else I slowly dropped the contrast and got a better looking effect).
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thanks for the tip
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"Why Climb it?" - "Because it's there."
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer. ("http://freespace.volitionwatch.com/babylon")
Alliance Productions ("http://alliance.sourceforge.net")
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bump [for people to see the second image]
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Oh yeah - if you really want (helpful nit-picking) then take a look at the lighting, as you can see from the planet it's only half illuminated, so the ship should be to (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I set the lighting the same was in truespace... it just didn't behave how i wanted
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here you go - two versions of the a hecate firing. different lighting conditions [remembered to switch on "Cast shadows" for the light this time]
(http://alliance.sourceforge.net/images/HecateFire.jpg)
(http://alliance.sourceforge.net/images/HecateFire2.jpg)
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bump
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Originally posted by Kazan:
just because the star is red doesn't mean it's light casting is noticably red - like our star all the incoming light here we call white light
Yeah it does. It just happens that to us, the light cast by the sun is natural. But if the spectrum peak is redshifted significantly, well, it'll look redish. I could go on about blackbody curves and **** , but I won't. I'll just say 'trust me.' (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Ok AstroPhysics Boy
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Originally posted by Shrike:
Yeah it does. It just happens that to us, the light cast by the sun is natural. But if the spectrum peak is redshifted significantly, well, it'll look redish. I could go on about blackbody curves and **** , but I won't. I'll just say 'trust me.' (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I'd trust him, my friend has a degree in astrophysics and he agrees with this. Actually he's doing research into star density, he's a clever guy (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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