Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Jabu on August 15, 2001, 04:58:00 pm
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(http://koti.mbnet.fi/jabu/oriondet.jpg)
Couldn't figure out how to do particles. And I can't add a texture to the flare, AFAIK. So the explosion doesn't look too good (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
And the beam flare sucks too. Someone needs to help me out on this.
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Originally posted by Jabu:
Couldn't figure out how to do particles. And I can't add a texture to the flare, AFAIK. So the explosion doesn't look too good (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
And the beam flare sucks too. Someone needs to help me out on this.
I think it looks gr33t!
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I can tell you Kazan's way of doing it. Take 4 planes, set them at a 0 degree, 45, 90, and 135 degree angle, line them up so they are all in the same postion, glue them together, and then texture them with a beam texture, if you are using TS 5, there is a section where you can select filters, it's a button on top of the texture/color window, select 'filter' and the color black. Viola! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I'll have to try that. But tomorrow, now I have to get some sleep.
Basically, I have school from 4pm-8pm, but I can't get a lift there (the school is >60km away), except at 7am (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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mmh, to me this baby sathanas looks like its on colision course with the orion:
"Brace for impact, folks!" (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Heh, I was wondering when someone would realise that's not a Sath (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) And that beam isn't coming from the arm, the arm continues for a while after it. That beam is coming from behind it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
If I had the time, I would take that Orion apart and make it look like it had just been sliced in half. But I don't, so...
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Ok, It's not a Sath... but what is it?
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Originally posted by Raa Tor'h:
Ok, It's not a Sath... but what is it?
Good question.
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some kind of shivan golgotha, that's obvious no? rah lalalala, C'est pas vrais ça les enfants, vous pourriez faire un effort quand même (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by venom2506 (edited 08-15-2001).]
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Hey! My 1 year of french paid off! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Oui, Venom! Oui!
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That's my personal flagship, skinned to look Shivan. It really should be bigger than that, but the Shivan version is just a small destroyer. The Golgotha comparison is right in the sense that I'm gonna have quite a few rotating things on it, just because I can (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
888 polys, with turrets and everything. Arms, beam thingy, spikes and main body are seperate subobjects, which is probably why I get da Shards in FRED2. got a Very Cool effect for the beam, but can't test it because the model itself doesn't work (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Woah, very nice dude! thats a definite thumbs up, especially as it's your first render!
Oh, and Raa Tor'h - thats the kinda thing we want to see on that Deimos where the beams ripping through it - real destruction (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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That looks really, really nice (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Would look even better with shadows. Less ambient lighting, more environmental (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I had a hard enough time with that one. The textures on the Orion kept disappearing after each render.
But when I get home, I'll improve the beam glow and add some lights. And get rid of that single infinite light I have left (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Jabu:
I had a hard enough time with that one. The textures on the Orion kept disappearing after each render.
YEah, Truespace does that to me ALOT. Get's quite annoying...
Originally posted by Thunder:
Oh, and Raa Tor'h - thats the kinda thing we want to see on that Deimos where the beams ripping through it - real destruction (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
So you're saying you want a bright light there? Aww shoot, and I was going to show off the multi-particle peices I was fooling with yesterday...
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if you want a decent animation where a beam rips through a ship you'd have to use a pretty high end particles package- i tried it with matterwaves (for max) but only had a beta version so it looked a little triangular
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I'm not doing animations, just stills, but I think I figured out a way to do it... (somewhat) with a buttload of lights. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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viola!
http://freespace.volitionwatch.com/us/images/mods/snipes/kaboomwithdamage.jpg ("http://freespace.volitionwatch.com/us/images/mods/snipes/kaboomwithdamage.jpg")
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Better, but those little magic fairies flying out of the blast point look hilarious (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Jabu:
Better, but those little magic fairies flying out of the blast point look hilarious (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
? I think it looks great.
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I'm thinking of adding more to the sides...
And thx venom. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Raa Tor'h (edited 08-16-2001).]
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Nice, but I think the particles can be improved. Make them brighter, perhaps? Not so sure. But less reflection please (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Btw, take all these suggestions as a good thing, not a chore - it shows that people think you can achieve better. Like I said before, you are showing a lot of potential, and if you spend even half the time rendering that you do posting on forums (like me), you'll be an excellent artist very, very soon. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Setekh (edited 08-17-2001).]
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Originally posted by Setekh:
Nice, but I think the particles can be improved. Make them brighter, perhaps? Not so sure. But less reflection please (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Btw, take all these suggestions as a good thing, not a chore - it shows that people think you can achieve better. Like I said before, you are showing a lot of potential, and if you spend even half the time rendering that you do posting on forums (like me), you'll be an excellent artist very, very soon. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Setekh (edited 08-17-2001).]
yeah, I keep telling him to lower the bump, too, but that's your fault Setekh! because of you now everybody is bump crazy (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)