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General FreeSpace => FreeSpace Discussion => Topic started by: achtung on September 06, 2005, 06:45:21 pm

Title: The PXO story?
Post by: achtung on September 06, 2005, 06:45:21 pm
I mean what actually happened to PXO?  I mean did they go bankrupt or something?

I wouldn't be surprised though I guess:doubt:
Title: The PXO story?
Post by: Stealth on September 06, 2005, 06:57:15 pm
word has it that the PXO "server' was damaged during a Volition move, and they just decided to take it offline permanently

kind of cheap if you ask me, because any one of us would've been willing to pay to run PXO (i've emailed them multiple times the last few years), plus part of the FS1/2/D3 'agreement' was at least implied that PXO would be around :(*
Title: The PXO story?
Post by: Stealth on September 06, 2005, 07:03:23 pm
although the source code project / FSOPEN is taking the place of "PXO" anyway.  i still feel bad though, cause i remember playing FS1 for YEARS... originally with all the 'aces'... Xinny and Zer0, anyone remember them?  then it kind of slowed down, more and more, and in the end i'd just sit in the lobby, and every 20 minutes or so, someone would join (someone who managed to go through the long and tedious upgrade process), and be like "Hey, i just bought Freespace", and i'd be like "hey man, welcome!.  you up for a game?".  i was like the relations manager LOL.  i'd 'train' so many people.  it got to the point where i just wanted someone to play with!  And it got so lonely.  I played with Superior_Dragonius, sole-taker (a real-life doctor.  he was good), jafah, and GOD there were so many others I played with regularly.  It's a shame almost, because i've lost contact with all of them (literally)... and i was so close to some of them... we'd meet up the same time every night, play for a few hours, boy those were the DAYS.  makes me sad looking back.
Title: The PXO story?
Post by: ZmaN on September 06, 2005, 07:53:46 pm
Quote
Originally posted by Stealth
word has it that the PXO "server' was damaged during a Volition move, and they just decided to take it offline permanently

kind of cheap if you ask me, because any one of us would've been willing to pay to run PXO (i've emailed them multiple times the last few years), plus part of the FS1/2/D3 'agreement' was at least implied that PXO would be around :(*


Can't we like do something legally against that???  I mean they broke the license aggreement by taking PXO away, couldnt we like, sue?
Title: The PXO story?
Post by: MatthewPapa on September 06, 2005, 08:05:22 pm
count your blessings...

we havent been sued yet...even though some of the things we do are questionable at best.....
Title: The PXO story?
Post by: BlackDove on September 06, 2005, 08:28:46 pm
Quote
Originally posted by ZmaN


Can't we like do something legally against that???  I mean they broke the license aggreement by taking PXO away, couldnt we like, sue?


This is why newbies shouldn't be allowed to have an opinion.

MP, did crazy get his CVS yet?
Title: The PXO story?
Post by: IceFire on September 06, 2005, 09:13:10 pm
As I understand it...there was a move afoot to setup our own PXO version through the Source Code anyways.  Give it time to mature.
Title: The PXO story?
Post by: BlackDove on September 06, 2005, 09:20:59 pm
As it is now, it's an attempt to get 1.2 to work without anything needed to be done client wise - ie, retail, only hosted from a different location.

I have high doubts in that happening, but if they pull it off, rejoicing is in order.

Either way

Quote
Originally posted by IceFire
Give it time to mature.


is a good advice to follow.
Title: The PXO story?
Post by: Mystical on September 07, 2005, 07:23:45 am
Quote
Originally posted by BlackDove


This is why newbies shouldn't be allowed to have an opinion.
 


How about this:

I've been around longer than you, and I think he's got a point.
Title: The PXO story?
Post by: FireCrack on September 07, 2005, 09:53:53 am
You want to sue parallax?!??!!?
Title: The PXO story?
Post by: WMCoolmon on September 07, 2005, 11:20:34 am
The trick is to sue Interplay for the rights to Freespace, so then they can't counter-sue for use of copyrighted work without permission. :p

Call it a preemptive first-strike :nervous:
Title: The PXO story?
Post by: Kazan on September 07, 2005, 11:53:03 am
lol WMC

we have the sourcecode for PXO around somewhere - it's written in MFC though so we need one of our resident wxwidgets gurus (wmc.. myself) to port it from MFC to wxWidgets
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 01:59:46 pm
Quote
Originally posted by Mystical


How about this:

I've been around longer than you, and I think he's got a point.


How about this:

Go finish elementary school, then form an opinion.

Or better yet, just simply read the EULA.

There is no positive for you here. He can blame his opinion on being a newbie. If you support that opinion, you're just simply uninformed and stupid to boot.
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:16:09 pm
Quote
Originally posted by BlackDove


How about this:

Go finish elementary school, then form an opinion.

Or better yet, just simply read the EULA.


i didn't say to sue.  i said he's got a point.  in that everyone that buys a game can't play it online.  i'd be pretty pissed off if i bought Starcraft (just as old), and couldn't play it online out of the box.  

granted SC still has thousands of players online at any given moment, but you see the principle.  i'm still pissed off sometimes that they took it offline just because it wasn't being used enough... that's what it boils down to.  granted FS2 and FS1 were a joke, but the D3 PXO still had a lot of activity :(
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 02:19:03 pm
So it is being uninformed.

They didn't take it off because it wasn't used, they took it off because it was broken, and fixing something that you're not getting paid for doesn't take priority over something that puts food on the table. That's one of the basic principles of life.

Also.

Quote
Originally posted by Mystical
granted FS2 and FS1 were a joke, but the D3 PXO still had a lot of activity :(


?

What?

Why don't we just go with "uninformed" - that's best.
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:21:34 pm
nice edit.

he can blame his opinion on being n00b.  you can blame your attitude on being a prick.  and i can blame my opinion on playing FS and being around the FS community for the last 5+ years.  thanks.
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 02:22:44 pm
And I can blame it on being with the FS community for the past +7 years.

Bye n00b.
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:23:05 pm
actually.  i think you're uninformed...

when it broke, they could have fixed it.  the reason they didn't was because there wasn't enough activity to justify it.  so basically you're stating exactly what i said...

and why am i "uninformed"?  again... i've been around Fs1, fs2, and d3 since the weekend FS1 came out... how am i "uninformed'?
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:23:41 pm
obviously not with this community (teh largest FS community on the net)... *looks at join dates*
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 02:24:52 pm
Actually, I'm not stating anything that you said. I'm stating it broke. You state that they took it down because it wasn't used.

Two entierly different things.

Go back to D3. It's where you belong.

Also, n00bar, FS community stems from the VBB and VW. This was always the 3rd place to be at.

But you wouldn't know that because you have no idea what you're talking about after all.

Bye bye.
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:25:35 pm
!?  I've never played D3 in my life............
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:27:44 pm
Quote
i'm still pissed off sometimes that they took it offline just because it wasn't being used enough... that's what it boils down to. granted FS2 and FS1 were a joke, but the D3 PXO still had a lot of activity


When i said that, i was referring to PXO (note how i said "because it wasn't being used enough)!!!  FS1 and FS2 i called a joke, because at any given time, you'd be lucky to catch 5 people on them at the same time.  you'd be lucky to ever catch ONE person on FS1.  I know a lot of people that played D3 till the day PXO went down... the D3 community was still (relatively) strong, and was still making good use of PXO

I'm a FS1 player myself.  only migrated to FS2 when FS1's PXO died down and everyone stopped playing it :-/
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 02:28:42 pm
You came in too late sweety. When I played FS, there were hundreds of people online. But then again I'd know.
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:30:46 pm
wow i'm glad.  that's great.  i remember there being a couple dozen online, but never hundreds.  i got FS1 within 2 weeks of it coming out... i played the FS1 single-player campaign many times, then got into making my own missions.  i never touched multiplayer, cause i had slow ass dial-up.  when i got cable around 2000, i started playing, but it was dying then already
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:32:10 pm
Quote
When I played FS, there were hundreds of people online. But then again I'd know


so you must've stopped playing FS what... a year and a half after it came out?

yeah you're true.  no doubt about that :wtf:
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 02:39:18 pm
Sweetheart.

Quote
Sunday, January 27, 2002

The Last of the FS Frenzies
- Posted by: Orange @ 02:30 PM CST - Post Comment

Here at Volition Watch we're calling for probably the last FS Frenzy ever. Since we've organized all the events in the past between Descent Chronicles and Planet Freespace (which eventually became this site), we feel it was necessary for us to do it again. Therefore, Chump (er.. I mean.. Alphakiller) has done up a page with information reguarding the next and probably last Freespace Frenzy. We hope to go out with a bang on this one. This Frenzy will go over a two day period and will cover both Freespace games (each one gets its own day). This will be a big day and we expect many to show up, including Volition Watch and Volition employees. Yays. Give the Freespace Frenzy Information Page a looksie and mark your calendars.


(http://web.comhem.se/~u72302126/frenzyhalf.jpg)

That was before the event started. In the night, there were 100+ people there. Normally, there were about 50+ people playing, and then at the very end before it shut down, there were 20-10 regular people playing.

You say that when you've been there, you've never seen anyone. That's because you're [size=999]NEW[/size]

Get it?

But see, here it isn't an issue of werther you're new or not anymore. You're new. We get it. But that's not the problem.

The problem is you just simply seem to be retarded, because you've actually been attempting to support your ambitions to sue PXO/V using imaginary logic.

Please stop, for the sake of me at the very least. I can feel my brain starting to bleed.
Title: The PXO story?
Post by: Mystical on September 07, 2005, 02:43:48 pm
Why are we even arguing?  I just think that even when PXO broke, they should've fixed it.  i would've footed the bill... so would've most people in the FS community at the time, just to keep it around.  

i don't want to argue with you, because i know you, i remember your name... from FS1/2 and SSC, and i remember you being a respected member of the community. sorry for being argumentative.  i just got pissed cause i really enjoyed PXO, and was sad when it died :(

However, in 2002... there was hardly even one person ever on FS1 PXO, and lucky to be a dozen at a time on FS2.
EDIT: a dozen.  6 or 7 is too low
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 02:54:44 pm
In 2002 there wasn't anyone in FS1, aside from a guy called... ehh. I forgot. He still ran the points mission until he surpassed Xinny and Zero.

We used to organise FS1 games though in the SSC. But yeah, there wasn't anyone in FS1.

In FS2 however, there were always a few people you could count on to be there.

In its FINAL days though, I remember there still being 20-30 regulars there. Maybe not at all times, but certainly during peak.

Yes, it sucked it wasn't popular. But the fact it went down doesn't much have that much to do with it. D3 was being played (not sure how much, but certainly more than FS2 in its final days), and if they cared about keeping it up for "people who play", it would be done for them.

But it was broken.

However, they gave it to us. We should THANK PXO/Volition for giving it to us, instead of suing them. That way, there is hope that it will be once more.
Title: The PXO story?
Post by: Stealth on September 07, 2005, 02:54:44 pm
If you're trying to argue that FS1 and FS2 PXO weren't dead when PXO went down, you're wrong.  

2002 the most i ever saw anyone on was the 'Titan tournament', where i saw about 15 people on concurrently.  lasted a couple of hours.  in late 2001 ---> 2002, the only people on all evening were myself, Hurricane, jafah, and occasionally sole-taker, shockwave, and a few other misc. noobs who "just bought the game from a discount store" :D

Quote

In 2002 there wasn't anyone in FS1, aside from a guy called... ehh. I forgot. He still ran the points mission until he surpassed Xinny and Zero.
Hurricane.  he played "Unstoppable" (the "points" mission) a couple thousand times :p.  i was there the day he hit Rear admiral, the day he hit vice-admiral, and the day he hit admiral.  i remember him when he was barely a commodore :)  we'd play every night.  from late 2001 ---> 2002, the only people online on a given night were myself, Hurricane, and a few others, such as sole-taker, shockwave, jafah, aReefer, etc.

We used to organise FS1 games though in the SSC. But yeah, there wasn't anyone in FS1.

In FS2 however, there were always a few people you could count on to be there.

In its FINAL days though, I remember there still being 20-30 regulars there. Maybe not at all times, but certainly during peak.

Yes, it sucked it wasn't popular. But the fact it went down doesn't much have that much to do with it. D3 was being played (not sure how much, but certainly more than FS2 in its final days), and if they cared about keeping it up for "people who play", it would be done for them.
yeah but see that's the thing... PXO broke, but i guarantee you, if there were 100+ on FS1 at a given time, 100+ on FS2, and 200+ on D3, they would've fixed it.  it's like if Azeroth went down (Battle.net US EAST server), they'd put it back up, because although they PROVIDE the service, they dont' GUARANTEE it...

But it was broken.

However, they gave it to us. We should THANK PXO/Volition for giving it to us, instead of suing them. That way, there is hope that it will be once more.
i agree with the people that have expressed disappointment in PXO being down.  i'm STILL disappointed.  i can't remember how many times i've emailed and called Volition asking for permission to host the server myself, or pay any expenses to get the server online.  they could've said "yeah. write us a check, and we'll get it up", but they didn't, because they didn't see a need to have it (i'm assuming.  can't even remember who i talked to)

Title: The PXO story?
Post by: BlackDove on September 07, 2005, 02:56:05 pm
Quote
If you're trying to argue that FS1 and FS2 PXO weren't dead when PXO went down, you're wrong.

2002 the most i ever saw anyone on was the 'Titan tournament', where i saw about 15 people on concurrently. lasted a couple of hours. in late 2001 ---> 2002, the only people on all evening were myself, Hurricane, jafah, and occasionally sole-taker, shockwave, and a few other misc. noobs who "just bought the game from a discount store"


IIRC Hurricane was FS1 only, FS2 extremely rarely if at all.

Oh it was dead. Just not dead-dead. When I went in to play a mission or two, I could _always_ count on people being there.
Title: The PXO story?
Post by: Stealth on September 07, 2005, 03:03:16 pm
Hurricane was FS1.  we both played FS2 occasionally, but stuck to FS1 just out of loyalty :p

Also, in its final days, if you went into FS1, you wouldn't see anyone there.  at all.  i remember spending whole days with one of my computers idling in the lobby, and one person would go in and out.  in an entire day.

FS2 on the other hand, you COULD count on someone being in there.  within half a year though, the number dropped from 10 games played and 30 people in lobby, to 2 games played, and 5 people in the lobby... it dropped dramatically.  by the very end, there were 4 or 5 people idling, and maybe one game going
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 03:53:44 pm
I'm not that into the D3 community, but I doubt they were dead. So all in all, I guess you looked at about a 100 people.

Tell you the truth, being one of the people who had contact with Volition in the final days of their service, it seriously did not look like they would be able to do anything even if 1000 people were playing. I think it was abundantly clear that it was an expense, and a time hog well beyond any sensible financial decision, and most of us knew that it was going to happen "one of these days". Though I could be wrong. Maybe they had an endless pit of money from which they could fund the service they were getting no money back from. With the termination of the buisness agreement from Interplay, any future copies sold looked like the profit would belong to Interplay itself.

The main point is that if you think PXO/V should get sued over the termination of the PXO service, you really need your head checked. No matter how bitter you are they pulled the plug for whatever reason, seriously.

Seriously.
Title: The PXO story?
Post by: Stealth on September 07, 2005, 05:38:54 pm
Quote
Originally posted by BlackDove
I'm not that into the D3 community, but I doubt they were dead. So all in all, I guess you looked at about a 100 people.
naaa D3 wasn't dead.  it wasn't like it used to be, but it was far from dead.  there were well over 100 at a given time.  i was just pulling those numbers for an example, to show that of the 5 games they "supported", only one was being used :-/

Tell you the truth, being one of the people who had contact with Volition in the final days of their service, it seriously did not look like they would be able to do anything even if 1000 people were playing. I think it was abundantly clear that it was an expense, and a time hog well beyond any sensible financial decision, and most of us knew that it was going to happen "one of these days". Though I could be wrong. Maybe they had an endless pit of money from which they could fund the service they were getting no money back from. With the termination of the buisness agreement from Interplay, any future copies sold looked like the profit would belong to Interplay itself.
right, but all PXO really was was a bandwidth hog... and it only hogged bandwidth when there were people playing on it.  i mean obviously it was their decision to make ultimately, but some people would've paid for it.  they had the software, they just needed a server to put it on apparently

The main point is that if you think PXO/V should get sued over the termination of the PXO service, you really need your head checked. No matter how bitter you are they pulled the plug for whatever reason, seriously.
he wasn't being serious.  you think he was going to literally sue PXO?  he was just displaying how disappointed he was.  don't take everything people say literally ;)

Seriously.
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 05:52:52 pm
Actually I know how the transfer of PXO went from Volition to the community, and it wasn't really all about a second server or payment being important.

And I know nobody was going to sue PXO, for one, because people making those statements are always unable to do so, but also because I know that the idea is completely insane considering the terms of use in the EULA.

I am offended by the sentiment not being refuted. Not that I'm some V fanboy, far from it, but bringing such ideas to public is just something I am unable to stand by and ignore.
Title: The PXO story?
Post by: Mongoose on September 07, 2005, 06:00:45 pm
I can personally testify that the D3 side of PXO was relatively active right up until the end.  There were around the same number of servers (about 50) as there are right now, and while there may have been a few more people playing back then, there were almost always 20-30 at the least.  The one benefit that the D3 community has had that FS1/2 haven't is that D3's servers can be easily listed and joined from any number of server browsers (Gamespy, Kali, All-Seeing Eye, etc.)  The death of PXO didn't hurt our multiplayer nearly as much as it's hurt the FS community's, even if we may have lost out on a few people who picked up the game and assumed that all multiplayer was dead.  The one thing that some people in the D3 community didn't traditionally like about PXO was its login requirement, meaning that people from outside server browsers could see servers but couldn't automatically join them.  From what I understand from Inquisitor, if/when PXO gets back up, that requirement would be removed, meaning that we could get the best of both worlds.
Title: The PXO story?
Post by: brozozo on September 07, 2005, 06:26:09 pm
Jesus, just shut up already.
Title: The PXO story?
Post by: StratComm on September 07, 2005, 06:28:31 pm
Wow, that's out of place.  Who are you anyway?
Title: The PXO story?
Post by: brozozo on September 07, 2005, 06:29:29 pm
A lurker.
Title: The PXO story?
Post by: Stealth on September 07, 2005, 08:26:56 pm
Quote
Originally posted by BlackDove
Actually I know how the transfer of PXO went from Volition to the community, and it wasn't really all about a second server or payment being important.


yeah but remember that the 'transfer' took place quite some time after PXO initially went down... at that time i agree, it wasn't a matter of getting the original PXO running again (whether by paying for the hardware, paying in general, etc.) as it was in the very beginning :)
Title: The PXO story?
Post by: BlackDove on September 07, 2005, 08:41:40 pm
It took a good amount of time, but for a good reason too. After all, PXO wasn't released to the public like the Source Code was.
Title: The PXO story?
Post by: Stealth on September 08, 2005, 09:39:32 am
yeah but by the time it was released, everyone's feelings had died down a bit

although i'm still pissed :p ;)
Title: The PXO story?
Post by: MatthewPapa on September 08, 2005, 03:35:49 pm
I have the PXO code but it is a huge is a mess. Unless someone has made better significantly better progress than me its going to be a while until PXO is up and running.
Title: The PXO story?
Post by: aldo_14 on September 08, 2005, 03:46:00 pm
Quote
Originally posted by d3r3k
A lurker.


Well, useful comments only please.
Title: The PXO story?
Post by: Stealth on September 08, 2005, 09:12:07 pm
Quote
Originally posted by MatthewPapa
I have the PXO code but it is a huge is a mess. Unless someone has made better significantly better progress than me its going to be a while until PXO is up and running.


dood, why don't you respond to my PMs :sigh:
Title: The PXO story?
Post by: Unknown Target on September 09, 2005, 06:44:42 am
Suing Volition for having PXO go down is like suing your parents because they don't have enough money to buy you dessert after dinner.


Seriously, the company basically gave us everything, including the source code for our favorite game, and you're want to sue them for PXO? Shut the hell up already, please.
Title: The PXO story?
Post by: Stealth on September 09, 2005, 09:45:29 am
tell ya what Unknown...

maybe you should read the thread in its entirety before posting.  he didn't literally mean to sue.  he was just a bit pissed.
Title: The PXO story?
Post by: aldo_14 on September 09, 2005, 10:23:39 am
You'd probably have to sue Interplay (as publishers, I think the actual licensing terms are their legal responsibility, even if Volition had technical responsibility for PXO) anyways.  

Which would be about as useful as sueing a small ball of lint.
Title: The PXO story?
Post by: karajorma on September 09, 2005, 01:28:22 pm
Unless we settled for the license :)
Title: The PXO story?
Post by: BlackDove on September 09, 2005, 07:49:01 pm
License is worth a good couple of thou though.
Title: The PXO story?
Post by: WMCoolmon on September 09, 2005, 07:51:48 pm
The last thing that the license is going to go to is HLP. It'd have to go to an individual person; and I can't think up anyone off the top of my head that I can see it going to.
Title: The PXO story?
Post by: BlackDove on September 09, 2005, 08:46:31 pm
I do.

The problem is the cost.
Title: The PXO story?
Post by: Charismatic on September 09, 2005, 09:18:28 pm
Quote
Originally posted by Stealth
although the source code project / FSOPEN is taking the place of "PXO" anyway.  i still feel bad though, cause i remember playing FS1 for YEARS... originally with all the 'aces'... Xinny and Zer0, anyone remember them?  then it kind of slowed down, more and more, and in the end i'd just sit in the lobby, and every 20 minutes or so, someone would join (someone who managed to go through the long and tedious upgrade process), and be like "Hey, i just bought Freespace", and i'd be like "hey man, welcome!.  you up for a game?".  i was like the relations manager LOL.  i'd 'train' so many people.  it got to the point where i just wanted someone to play with!  And it got so lonely.  I played with Superior_Dragonius, sole-taker (a real-life doctor.  he was good), jafah, and GOD there were so many others I played with regularly.  It's a shame almost, because i've lost contact with all of them (literally)... and i was so close to some of them... we'd meet up the same time every night, play for a few hours, boy those were the DAYS.  makes me sad looking back.


I have newfound respect for you now..
Title: The PXO story?
Post by: Unknown Target on September 09, 2005, 09:24:08 pm
Quote
Originally posted by Charismatic

Quote
Originally posted by Stealth
although the source code project / FSOPEN is taking the place of "PXO" anyway. i still feel bad though, cause i remember playing FS1 for YEARS... originally with all the 'aces'... Xinny and Zer0, anyone remember them? then it kind of slowed down, more and more, and in the end i'd just sit in the lobby, and every 20 minutes or so, someone would join (someone who managed to go through the long and tedious upgrade process), and be like "Hey, i just bought Freespace", and i'd be like "hey man, welcome!. you up for a game?". i was like the relations manager LOL. i'd 'train' so many people. it got to the point where i just wanted someone to play with! And it got so lonely. I played with Superior_Dragonius, sole-taker (a real-life doctor. he was good), jafah, and GOD there were so many others I played with regularly. It's a shame almost, because i've lost contact with all of them (literally)... and i was so close to some of them... we'd meet up the same time every night, play for a few hours, boy those were the DAYS. makes me sad looking back.



I have newfound respect for you now.. [/B]



I think they have a pill for that nowadays...


(Sorry, no offense Stealth, I just saw this and it came to me :D)

And in relation to earlier: Oops. I didn't read the entire thread, I just read his posts and replies, and the general connotation that I got was that he meant it. Sorry.
Title: The PXO story?
Post by: BlackDove on September 09, 2005, 09:58:31 pm
Quote
Originally posted by Charismatic


I have newfound respect for you now..


Disturbing.
Title: The PXO story?
Post by: Stealth on September 10, 2005, 06:40:58 am
not disturbing; maybe he didn't know I played FS1 through to its final days?
Title: The PXO story?
Post by: Stealth on September 10, 2005, 06:42:42 am
Quote
Originally posted by BlackDove
I do.

The problem is the cost.


i would've been willing to do it... :(
Title: The PXO story?
Post by: achtung on September 11, 2005, 01:36:57 am
I think the acronym PXO makes people angry.  This thread is just starting to cool off.
Title: The PXO story?
Post by: BlueFlames on September 11, 2005, 11:45:58 am
Quote
...PXO...

MAY YOU DROWN IN THE BILE OF TEN THOUSAND BOARS!

Sorry...  I don't know where that came from.  It's as if three letters pulled a trigger.  ;)
Title: The PXO story?
Post by: BlackDove on September 11, 2005, 02:03:25 pm
Yep, that's about right.

At 56k when it was, and low ISDN's, that's the proper reaction to it.
Title: The PXO story?
Post by: Stealth on September 12, 2005, 12:42:39 am
i swear, to this day i believe that if FS2 came out NOW, it would've been a lot more popular.  make that FS1 even.  part of the reason so many people stopped playing, was that 95+% of the people at the time had dial-up (including myself), and you couldn't find host a game with more than one other person in it, and even then you'd lag.  the few and far between that had cable always had to host, and then put their updates on 'High', and all the people that joined had to put their update son 'low'... it was a joke.  i would've loved to play some 4 or 6 player games nowadays, when everyone's got broadband
Title: The PXO story?
Post by: CP5670 on September 12, 2005, 01:23:22 am
I played on a 56k for over two years. FS2 wasn't quite as bad as most other games on a 56k (200-300ms pings were fairly playable for me), once you got used to the primary weapon leading. The hosts always wanted everyone to use low updates anyway.
Title: The PXO story?
Post by: ZmaN on September 17, 2005, 01:19:45 pm
ok im gunna make this clear......  I really didnt mean SUE, its just came to my mind when i was replying.  I meant that something LEGALLY (NOT just suing could be done to the company that owns PXO).  As for being a newbie, YOU ALL WERE ONCE NEWBIES, so stop throwin me off as a noob and not knowing what im talkin about.  sueing because of online play going down is NOT in any way shape or form like suing your parenhts for no desert, youre acting like a retard there.  As for licensing, I would buy the freakin license if i had the money.   maybe in a cou0ple years (im starting a computer business, not the point but...)  As for that stupid nFreespace frenzy thingy, thats a TOURNAMENT, DUH theres gunna be alotta ppl there.  As for D3 PXO, i never played D3 on PXO, I have played it for a year now, but only on Vortex, but the D3 Community was ONCE very big.  Im a member of the planet descent forums, and alot of people come back from who knows when, they juss leave a post, and yea there there still, the D3 community is quite small (smaller than most freespace communities), but it was once big, quite big.  I dont think D3 had a side with PXO, they're the same company, just different games, so why would the company have sides?  answer that for me...  THE REASON FOR DOING SOMETHING LEGALLY AGAINST WHOEVER OWNS PXO (yes thats a subtitle, not a yelling sentence), when a consumer breaks a license aggreement, we can go to jail, juss for modding, making copies, w.e. (they come up with so many reasons to get u put away!)  Since they broke the aggreement of keeping PXO up, thehn why SHOULDNT they have any legal action against them?  they're no different, theyre still made of human beings like us, what makes them exempt from breakin EULA'S?  ANSWER THAT....

Finally last, but not least, DONT tell me to shut up juss because i have an opinion!!!  Thats wht i think and thats wht ill stand by.  Juss because i dont have 1000 posts or w.e. you guys qualify as NOT BEING A NEWBIE, doesnt mean u can tell me what to do with my opinion, so shut up losers!

P.S. Oh yeah, you know, i belive a newbie was telling ME to shut up, haaaa thats really funnie!!!  uhh his name was.... d3r3k!!!  youre the biggest loser that ever walked this forum!

SOOO, theres my story!!!
Title: The PXO story?
Post by: Singh on September 17, 2005, 01:36:56 pm
Quote
Originally posted by Stealth
i swear, to this day i believe that if FS2 came out NOW, it would've been a lot more popular.  make that FS1 even.  part of the reason so many people stopped playing, was that 95+% of the people at the time had dial-up (including myself), and you couldn't find host a game with more than one other person in it, and even then you'd lag.  the few and far between that had cable always had to host, and then put their updates on 'High', and all the people that joined had to put their update son 'low'... it was a joke.  i would've loved to play some 4 or 6 player games nowadays, when everyone's got broadband


Well, the internet's pretty big these days, and a lot of people are looking for free games and the like to download. I bet if we actually went through the effort to make a package that could be downloaded and used, which included the SCP, and then spammed it to the popular gaming mags....well, it would get some attention at the least.

Hell, we actually dont need to spam much either. All we'd need to do was to stealthily enter one of their forums, post a sweet screenshot, and then let them speculate where it's from. :D

Zman: you can state your opinion if you want, thats no problem. The problem is the way you state it, which is offensive and looks more like an attack than a statement.
Title: The PXO story?
Post by: castor on September 17, 2005, 01:43:02 pm
Quote
Originally posted by ZmaN
Since they broke the aggreement of keeping PXO up, thehn why SHOULDNT they have any legal action against them?
Because they already did for us more than anyone could ask.
Think about it, many of us have been here for years and years. Don't you think we then have some respect for that what got us here in the first place?

And you want to take legal action? Naah..

Cheers! :)
Title: The PXO story?
Post by: achtung on September 17, 2005, 10:05:49 pm
Quote
Originally posted by Singh


Well, the internet's pretty big these days, and a lot of people are looking for free games and the like to download. I bet if we actually went through the effort to make a package that could be downloaded and used, which included the SCP, and then spammed it to the popular gaming mags....well, it would get some attention at the least.

Hell, we actually dont need to spam much either. All we'd need to do was to stealthily enter one of their forums, post a sweet screenshot, and then let them speculate where it's from. :D
 


Thats a good idea:nod:
Title: The PXO story?
Post by: ZmaN on September 20, 2005, 08:57:09 pm
Quote
Originally posted by Swantz


Thats a good idea:nod:



I'll say!
Title: The PXO story?
Post by: Mongoose on September 20, 2005, 10:27:21 pm
Considering the fact that the sharing of full retail versions of FS2 is of questionable legality, even with the EULA statement, couldn't advertising it to the entire gaming community possibly bring about legal action that the community definitely doesn't need?
Title: The PXO story?
Post by: Unknown Target on September 20, 2005, 10:37:46 pm
Quote
Originally posted by ZmaN
sueing because of online play going down is NOT in any way shape or form like suing your parenhts for no desert, youre acting like a retard there.


First of all, it's spelled parents, no h, typo-boy. Second, I am not a retard and would prefer not to be called one. Lastly, think of it this way:

Your parents feed, clothe, and provide shelter for you, free of charge.
Volition makes a game, sells it to you, but then later gives it to you for free. Not only that, they provide continuous community support until WE made them shut it down because it got out of hand (and THQ bought them later, ending it all). They also provided a great game, now free of charge, extensive modding capabilities, free of charge, etc.


Now think of it this way. Your parents give you all that crap, but one night they decide they can't give you desert anymore because one of them lost their job and they can't afford it. You get angry and sue them.

Volition gives us all this crap, but one night the server breaks and they don't have the time or money to fix it. You get angry and sue them.


See my point?
Title: The PXO story?
Post by: StratComm on September 20, 2005, 10:38:39 pm
Yes.  Which is why we don't do it, as community practice.  Borderline-legitimate sites (HotU being a prime example) are fine, but big legitimate stuff with a wide audience is another matter entirely.  I'm actually somewhat suprised that TBP got put on a cover CD.
Title: The PXO story?
Post by: WMCoolmon on September 20, 2005, 11:11:41 pm
ZMaN: it's called looking a gift horse in the mouth.

Actually, that's putting it lightly.

But if you were to put it before Interplay, they probably couldn't do anything. THQ wouldn't do anything, because Interplay did PXO.

Plus their thinking would probably be along the lines of "you have the source, do it yourself if you really want it".

This would probably be a good point to mention that there is some talk of reworking network code, so good, reliable testers will probably be a wanted commodity sometime soon.
Title: The PXO story?
Post by: ZmaN on September 21, 2005, 07:46:14 pm
Quote
Originally posted by Unknown Target


First of all, it's spelled parents, no h, typo-boy. Second, I am not a retard and would prefer not to be called one. Lastly, think of it this way:

Your parents feed, clothe, and provide shelter for you, free of charge.
Volition makes a game, sells it to you, but then later gives it to you for free. Not only that, they provide continuous community support until WE made them shut it down because it got out of hand (and THQ bought them later, ending it all). They also provided a great game, now free of charge, extensive modding capabilities, free of charge, etc.


Now think of it this way. Your parents give you all that crap, but one night they decide they can't give you desert anymore because one of them lost their job and they can't afford it. You get angry and sue them.

Volition gives us all this crap, but one night the server breaks and they don't have the time or money to fix it. You get angry and sue them.


See my point?


Hey! dont make funna my typos.....  I was typing on a laptop keyboard in my dads 18 wheeler, so gimme a break!  and yea i see your point.....  it all makes sense now