Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Fury on September 09, 2005, 02:03:16 am
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Mission downloads. (http://www.3dactionplanet.com/hlp/hosted/babylon/mission_downloads.shtml)
Thanks to karajorma for helping IPAndrews to squash remaining problems in few missions.
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Yes thanks to Karajorma for doing 99.9% of the work here. The above update makes the following changes:
* Smash 'N Grab, Storm the Castle, and Loose Ends are now slightly easier.
* End of mission hang bugs in Storm the Castle and Loose Ends fixed.
* Fixed the bug in Loose Ends which prevented Eris using her "party trick" on you.
* Added missing samples in Midnight on the Firing Line and Loose Ends.
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Damn, I propably should edit the end credits so kara is mentioned too :D
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No problem guys :) Happy to help :)
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Originally posted by IPAndrews
* Fixed the bug in Loose Ends which prevented Eris using her "party trick" on you.
.
do I coin that phrase ? I think I did.
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I got this error after installing patch. Loose ends mission through tech room.
Error: Unrecognized operator.
In sexpression: ( when
( has-time-elapsed 60 )
( when
( is-event-incomplete "eris dead" )
( modify-variable
[]
( rand-multiple 2 8 )
)
)
)
(Error appears to be: rand-multiple)
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 4517
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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hmmmm. That's not good. How did a rand-multiple sneak through?
I was very careful to make sure I only used the patched files.
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Anyway here's a fixed version of the mission.
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Originally posted by karajorma
hmmmm. That's not good. How did a rand-multiple sneak through?
I'll be damned if I know. Also, that fixed mission you linked does not contain any of my tweaks such as the time limit fix. You need to extract the mission from the updated 2.1 .vp and fix that version.
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It does indeed. All I did for the mission I posted above was do a search and replace for rand-multiple and rand.
There was only one place that it had somehow managed to slip past me. To double check I just extracted all the missions from the VP file and grepped them to check for any occurances of rand-multiple. That was the only one so either use the mission I posted or carry out the same search and replace operation yourself and we should have the mission working.
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There is no TimeLimit variable in the mission you linked above. Whilst there is in the one in the 2.1 vp. Definitely different. I can't create a new patch either. Fury's patch creation is somewhat of a black art to me.
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This gets odder and odder. The mission above was based on the one you sent me with all the additions you made. Seems odd that bits of the code would wander off.
Anyway the fixes I made are in 2.1 for definate so it's just that one line that needs fixing then.
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Well Fury built a new patch using your incorrect mission file linked above. At that point he got pissed off with all the messing about and gave up and frankly I don't blame him.
I will have to build a working 2.1 patch myself. It'll be hacky and won't look as nice as Fury's installer version but it'll work and finally lay RW to rest.
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Can't say I blame him either. Frankly I'm completely f**king mystified as to how I've managed to get dud copies of the missions on two occassions when both times I was careful to extract them directly from the VP file before editing them.
Sorry for the problems I caused you by messing you about over this. Next time I'll double check EVERYTHING in FRED before posting no matter how unlikely it is that something should have gone wrong. :(
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For those of you who are interested a new 2.1 patch will be released to the beta testing forum soon.
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The new RW 2.1 patch is now available in the beta testing forum.
Go here to get it.
http://www.hard-light.net/forums/index.php/topic,35297.0.html
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Second link is incorrect.
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Thanks, fixed.
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I downloaded every mission from here including the Mimbari project and everything seems to conflict with Raider Wars . :( I tried both the old and new patches for it. With a clean 3.2 install and Raider Wars install it's fine but as soon as something else is added POOF ! , something goes wrong.and the ship list in the tech room also makes over half the ships there disappear too.
Is there a certain way or order things should be installed ? Should some files be deleted ?
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Originally posted by SPOO
I downloaded every mission from here including the Mimbari project and everything seems to conflict with Raider Wars
Actually it's the Minbari Project conflicts with everything else. Yes, go to this thread to read about that and report any further RW 2.1 patch issues.
http://www.hard-light.net/forums/index.php/topic,35297.0.html
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Started playing with the 2.1 patch today on insane, so far no prob, I just wonder if there's any way to complete "Smash'n'grab" without lowering the difficulty level? The mission is just difficult in a stupid way, old FS2 style asteroids would be much more fun to blow to bits anyway :D
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Originally posted by Stuger
Started playing with the 2.1 patch today on insane, so far no prob, I just wonder if there's any way to complete "Smash'n'grab" without lowering the difficulty level?
Actually I toned down the difficulty of that one quite a lot, it used to be even worse. So count yourself lucky ;)
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Hehe, not that lucky :) I have played the earlier version of the campaign thru 2 times ;) Still, I don't think the mission's possible to complete on insane..or is it?
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Originally posted by Stuger
I don't think the mission's possible to complete on insane..or is it?
Probably not. The game engine adjusts the number of asteroids upwards based on difficulty level. That's not a bad idea in itself but unfortunately it does get a little carried away. Apparently the SCP has added a new table that lets you tweak this particular difficulty level adjustment. So this problem may go away in future releases of TBP.