Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Galemp on September 10, 2005, 09:44:32 pm

Title: Hi-res VasFTile02 & Cairo maps
Post by: Galemp on September 10, 2005, 09:44:32 pm
The title says it all. I needed to do some texture work for the Scroll of Atankharzim, and these sort of came off as a bonus. I hope they find their way into the next media VP.

(http://web.njit.edu/~pjo3/VasFTile02.gif)(http://web.njit.edu/~pjo3/cairo.gif)

Base maps are in DDS, glow and shinemaps are in PCX format.
Title: Hi-res VasFTile02 & Cairo maps
Post by: Turambar on September 10, 2005, 10:12:44 pm
what the hell

*downloads*
Title: Hi-res VasFTile02 & Cairo maps
Post by: StratComm on September 11, 2005, 01:14:25 am
Ah good.  I've been using a Cairo texture variant on a yet-to-be-released model.  Nice to have that map match the rest again :)
Title: Re: Hi-res VasFTile02 & Cairo maps
Post by: WMCoolmon on September 11, 2005, 01:25:24 am
Quote
Originally posted by Galemp
The title says it all. I needed to do some texture work for the Scroll of Atankharzim, and these sort of came off as a bonus. I hope they find their way into the next media VP.


The hint is subtle, yet effective.
Title: Hi-res VasFTile02 & Cairo maps
Post by: DaBrain on September 11, 2005, 04:02:06 am
Looks quite nice. :yes:

I think you should use DDS (DXT5) for shinemaps though, if you want them to be added to the media VP.

Many people use envirounment mapping already and as soon as OpenGL supports it, even more are going to use it.
Title: Hi-res VasFTile02 & Cairo maps
Post by: Galemp on September 11, 2005, 01:57:00 pm
While I'm at it. I've been wanting to do this for a while, but now that the models are being used in the weapons selection interface, I have more of a motivation...

High detail models for the Tsunami, Harbinger, Cyclops and Helios bombs. Why these? They're bigger, they show up in the target display box, and on bombing and intercept missions there are lots of them. They'd look better with higher-resolution texture maps, though.

(http://web.njit.edu/~pjo3/bombs.gif)
Title: Hi-res VasFTile02 & Cairo maps
Post by: Goober5000 on September 11, 2005, 04:13:29 pm
:yes: to all except for the Helios.  It looks like it's disassembled in front.
Title: Hi-res VasFTile02 & Cairo maps
Post by: Ace on September 11, 2005, 05:21:44 pm
That's due to the alpha map in the image, not the actual model.
Title: Hi-res VasFTile02 & Cairo maps
Post by: WMCoolmon on September 11, 2005, 06:17:50 pm
:yes: :yes:

w00t, now all we need is for someone to make high-poly maps for 'em. ;)
Title: Hi-res VasFTile02 & Cairo maps
Post by: Turambar on September 11, 2005, 06:43:05 pm
hi-res maps

and im not entirely sure its worth the memory
Title: Hi-res VasFTile02 & Cairo maps
Post by: SadisticSid on September 12, 2005, 12:11:37 pm
I don't think we'll get much closer to them in combat than that, and they look fine even as static images, never mind moving models. So yeah, probably a waste of effort.
Title: Hi-res VasFTile02 & Cairo maps
Post by: karajorma on September 12, 2005, 01:59:59 pm
In combat no but the problem is that if you are using the "Use models for ship selection" option, missiles look incredibly ugly.