Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Vertigo1 on August 19, 2001, 12:48:00 am
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(http://www.mdstudios.f2s.com/Images/Derelict2.jpg) (//"http://www.mdstudios.f2s.com/Images/Derelict2_1024.jpg")
Click on the picture for the hi-res version.
For those that are curious, Derelict v1.0 (//"http://vertigo1-2.freeyellow.com/Derelict_1024.jpg").
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[This message has been edited by MD-2389 (edited 08-19-2001).]
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Hey, I didn't know Kier made a WS model.
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You kidding man? Thats what he's most famous for. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Very nice!!! (http://freespace.volitionwatch.com/excellence/ThumbsUp.gif)
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I want a better title!!! (http://freespace.volitionwatch.com/excellence/Crazy.gif)
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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Originally posted by MD-2389:
You kidding man? Thats what he's most famous for. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I was going to say that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) Anyway, very nice render. The WhiteStar angle looks nice, as do the beautiful shadows and thrusters (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Lookin' good. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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the think to the 1024x768 is wrong it should be http://www.mdstudios.f2s.com/Images/Derelict2_1024.jpg ("http://www.mdstudios.f2s.com/Images/Derelict2_1024.jpg")
you didn't manually do the planetary ring right?
[This message has been edited by Kazan (edited 08-19-2001).]
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)Holy ship! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
sweet render (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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It's got a 'feel' to it. Beautiful render, but nothing especially exceptional in the world of LW renders (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Wow, how many polys?
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Originally posted by Kazan:
the think to the 1024x768 is wrong it should be http://www.mdstudios.f2s.com/Images/Derelict2_1024.jpg ("http://www.mdstudios.f2s.com/Images/Derelict2_1024.jpg")
you didn't manually do the planetary ring right?
[This message has been edited by Kazan (edited 08-19-2001).]
Link fixed. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) btw, I applied particle array to a torus. There's no way I could've done all those asteroids by hand an expect it to be done rendering anytime soon. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) I could write up a simple tutorial for the maxers here if ya want. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Its really very easy to do.
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Originally posted by QXMX:
Wow, how many polys?
84858 for the entire scene. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
46137 for the whitestar, 35545 for the Vorlon Planet Killer, 576 for the torus, and 2600 for the planet.
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