Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Wanderer on September 13, 2005, 11:53:57 am
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Concerning mainly ships.tbl and weapons.tbl and the modular (.tbm?) table files,
Could any of those who really know what all the current table options and parameters are take some time and perhaps even explain them. Like the $fof option in the weapons.tbl that i have used, i think it stands for 'field of fire' and i know it causes shots to disperse, but how the parameter affects it is a mystery (expect by using the values discovered by hard testing).
I know that there are something in general in the fsdoc about these but the entry is quite old and really doesn't explain what the different parameters do. Also small things like forcing or limiting different weapons into different weapon banks is not really explained at all (like limiting the 1st primary bank only to use subachs while allowing the loadout of the 2nd primary weapon bank to be freely chosen).
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http://dynamic.gamespy.com/~freespace/fsdoc/index.php?pagename=Shots%20and%20FOF
http://dynamic.gamespy.com/~freespace/fsdoc/index.php?pagename=Weapons%20Table
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Modular tables allow you to substitute individual entries for the ones in the main table (or add them if they don't exist)
In the future these will be upgraded so that only the specified fields in modular table files will be changed from the original.
More info is in the wiki.
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I rather meant that if there are know options or flags or parameters that are used in the ships.tbl or in the weapons.tbl or in any modular table, it would be nice to be able to find all of these from a single place, preferably with instructions. PhReAks link is pretty close what i had in mind (i had missed the fof page :ick: ).
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Now another question about armor.tbl:
If i use additive armor system and end up with damage less than zero after calculations then what happens? Does it heal the target or does it do zero points of damage? I think i requested some sort of a option few months ago but haven't seen anything about it ('zero or less than zero = zero').
Firing some weapon doing say 20 points of damage at huge destroyer having additive armor of -40. Calculations end up to result of -20 points of damage. Does the weapon heal the target for 20 points / hit or does it simply do no damge at all?
I also thought about making invidual armor to most of the ship classes or even to all ships in my tbl file so are there some limits to the armor.tbl:s size like there were earlier with the ships.tbl?
EDIT:
Found this: Something about armor (http://www.hard-light.net/forums/index.php/topic,32796.0.html)