Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: DaBrain on September 15, 2005, 07:29:29 am

Title: Making particle thrusters useful
Post by: DaBrain on September 15, 2005, 07:29:29 am
I was testing some particle thruster stuff for the Media VP and for BSG.

I think I know the reason why nobody uses them (well, SoL does, but only for two special missions).

Right now they work like this:

(http://img301.imageshack.us/img301/8567/now0wa.png)

The start is pretty smooth, but end of the trail splits into multiple small particles. That is because the particles at the end are smaller or weaker, or both.

I'd suggest to add a 'distance spread' value, or something similar.

It should look like this with the right values:
(http://img301.imageshack.us/img301/3717/better1xn.png)

I'm not sure, but I think this is about the particle moving speed.

Maybe the particles could start moving away from the ship fast and stop moving in the end.

Right now they all just stop moving I think...
Title: Making particle thrusters useful
Post by: phreak on September 15, 2005, 09:51:57 am
I think the problem is there is no facility to change the lifetime or particle velocity.  Having control over that should solve what you're looking for.