Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: zhirzzh on September 17, 2005, 02:23:19 pm
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the arjuna 1's shield keeps recharging so I can't capture it.
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Nope, that's just a part of how the level is. Annoying, but if it's that bothersome just set it to Very Easy for that mission.
And if you're running the SCP make sure you don't have "smart shields" enabled for this mission, either.
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ah I read that in the first fs1 it didn't recharge.
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It seemed to me that the mission was definitely easier in FS1, but I do remember the shields recharging back then.
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If you call in the reinforcements It says in the recomendations box that the shields don't recharge.
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In the original FS1 tables, there was a crippled version of the Dragon for this specific mission. It probably had poorer shields.
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Originally posted by Trivial Psychic
In the original FS1 tables, there was a crippled version of the Dragon for this specific mission. It probably had poorer shields.
Yup; the shields didn't recharge. We'll have to figure out a way to fix this.
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They didn't recharge, but the the bugger sure knew how to move the remaining shield strength around...
*shakes fist in anger*
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To make the port compatible with Retail and the main FS2 campaign, we had to leave out the crippled Dragon. Yeah, this is a tough mission. Goober, perhaps we could have a series of SEXPs to ensure that once Arjuna's shields drop below a certain threshhold, they don't go back above that? Imagine a series of repeating chained events...
+-When
---<
----shield-strength
-----Arjuna 1
----50
---do-nothing
ยง-When
--->
----shield-strength
-----Arjuna 1
----50
---set-shield-strength
----Arjuna 1
----48
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Yeah, something like that. Of course, we'd need a retail-compatible campaign, and I'm not sure if set-shield-strength is a retail sexp. But we'll see.
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Find me on AIM/ICQ tonight, we'll talk shop.
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Sorry to be a pain in the buttocks, but isn't this 'bug' (if you will) fixable w/ a copy of the Dragon that has the 'Power Output' thing-a-bob set to zero? Making any and all shield recharging non-existent? Oh ya, plus a 'ship copy' flag. Of course. How many more entries can the current ships.tbl handle?
Off-topic: Is the Karnak supposed to show up in the Tech Room, btw?
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That dragon would only be able to fire a limited amount of shots and use its afterburners for a limited (finite) number of times, though.
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How does that woik in FS1 then? Is the FS2 engine that much different? Oh ya, the shields of the 'weakened Dragon' are exactly the same as the normal one. Only the power output is different. At least according to the table files. Sorry if I'm a complete idiot regarding this.
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Originally posted by Selectah
Sorry to be a pain in the buttocks, but isn't this 'bug' (if you will) fixable w/ a copy of the Dragon that has the 'Power Output' thing-a-bob set to zero? Making any and all shield recharging non-existent? Oh ya, plus a 'ship copy' flag. Of course. How many more entries can the current ships.tbl handle?
We could except we're already at the 130 ship limit. So we need a more creative approach.Off-topic: Is the Karnak supposed to show up in the Tech Room, btw?
Yeah, we threw it in just for kicks.
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Originally posted by Goober5000
Yeah, we threw it in just for kicks.
And I'm glad you did, too.
I won't mention why... :nervous:
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Neither will I. :drevil:
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Originally posted by Goober5000
We could except we're already at the 130 ship limit. So we need a more creative approach.
You could cut 4 ships from the table entry, but it would necessitate converting over to SCP, totally. With texture replacement, you can remove the Bastion and Galatea entries, and thanks to the ability to toggle off the scanning of subsystems on destroyer+ models, you can remove the Lucifer and Demon scan entries. Again, this would require a convert to totally SCP, which if I'm not mistaken, is not the plan for ST:R & such.
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Originally posted by Trivial Psychic
You could cut 4 ships from the table entry, but it would necessitate converting over to SCP, totally. With texture replacement, you can remove the Bastion and Galatea entries, and thanks to the ability to toggle off the scanning of subsystems on destroyer+ models, you can remove the Lucifer and Demon scan entries. Again, this would require a convert to totally SCP, which if I'm not mistaken, is not the plan for ST:R & such.
Yeah, we already considered that. And we want to keep a retail campaign available.
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Of course if we used the SCP, we wouldn't be limited to the 130 ships anyway.
Like Goober said, our top consideration is using the FSPort as a plug-and-play module you can use for both the Ported campaign and the retail FS2 campaign, and any that fall in between.