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Off-Topic Discussion => General Discussion => Topic started by: Pez on August 13, 2001, 11:50:00 am

Title: Render: Arcadia going down + nebula animation
Post by: Pez on August 13, 2001, 11:50:00 am
Hey!

I need your help here. What do you think about the explosion on the arcadia. Good, bad, improvments etc.

  (http://home.swipnet.se/~w-81377/fs2/arcadia_down800_bq.jpg)  

This next $hit is a nebula animation. A Sathanas flying in a dense red nebula. This was a test animation for something Aldo wanted.

Size: 530 kb http://home.swipnet.se/~w-81377/fs2/sat_redneb01_divx.avi (//"http://home.swipnet.se/~w-81377/fs2/sat_redneb01_divx.avi")

Pez



[This message has been edited by Pez (edited 08-13-2001).]
Title: Render: Arcadia going down + nebula animation
Post by: Nico on August 13, 2001, 12:05:00 pm
boum!
Title: Render: Arcadia going down + nebula animation
Post by: IceFire on August 13, 2001, 12:06:00 pm
Nice beams!
Title: Render: Arcadia going down + nebula animation
Post by: Fineus on August 13, 2001, 12:07:00 pm
Holyeee ****! That Arcadia is 0wnT!

The Sathanas, Beams and Arcadia are all perfect - perhaps a couple of shockwaves for the explosion? other than that I can almost feel the camera shaking from the blast... woah!
Title: Render: Arcadia going down + nebula animation
Post by: aldo_14 on August 13, 2001, 12:13:00 pm
wOw!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

Hey, Pez, I might have something coming up that I'd like you help for.....
Title: Render: Arcadia going down + nebula animation
Post by: Nico on August 13, 2001, 12:16:00 pm
The beams look great, but not like Sathanas ones. Looks like some fusion weapon, when the beams are ... slick? But those looks terrible   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

edit: just d/led the divx. It's cool, but the sathanas moves too fast, so it looks quite smaller than it should be. But I ^suppose the purpose is to show off the nebulae, and I must say: wow! Looks like 3dsmax volumetric fog to me, no?

[This message has been edited by venom2506 (edited 08-13-2001).]
Title: Render: Arcadia going down + nebula animation
Post by: Styxx on August 13, 2001, 05:29:00 pm
Yeah, that really looks like my nebula animation tests on MAX (remember the one with the supersonic Fenris? It was something like that  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif))...

What kind of volumetrics did you use on it?
Title: Render: Arcadia going down + nebula animation
Post by: Nico on August 13, 2001, 05:34:00 pm
 
Quote
Originally posted by Styxx:
Yeah, that really looks like my nebula animation tests on MAX (remember the one with the supersonic Fenris?)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) yeah that was exactly what I was thinking about, but I didn't know if a lot of people had seen it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Render: Arcadia going down + nebula animation
Post by: Nephilim on August 13, 2001, 07:04:00 pm
Speaking of fernis, there looks like one in there thats being melted by that beam
Exellent work.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: Render: Arcadia going down + nebula animation
Post by: Pez on August 13, 2001, 07:11:00 pm
 
Quote
Originally posted by Styxx:
Yeah, that really looks like my nebula animation tests on MAX (remember the one with the supersonic Fenris? It was something like that   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif))...

What kind of volumetrics did you use on it?

I used just environment fog. I tried with volume fog but that didn't look so good. For the fog I used the same map as environment nebula map and then animated it (resized the nebula from 15 to 16 every 100 frames)

Pez

Title: Render: Arcadia going down + nebula animation
Post by: Styxx on August 13, 2001, 07:17:00 pm
Nice work...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Render: Arcadia going down + nebula animation
Post by: Kazan on August 13, 2001, 07:55:00 pm
What modelling environment did you use for that animation!
Title: Render: Arcadia going down + nebula animation
Post by: Fineus on August 14, 2001, 03:23:00 am
Pez, can you put the codec up for download? I can't get it playing with my copy of media player...
Title: Render: Arcadia going down + nebula animation
Post by: Setekh on August 14, 2001, 04:02:00 am
My gosh... that is damn cool. However, those Sathanas beams just aren't FS-ey - they're definitely not bad, I just don't think those are BFReds (you may or may not want this). But the explosion effect is top-notch. Amazing - as is the Sathanas/nebula animation. If you can get that Sathanas to have its glow affect the nebula around it, and make it move more slowly (not that that's a problem), that will be amazing.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



Oh, and Thunder? Try Google ("http://www.google.com") next time   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 http://www.google.com/search?q=divx ("http://www.google.com/search?q=divx")
 http://download.divx.com/videoplayers/theplaya/DivX4FullInstaller.exe ("http://download.divx.com/videoplayers/theplaya/DivX4FullInstaller.exe")

  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



[This message has been edited by Setekh (edited 08-14-2001).]
Title: Render: Arcadia going down + nebula animation
Post by: Pez on August 14, 2001, 04:55:00 am
 
Quote
Originally posted by Kazan:
What modelling environment did you use for that animation!

I used 3DS Maxs environment....and just added a fog effect.
Title: Render: Arcadia going down + nebula animation
Post by: Shrike on August 14, 2001, 04:56:00 am
Those look more like the Shivan answer to IW PBCs.
Title: Render: Arcadia going down + nebula animation
Post by: joek on August 14, 2001, 09:17:00 am
I especially like what's happening to that Arcadia... it looks like it's disintegrating rather than just blowing up.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Joe.
Title: Render: Arcadia going down + nebula animation
Post by: QXMX on August 14, 2001, 10:26:00 am
I must say that it looks like something out of a cutscene movie.  Very very good work.

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Title: Render: Arcadia going down + nebula animation
Post by: Dr.Zer0 on August 14, 2001, 11:36:00 am
Nice beams, but what are those chunks of things being blasted from the beams, people  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: Render: Arcadia going down + nebula animation
Post by: Eishtmo on August 14, 2001, 08:02:00 pm
I finally found a replacement for the crashed Valk I've had on my desktop for the last, oh, six months.

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Title: Render: Arcadia going down + nebula animation
Post by: Pez on August 14, 2001, 08:26:00 pm
I could (if you guys want) render this again in higher resolution and better quality. Plus I need to fix the flares, they are kind of wrong (mind you, it was 20 min render)

Pez
Title: Render: Arcadia going down + nebula animation
Post by: Vertigo1 on August 15, 2001, 01:06:00 am
Only thing I see wrong is that the beams don't match up with the flares on the Sathanas.

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Title: Render: Arcadia going down + nebula animation
Post by: Setekh on August 15, 2001, 06:58:00 am
 
Quote
Originally posted by Pez:
I could (if you guys want) render this again in higher resolution and better quality. Plus I need to fix the flares, they are kind of wrong (mind you, it was 20 min render)

Please, that would be sweet.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And MD is right, the beams don't quite look like they match up with the beam firing points. Or maybe that is just an arte/ifact of the beam texture you used.
Title: Render: Arcadia going down + nebula animation
Post by: Pez on August 15, 2001, 02:38:00 pm
 
Quote
Originally posted by MD-2389:
Only thing I see wrong is that the beams don't match up with the flares on the Sathanas.


You're right. I fix that.
Title: Render: Arcadia going down + nebula animation
Post by: Vertigo1 on August 15, 2001, 02:55:00 pm
Just curious...but how did you do those beams? (I've got 3dsmax R2.5)

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Title: Render: Arcadia going down + nebula animation
Post by: Pez on August 15, 2001, 03:44:00 pm
Ok. This is in 3DS Max 3.1 but I don't think that it'll matter.

1. Make a sphere gizmo. Under "sphere gizmo parameters". Click the box where it says hemishere.

2. Use a non-uniform scale on the gizmo so it get streched.

3. Open up the environment dialog box (Rendering/environment)

4. Under "Atmosphere". Click add, and then "combustion".

5. Click on "Pick gizmo". Choose the shere gizmo in the perspective viewport.

6. Replace the "Inner color" with white.

7. Just change the "density" to 100.

I "came" up with this technic about week ago so I'm sure we'll see some improvements.

Oh, and for those who don't think that the beams don't look like the ones in FS2. I can only agree. But I want the beams to look like the box cover on FS2 and something like when the Lucifer shoots an Orion in the opening cutscene in FS2.

Pez


[This message has been edited by Pez (edited 08-15-2001).]
Title: Render: Arcadia going down + nebula animation
Post by: wEvil on August 16, 2001, 08:50:00 am
particle systems with glow

a transparent cylinder with glow

or if you can obtain "a bunch of volumes" or "scatterVL" you could use that

Title: Render: Arcadia going down + nebula animation
Post by: Nico on August 16, 2001, 10:15:00 am
 
Quote
Originally posted by wEvil:
particle systems with glow

a transparent cylinder with glow

or if you can obtain "a bunch of volumes" or "scatterVL" you could use that


direct light with far attenuation and volumetric light.
Title: Render: Arcadia going down + nebula animation
Post by: Pez on August 23, 2001, 12:10:00 pm
Here is the 1024x768 version with better quality and some things that I fixed.

Arcadia going down ("http://home.swipnet.se/~w-81377/fs2/arc_boom_1024.jpg")

Pez
Title: Render: Arcadia going down + nebula animation
Post by: Jabu on August 23, 2001, 12:33:00 pm
I had noticed the Fenris before, but those escape pods I hadn't. Cool anyway  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)