Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Ryx on September 24, 2005, 02:31:27 pm

Title: hatshepsut remake
Post by: Ryx on September 24, 2005, 02:31:27 pm
Not a completely like V's  as I've changed some things and other things may yet change. The engine section is not complete, btw.

(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats01-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats01.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats02-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats02.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats03-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats03.jpg)

Started on it yesterday, when I should be doing other things (just like today).
It's built from two cylinder objects. poly's about 1700.

Thoughts?
Title: hatshepsut remake
Post by: Unknown Target on September 24, 2005, 02:32:48 pm
Looking good so far :) The big tube thing looks funny from the side/bottom view when it gets close to the main body, and it needs to be integrated into the main body better :)
Title: hatshepsut remake
Post by: Galemp on September 24, 2005, 06:38:48 pm
I like what you've done with the head; it reminds me of the concept art (which I hope you'll refer to.)

What are you planning to do where the neck meets the body?
Title: hatshepsut remake
Post by: BlackDove on September 24, 2005, 06:42:06 pm
Change it as much as you can. Creatively and Logically if possible though.

I frankly doubt that ANY of the Vasudan designs are like they are supposed to be. It's moreso that the creative department was hindered by the fact TNT2 was the best card when the game released, and they needed to go for the ultra-crap-poly designs.

Kick its ass, but just try to keep the general shape if you can.
Title: hatshepsut remake
Post by: Bobboau on September 24, 2005, 07:20:20 pm
yeah, there doesn't seem to be very much done to it, it looks like a trashman uberiseing job (no offence TM)
Title: hatshepsut remake
Post by: Ryx on September 25, 2005, 04:32:31 am
Quote
Originally posted by Unknown Target
...The big tube thing looks funny from the side/bottom view when it gets close to the main body, and it needs to be integrated into the main body better :)


Actually, when I looked at V's model it seemed to me that they had done it that way, but were limited by polycount. :)

Quote
Originally posted by Galemp
I like what you've done with the head; it reminds me of the concept art (which I hope you'll refer to.)

What are you planning to do where the neck meets the body?


Link to concepts?


So people won't mind if I change it around a bit?
Title: hatshepsut remake
Post by: Galemp on September 25, 2005, 12:47:55 pm
Et voila. It's 2_Crim41 in the sparky_hi.vp
Title: hatshepsut remake
Post by: Bobboau on September 25, 2005, 04:21:10 pm
Quote
Originally posted by Ryx

So people won't mind if I change it around a bit?


we actualy insist.
Title: hatshepsut remake
Post by: CP5670 on September 25, 2005, 04:48:49 pm
That concept drawing actually looks really ugly to me compared to the default model.
Title: hatshepsut remake
Post by: mikhael on September 25, 2005, 05:15:59 pm
I'm rather fond of the concept drawing, especially the hoover head.
Title: hatshepsut remake
Post by: Ace on September 25, 2005, 05:29:11 pm
Yeah, adding in the "plating" seen in the concept art I think is the right step.

It sure beats simply smoothing out the ships.
Title: hatshepsut remake
Post by: Col. Fishguts on September 25, 2005, 05:41:46 pm
Quote
Originally posted by Ace
Yeah, adding in the "plating" seen in the concept art I think is the right step.


Seconded, the plating would look better IMO.

That, and detailing out the "spine" could make it really cool.
Title: hatshepsut remake
Post by: StratComm on September 25, 2005, 06:22:08 pm
Pull those launch tubes in.  They should taper in a little bit, not fan out like they look like now.  I'd make the neck connection less like a plane and more like turtle's neck protruding from its shell, or something to that effect.  I'd be against forming in the plates, but that's just me.  Fix the mapping if you don't though, as the Hatshepsut's got some pretty crummy tiling on the main hull tile.
Title: hatshepsut remake
Post by: BlackDove on September 25, 2005, 06:30:27 pm
Go with the sketchy concept art my friend :yes:
Title: hatshepsut remake
Post by: Galemp on September 25, 2005, 08:42:30 pm
I wasn't sure how the head plating would look, but Ryx has handled it suprisingly well.
Title: hatshepsut remake
Post by: FireCrack on September 25, 2005, 09:28:24 pm
the only thing i dont like about this one is how the neck tapers in a bit before connecting to the "main body" it should be flaring out, or atleast remaining a consistent width. Also, this generates a pokey polygon vertex on the bottom fo the neck, and we dont like sharp things, they are dangerous.
Title: hatshepsut remake
Post by: Ryx on September 26, 2005, 03:41:11 am
OK, I'll work on getting it to look more like the concept. :)
Title: hatshepsut remake
Post by: Ryx on September 28, 2005, 12:26:48 pm
Managed to do some modeling today.
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats04-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats04.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats05-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats05.jpg)

Hmm, not the best images of the new spine. :blah:
Title: hatshepsut remake
Post by: Col. Fishguts on September 28, 2005, 12:29:51 pm
I like the way that's heading :yes:

The new head is awesome.
Title: hatshepsut remake
Post by: StratComm on September 28, 2005, 02:57:10 pm
Wow.  Different, but in a good way.  And again, wow.

:jaw:
Title: hatshepsut remake
Post by: Ulala on September 28, 2005, 02:58:29 pm
Cool, I like it, it looks more majestic, royal, and menacing. ;7
Title: hatshepsut remake
Post by: Anaz on September 28, 2005, 03:03:24 pm
I'm digging the new nose, and would it be possible for you to post less hellishly compressed/possibly bigger pics?
Title: hatshepsut remake
Post by: Galemp on September 28, 2005, 03:05:59 pm
Why is the tail flared out so much? It's like 3x as wide as the head right now. Ease up on that...
Title: hatshepsut remake
Post by: Hudson on September 28, 2005, 03:46:46 pm
I love that concept art.

Maybe you could make the plating on the head of your model a bit more rough, and have the tips of the head flare out a bit.

I agree with Galemp about the tail, the ships starting to look a bit fat.
Title: hatshepsut remake
Post by: Col. Fishguts on September 28, 2005, 04:01:38 pm
Quote
Originally posted by Galemp
Why is the tail flared out so much? It's like 3x as wide as the head right now. Ease up on that...


I think that's just the perspective.
Title: hatshepsut remake
Post by: Bobboau on September 28, 2005, 05:52:44 pm
looking better the ass end needs more work.
Title: hatshepsut remake
Post by: Sheepy on September 29, 2005, 05:50:39 am
looking sweet as ever ryx :nod:

Possible to get some shots from different angles thou, i would like to see how the neck joins up with the main bulk of the ship for instance, i think there would be a some good room to get even more creative around there.
Title: hatshepsut remake
Post by: Ryx on September 29, 2005, 08:31:37 am
Everything needs more work now, really.

Some more pics. Real big.

(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats06-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats06.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats07-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats07.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats08-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats08.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats09-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats09.jpg)

Surprisingly difficult to get good pics of the mesh. :blah:
Title: hatshepsut remake
Post by: FireCrack on September 29, 2005, 09:29:15 am
Just get a pic looking at the top, front, and left. Theres a special name for that, i dont know what... 1/3 or somthing...


Basicly like the second pic in your first post.
Title: hatshepsut remake
Post by: Galemp on September 29, 2005, 12:11:40 pm
Looking good so far! You've done a great job merging in the neck with the body. Keep in mind how you're going to map it, too, when setting up the geometry.

If you could turn off the environment shaders and just give us a matte mesh, with hard edges, we could see how it's built much easier.
Title: hatshepsut remake
Post by: Hudson on September 29, 2005, 03:25:14 pm
Quote
Originally posted by FireCrack
Just get a pic looking at the top, front, and left. Theres a special name for that, i dont know what... 1/3 or somthing...


Basicly like the second pic in your first post.


Yes like an engineering lay out. With the pics he posted it hard to see the shape of the ship =/

TOP....... ISO

FRONT..SIDE

and am I the only one that thinks that having the tips of the head flare out would look cool (like in the concept art :P)
Title: hatshepsut remake
Post by: StratComm on September 29, 2005, 03:33:41 pm
Except that we just want a 3/4 perspective.  The Hatshepsut looks really strange in true ISO.
Title: hatshepsut remake
Post by: Ryx on October 13, 2005, 02:23:08 pm
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats10-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats10.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats12-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats12.jpg)

And just for fun...
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats13-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats13.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats14-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats14.jpg)
Title: hatshepsut remake
Post by: FireCrack on October 13, 2005, 06:27:50 pm
On the comparison pics yours is definitley wider at the back...

And could you get a shot of it at a 3/4 prespective and withpout that horrid "cloud" texture.
Title: hatshepsut remake
Post by: Galemp on October 13, 2005, 06:29:50 pm
Definitely pull in those back flares, on all three dimensions.
Title: hatshepsut remake
Post by: Hudson on October 13, 2005, 07:07:31 pm
Even with the flares it looks good, but Id like to see them thinner and less wide as well.

Keep up the good work!
Title: hatshepsut remake
Post by: StratComm on October 13, 2005, 07:12:46 pm
Yeah were this my project I'd be trying to match proportions as much as possible.  The head's a touch too narrow and the tail is WAY too wide for this to be a strict replacement of the stock model.
Title: hatshepsut remake
Post by: Ace on October 14, 2005, 03:18:45 am
Agreed, slightly wider on the head and narrower on the tail and it'll be perfect.
Title: hatshepsut remake
Post by: Ryx on October 14, 2005, 04:49:00 am
I'll see what I can do with tail. :)
Those hangar tuber, or whatever, are going to be problematic. I'm not keen on messing up that bit of geometry.
Title: hatshepsut remake
Post by: aldo_14 on October 14, 2005, 04:56:57 am
Quote
Originally posted by Ryx
I'll see what I can do with tail. :)
Those hangar tuber, or whatever, are going to be problematic. I'm not keen on messing up that bit of geometry.


Just make them circular (or rather smoother), and then draw a large indent on the top.

i.e. so
/--\_/--\
|          |
\__/-\_/

(sort of; i.e. the indent the top bit to get more of a 'box' feel, and also to break up the otherwise repetitive and obvious 'cylinder!' nature of it with some nice texture and depth variation.

EDIT; bugger it.  Imagine a hexagon.  Then imagine the top and bottom bits having been depressed a smidge.  Then imagine the other sides, having had faces added to be smooth and curved.

I'd agree with narrowing the back flares.  Also, I think you should have a peek at what you can do with the 'belly' of it.
Title: hatshepsut remake
Post by: Ryx on October 14, 2005, 10:30:06 am
Quote
Originally posted by aldo_14



I'd agree with narrowing the back flares.  Also, I think you should have a peek at what you can do with the 'belly' of it.


I'm thinking about what to do there. I'll probably continue with the plated/scaley-look, though.
Title: hatshepsut remake
Post by: Ulala on October 14, 2005, 10:04:16 pm
I like it.
Title: Re: hatshepsut remake
Post by: Ryx on November 11, 2005, 09:45:29 am
Smallish update. Poly counts ~2300

(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats15-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats15.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats16-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats16.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats17-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats17.jpg)

Title: Re: hatshepsut remake
Post by: TrashMan on November 11, 2005, 11:10:50 am
Better...-the end fins are still too large...
Title: Re: hatshepsut remake
Post by: Depth_Charge on November 11, 2005, 04:17:12 pm
now thats real nice...
Title: Re: hatshepsut remake
Post by: Pnakotus on November 11, 2005, 05:09:05 pm
I think we'd need to see it in-game: the fins seem to large from a top perspective, but they're curved differently and might be fine.
Title: Re: hatshepsut remake
Post by: Setekh on November 12, 2005, 02:54:38 am
That's majestic, Ryx - you're headed towards a highlight on that one, mate. :)
Title: Re: hatshepsut remake
Post by: Ryx on November 12, 2005, 03:36:13 am
I've changed the fins a bit more, but to be honest i kind of like the as above. It seems flow better.

Title: Re: hatshepsut remake
Post by: Ryx on November 13, 2005, 08:53:52 am
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats23-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats23.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats24-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats24.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats25-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats25.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats26-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats26.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats27-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats27.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats28-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats28.jpg)
~2600 polys.

I'm kind of happy with it right now.  Still LODs and some other stuff left.
How many turrets does it have? And where are they located?

Title: Re: hatshepsut remake
Post by: FireCrack on November 13, 2005, 09:05:06 am
Looks good

I cant remeber how many turrets it has total, or where they are all located, you should just look in fred.

Title: Re: hatshepsut remake
Post by: Goober5000 on November 13, 2005, 11:40:12 am
That looks terrific. :)

The only problem is that you need some sort of forward-curving hook on the bottom, like a stinger.  There's a single beam cannon placed on the bottom of it.

[attachment deleted by admin]
Title: Re: hatshepsut remake
Post by: Ryx on November 13, 2005, 12:33:43 pm
Fixed :)

Thanks for the pics.
Title: Re: hatshepsut remake
Post by: Galemp on November 13, 2005, 09:02:33 pm
Wow, excellent! Truly a remarkable job. You've really redesigned the Hat and it looks great.
Texturing this is going to be a bit more difficult, though, since the modifications to the model alter the pattern set by the maps. Still, I think someone sufficiently talented could pull off something that might not be exactly like the original maps, but similar enough to be accepted.
Perhaps the one modification you might want to make is ensuring the continuous bands of lights along the neck can still be mapped in. They're a really distinguishing feature of the Hat, and as wonderful as your enhancements are it would be a shame if they were lost. It sort of reminds me of the bar that Bobboau put across the large square above the Orion's hangar; it interposed on one of the ships identifying elements and was removed.
Title: Re: hatshepsut remake
Post by: Ryx on November 14, 2005, 02:02:38 am
Wow, excellent! Truly a remarkable job. You've really redesigned the Hat and it looks great.
Texturing this is going to be a bit more difficult, though, since the modifications to the model alter the pattern set by the maps. Still, I think someone sufficiently talented could pull off something that might not be exactly like the original maps, but similar enough to be accepted.

I did a bit of mapping yesterday (before fixing Goobers crit, which totally borked the UVs :D Oh well...) and it is going to be tricky. I think, I'll add some maps from other Vasudan vessels to break it up a bit.

Perhaps the one modification you might want to make is ensuring the continuous bands of lights along the neck can still be mapped in. They're a really distinguishing feature of the Hat, and as wonderful as your enhancements are it would be a shame if they were lost.

Totally agree. :)

It sort of reminds me of the bar that Bobboau put across the large square above the Orion's hangar; it interposed on one of the ships identifying elements and was removed.
Title: Re: hatshepsut remake
Post by: Cobra on December 15, 2005, 07:15:36 pm
sorry for ze bump, but have you made any progress? :D
Title: Re: hatshepsut remake
Post by: StratComm on December 15, 2005, 07:24:04 pm
Cobra!  Please don't bump old threads in here.  I'll let someone else warn you elsewhere, but as someone actively working on things in a couple of these threads I'm going to insist that the only significant bumps be ones actually indicating progress.  A PM would have been a better option.