Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Ryx on September 24, 2005, 02:31:27 pm
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Not a completely like V's as I've changed some things and other things may yet change. The engine section is not complete, btw.
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats01-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats01.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats02-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats02.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats03-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats03.jpg)
Started on it yesterday, when I should be doing other things (just like today).
It's built from two cylinder objects. poly's about 1700.
Thoughts?
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Looking good so far :) The big tube thing looks funny from the side/bottom view when it gets close to the main body, and it needs to be integrated into the main body better :)
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I like what you've done with the head; it reminds me of the concept art (which I hope you'll refer to.)
What are you planning to do where the neck meets the body?
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Change it as much as you can. Creatively and Logically if possible though.
I frankly doubt that ANY of the Vasudan designs are like they are supposed to be. It's moreso that the creative department was hindered by the fact TNT2 was the best card when the game released, and they needed to go for the ultra-crap-poly designs.
Kick its ass, but just try to keep the general shape if you can.
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yeah, there doesn't seem to be very much done to it, it looks like a trashman uberiseing job (no offence TM)
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Originally posted by Unknown Target
...The big tube thing looks funny from the side/bottom view when it gets close to the main body, and it needs to be integrated into the main body better :)
Actually, when I looked at V's model it seemed to me that they had done it that way, but were limited by polycount. :)
Originally posted by Galemp
I like what you've done with the head; it reminds me of the concept art (which I hope you'll refer to.)
What are you planning to do where the neck meets the body?
Link to concepts?
So people won't mind if I change it around a bit?
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Et voila. It's 2_Crim41 in the sparky_hi.vp
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Originally posted by Ryx
So people won't mind if I change it around a bit?
we actualy insist.
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That concept drawing actually looks really ugly to me compared to the default model.
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I'm rather fond of the concept drawing, especially the hoover head.
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Yeah, adding in the "plating" seen in the concept art I think is the right step.
It sure beats simply smoothing out the ships.
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Originally posted by Ace
Yeah, adding in the "plating" seen in the concept art I think is the right step.
Seconded, the plating would look better IMO.
That, and detailing out the "spine" could make it really cool.
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Pull those launch tubes in. They should taper in a little bit, not fan out like they look like now. I'd make the neck connection less like a plane and more like turtle's neck protruding from its shell, or something to that effect. I'd be against forming in the plates, but that's just me. Fix the mapping if you don't though, as the Hatshepsut's got some pretty crummy tiling on the main hull tile.
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Go with the sketchy concept art my friend :yes:
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I wasn't sure how the head plating would look, but Ryx has handled it suprisingly well.
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the only thing i dont like about this one is how the neck tapers in a bit before connecting to the "main body" it should be flaring out, or atleast remaining a consistent width. Also, this generates a pokey polygon vertex on the bottom fo the neck, and we dont like sharp things, they are dangerous.
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OK, I'll work on getting it to look more like the concept. :)
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Managed to do some modeling today.
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats04-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats04.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats05-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats05.jpg)
Hmm, not the best images of the new spine. :blah:
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I like the way that's heading :yes:
The new head is awesome.
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Wow. Different, but in a good way. And again, wow.
:jaw:
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Cool, I like it, it looks more majestic, royal, and menacing. ;7
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I'm digging the new nose, and would it be possible for you to post less hellishly compressed/possibly bigger pics?
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Why is the tail flared out so much? It's like 3x as wide as the head right now. Ease up on that...
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I love that concept art.
Maybe you could make the plating on the head of your model a bit more rough, and have the tips of the head flare out a bit.
I agree with Galemp about the tail, the ships starting to look a bit fat.
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Originally posted by Galemp
Why is the tail flared out so much? It's like 3x as wide as the head right now. Ease up on that...
I think that's just the perspective.
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looking better the ass end needs more work.
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looking sweet as ever ryx :nod:
Possible to get some shots from different angles thou, i would like to see how the neck joins up with the main bulk of the ship for instance, i think there would be a some good room to get even more creative around there.
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Everything needs more work now, really.
Some more pics. Real big.
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats06-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats06.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats07-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats07.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats08-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats08.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats09-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats09.jpg)
Surprisingly difficult to get good pics of the mesh. :blah:
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Just get a pic looking at the top, front, and left. Theres a special name for that, i dont know what... 1/3 or somthing...
Basicly like the second pic in your first post.
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Looking good so far! You've done a great job merging in the neck with the body. Keep in mind how you're going to map it, too, when setting up the geometry.
If you could turn off the environment shaders and just give us a matte mesh, with hard edges, we could see how it's built much easier.
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Originally posted by FireCrack
Just get a pic looking at the top, front, and left. Theres a special name for that, i dont know what... 1/3 or somthing...
Basicly like the second pic in your first post.
Yes like an engineering lay out. With the pics he posted it hard to see the shape of the ship =/
TOP....... ISO
FRONT..SIDE
and am I the only one that thinks that having the tips of the head flare out would look cool (like in the concept art :P)
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Except that we just want a 3/4 perspective. The Hatshepsut looks really strange in true ISO.
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(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats10-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats10.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats12-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats12.jpg)
And just for fun...
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats13-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats13.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats14-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats14.jpg)
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On the comparison pics yours is definitley wider at the back...
And could you get a shot of it at a 3/4 prespective and withpout that horrid "cloud" texture.
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Definitely pull in those back flares, on all three dimensions.
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Even with the flares it looks good, but Id like to see them thinner and less wide as well.
Keep up the good work!
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Yeah were this my project I'd be trying to match proportions as much as possible. The head's a touch too narrow and the tail is WAY too wide for this to be a strict replacement of the stock model.
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Agreed, slightly wider on the head and narrower on the tail and it'll be perfect.
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I'll see what I can do with tail. :)
Those hangar tuber, or whatever, are going to be problematic. I'm not keen on messing up that bit of geometry.
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Originally posted by Ryx
I'll see what I can do with tail. :)
Those hangar tuber, or whatever, are going to be problematic. I'm not keen on messing up that bit of geometry.
Just make them circular (or rather smoother), and then draw a large indent on the top.
i.e. so
/--\_/--\
| |
\__/-\_/
(sort of; i.e. the indent the top bit to get more of a 'box' feel, and also to break up the otherwise repetitive and obvious 'cylinder!' nature of it with some nice texture and depth variation.
EDIT; bugger it. Imagine a hexagon. Then imagine the top and bottom bits having been depressed a smidge. Then imagine the other sides, having had faces added to be smooth and curved.
I'd agree with narrowing the back flares. Also, I think you should have a peek at what you can do with the 'belly' of it.
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Originally posted by aldo_14
I'd agree with narrowing the back flares. Also, I think you should have a peek at what you can do with the 'belly' of it.
I'm thinking about what to do there. I'll probably continue with the plated/scaley-look, though.
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I like it.
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Smallish update. Poly counts ~2300
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats15-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats15.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats16-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats16.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats17-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats17.jpg)
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Better...-the end fins are still too large...
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now thats real nice...
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I think we'd need to see it in-game: the fins seem to large from a top perspective, but they're curved differently and might be fine.
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That's majestic, Ryx - you're headed towards a highlight on that one, mate. :)
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I've changed the fins a bit more, but to be honest i kind of like the as above. It seems flow better.
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(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats23-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats23.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats24-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats24.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats25-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats25.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats26-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats26.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats27-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats27.jpg)
(http://eniac.thn.htu.se/~h03dsmiiv/gallery/thumb/hats28-t.jpg) (http://eniac.thn.htu.se/~h03dsmiiv/gallery/hats28.jpg)
~2600 polys.
I'm kind of happy with it right now. Still LODs and some other stuff left.
How many turrets does it have? And where are they located?
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Looks good
I cant remeber how many turrets it has total, or where they are all located, you should just look in fred.
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That looks terrific. :)
The only problem is that you need some sort of forward-curving hook on the bottom, like a stinger. There's a single beam cannon placed on the bottom of it.
[attachment deleted by admin]
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Fixed :)
Thanks for the pics.
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Wow, excellent! Truly a remarkable job. You've really redesigned the Hat and it looks great.
Texturing this is going to be a bit more difficult, though, since the modifications to the model alter the pattern set by the maps. Still, I think someone sufficiently talented could pull off something that might not be exactly like the original maps, but similar enough to be accepted.
Perhaps the one modification you might want to make is ensuring the continuous bands of lights along the neck can still be mapped in. They're a really distinguishing feature of the Hat, and as wonderful as your enhancements are it would be a shame if they were lost. It sort of reminds me of the bar that Bobboau put across the large square above the Orion's hangar; it interposed on one of the ships identifying elements and was removed.
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Wow, excellent! Truly a remarkable job. You've really redesigned the Hat and it looks great.
Texturing this is going to be a bit more difficult, though, since the modifications to the model alter the pattern set by the maps. Still, I think someone sufficiently talented could pull off something that might not be exactly like the original maps, but similar enough to be accepted.
I did a bit of mapping yesterday (before fixing Goobers crit, which totally borked the UVs :D Oh well...) and it is going to be tricky. I think, I'll add some maps from other Vasudan vessels to break it up a bit.
Perhaps the one modification you might want to make is ensuring the continuous bands of lights along the neck can still be mapped in. They're a really distinguishing feature of the Hat, and as wonderful as your enhancements are it would be a shame if they were lost.
Totally agree. :)
It sort of reminds me of the bar that Bobboau put across the large square above the Orion's hangar; it interposed on one of the ships identifying elements and was removed.
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sorry for ze bump, but have you made any progress? :D
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Cobra! Please don't bump old threads in here. I'll let someone else warn you elsewhere, but as someone actively working on things in a couple of these threads I'm going to insist that the only significant bumps be ones actually indicating progress. A PM would have been a better option.