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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: m2258734a on September 24, 2005, 04:05:33 pm

Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 24, 2005, 04:05:33 pm
For the past few days, I've been having some problems with FSO. First, I downloaded FS2 from this website, the one that was about 675 MB. With that, I downloaded the lastest media VPs: mv_music, mv_textures, mv_models, mv_effects, (mv_core came with the FS2 download) and I also downloaded enhanced shockwave (not 3D) and explosion files in the maps and effects folder. I also have the lastest build 3.6.7 installed.

The first time I played everything was working fine, and I tried the single player missions found in the tech room titled massive battle and massive battle2. Ever since I played those missions, the new afterburner effects did not work for Terran or Vasudan ships. The large stars turned back into their original retail form. One of the largest impacts that I have found is that the Hercules model is no longer there, except for the cockpit. Each time I go look into the tech room, the cockpit is the only thing that is visible. Also, the glowing portion of the Deimos is completely gone, leaving a large open gap where new textures used to be.

Finally, the warp effect is back to its original form. I tried using the 3d model option, but the new light effect was still missing.

I have re-downloaded FS2, and the problems still remain. By installing the explosion/shockwave files and vps one by one, I found out that when I take out the model vp, the problem with the herc and deimos is no longer there, yet the effects problem still remain and when I click on the Leviathan in the tech room I get the error:

Can't open file
File:model/modelread.cpp
Line: 1682
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I've tried to use the optimized P4 version of the build, no help. Here is my command line: D:\My Games\Freespace 2\Freespace 2\FreeSpace2\fs2_open_367_p4.exe -spec -glow -pcx32 -d3dmipmap -2d_poof -rlm -orbradar -3dwarp. The problem seems to remain no matter how many times I redownload the same vps or FS2, and I think I am out of options. I am very sorry for this long post, but I thank you all for your time.
Title: Re: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Roanoke on September 24, 2005, 04:20:56 pm
Quote
Originally posted by m2258734a
Each time I go look into the tech room, the cockpit is the only thing that is visible.


Is that ingame too ? That sounds pretty funny to watch ;)
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: karajorma on September 24, 2005, 05:06:28 pm
Go to the features tab and turn on jpg,tga textures.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Fenrir on September 24, 2005, 05:07:05 pm
I don't know if this'll help anything, but the mv_music vp has been buggy for as long as I can remember. This doesn't sound like an mv_music crash, but try removing it regardless.

I also seem to recall that the game doesn't like running in directories with spaces in them... or was that just FRED? I don't remember.

And what sort of graphics card are you running this on?
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: karajorma on September 24, 2005, 05:08:21 pm
mv_music works fine with 3.6.7.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Fenrir on September 24, 2005, 05:14:28 pm
Really now... I'll have to go test that out. :)
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 24, 2005, 05:22:17 pm
Well, karajorma nailed it. Thank you, I would have never guessed that one click of the mouse could solve all of those problems. Yeah, mv_music works fine, and yes, the Herc was like that in game and it was very funny to look at. It was just a cockpit with engine lights behind it. But anyways, thanks for the help guys.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: karajorma on September 24, 2005, 06:38:24 pm
No problem. The fact that I'd actually been looking at the model of the Herc in modelview earlier in the day helped :D
Title: SF Aeshma
Post by: m2258734a on September 25, 2005, 07:33:07 pm
Hey guys, I have one other concern.... I do not know if this is true for everyone else, but when I go into the tech room, push shift+ctrl+s, and look at the SF Aeshma, I notice that it is the only Shivan fighter with no red glowmaps. It's all gray. I do not know if it is designed to be like that with FSO, but I know for sure the Aeshma had red parts in the original retail version. I have left all options the same, except for now I have jpg and tga textures enabled as well. Am I the only one with a gray SF Aeshma?
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: BlackDove on September 25, 2005, 11:30:39 pm
:welcome:

Gonna check Ashema now.

That's odd.

I... can't find Ashema in either FS2 or FS1.

.....why?

Anyway, this is how it should look like...

http://freespace.volitionwatch.com/techfs/ships/aeshma.shtml
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 26, 2005, 12:55:41 am
This is what I'm seeing in the tech room.....

(https://webspace.utexas.edu/maa945/www/screen0028.bmp)

By the way, is this the correct texture for the SC Cain in FSO?

(https://webspace.utexas.edu/maa945/www/screen0032.bmp)

I like how you guys have differentiated not only the Cain and the Lilith, but the Fenris and the Leviathan. Very nice textures for all 4 cruisers. I just wanted to make sure this is what everyone else's Cain looks like.

As for the Aeshma, I'm not too sure what to say about it, other than does everyone else have this same gray Shivan spacecraft?
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Fenrir on September 26, 2005, 12:58:40 am
I have that same thing with the Asehma and the Cain. I didn't bother saying anything since the new Media VP's are coming soon and I figured I'd wait until then to see if it persists.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 26, 2005, 01:05:30 am
That's right, I completely forgot about those new media vps. Yeah, I have no choice but to wait and see what happens. Thanks.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: WMCoolmon on September 26, 2005, 01:10:24 am
Quote
Originally posted by Fenrir
I have that same thing with the Asehma and the Cain. I didn't bother saying anything since the new Media VP's are coming soon and I figured I'd wait until then to see if it persists.


http://lore.maxgaming.net/~scp/mantis/bug_report_page.php

Also, m2258734a (What star is that? :p), what's the problem you're having with mantis?
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: BlackDove on September 26, 2005, 01:19:59 am
Whoah if that's screenshots from the tech-room, something is definatly not okay there.

Hmmmmm.....but what =/
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Vasudan Admiral on September 26, 2005, 02:02:09 am
WMC: These appear to be errors with the current media VPs.
The Aeshma's main glowmap (fighter2s-01-glow) is missing, as is the Liliths (cruiser03x-01a-glow - at least I think it's the liliths - could be the other way around). The Cain's glowmap is there: cruiser03-01a-glow.pcx, so all it involves is copying that and putting the extra x into it's name. :)
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Turnsky on September 26, 2005, 02:47:10 am
check on the lucifer in-game, too.. it looks kinda funkeh
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 26, 2005, 10:15:16 am
I guess the server that I'm running this computer on wasn't working correctly or something, because now I can access the website. Thanks for pointing out the link. As for the two ships, I take it that they are not supposed to look like that. The Lilith looks very similar to the original in FS2, only that it has improved textures and glowmaps. I guessed that the Cain was changed that way we could tell them apart by textures, but it seems as if this is not what it's supposed to look like... or am I misunderstanding? Here's what the Lilith looks like....

(https://webspace.utexas.edu/maa945/www/screen0033.bmp)

By the way, what do you mean by "what star is that?" WMC? :)  I'm not very creative at making usernames.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Vasudan Admiral on September 26, 2005, 11:33:38 am
Ah, so I did have it backwards - cain's the one with the missing glowmap, lilith's is fine. :)
There's nothing 'not working', it's just that the glowmaps themselves for these two particular ships apparently slipped through the net and weren't in the media VP's. Now that it's been spotted though, it's an easy fix for WMC to stick em in for the next media VP's. :)
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: WMCoolmon on September 26, 2005, 01:16:01 pm
m22: It sounds like the astronomical designation for an unnamed star (I think - I'm not too up on the naming conventions these days).

And yeah I probably pruned those two maps by accident.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 26, 2005, 01:19:22 pm
Well that's great. Other than that, I haven't spotted anything out of the ordinary. Turnsky, what's wrong with the ingame Lucifer? I haven't tried to make up my own mission and use this destroyer in the scenerio, but this is what I'm seeing in the tech room....

(https://webspace.utexas.edu/maa945/www/screen0034.bmp)

I hate being the one to point out these things because I know a lot of hard work was put into making this game better for everyone, so I made sure that this was it. It seems as if nothing has been done to the Pegasus stealth spacecraft....

(https://webspace.utexas.edu/maa945/www/screen0035.bmp)

I could be wrong, but it looks the same as the retail version. Well, that's all from me, I'm done pointing out these little things. I don't want to annoy anyone or offend anyone for pointing out files that have been left behind, especially if it is no one's fault. I just wanted to make sure that everyone else was aware, if not already, about these situations, allowing them to be fixed for future Media VP updates. Thanks guys.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: karajorma on September 26, 2005, 01:49:11 pm
Not everything has been high-polyfied yet. But if you look at the glowing animation on the pegasus and compare that with the static version in retail I'll be surprised if you can't see a difference between the two.

As for pointing out missing files go right ahead and keep on doing it. It's actually very useful to do so.

Take a look at the Perseus next. Mine is missing the cockpit glass and I want to see if yours is too.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Col. Fishguts on September 26, 2005, 02:29:54 pm
Hmm ... I downloaded the media_vp's 3 weeks ago, and for me the

- Cain/Lilith are fine
- Aeshma is gray
- Pegasus&Boanerges have no glowmap nor shinemap
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 26, 2005, 04:33:08 pm
Karajorma, I looked at the Perseus and yes, it is missing the cockpit glass. And after looking at the Boanerges, fishguts is correct as well. But I also found out that when I do those single player missions massive battle 1 and 2, not every single Terran and Vasudan fighter/bomber have the new afterburner effects. To be exact, the only four ships that have this feature during the single player mission are the Ares, Erinyes, Myrmidon, and the Zeus. What's even worse is that the Herc has no afterburner at all. Yet, when I play in the main FS2 campaign, most of the ships get their burners back.... I have not progressed far enough to view all of the Terran and Vasudan fighters and bombers, but the Ursa has no effects. Is anyone else in the same situation?
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Turnsky on September 26, 2005, 05:17:22 pm
Quote
Originally posted by m2258734a
Well that's great. Other than that, I haven't spotted anything out of the ordinary. Turnsky, what's wrong with the ingame Lucifer? I haven't tried to make up my own mission and use this destroyer in the scenerio, but this is what I'm seeing in the tech room....

(https://webspace.utexas.edu/maa945/www/screen0034.bmp)

I hate being the one to point out these things because I know a lot of hard work was put into making this game better for everyone, so I made sure that this was it. It seems as if nothing has been done to the Pegasus stealth spacecraft....

(https://webspace.utexas.edu/maa945/www/screen0035.bmp)

I could be wrong, but it looks the same as the retail version. Well, that's all from me, I'm done pointing out these little things. I don't want to annoy anyone or offend anyone for pointing out files that have been left behind, especially if it is no one's fault. I just wanted to make sure that everyone else was aware, if not already, about these situations, allowing them to be fixed for future Media VP updates. Thanks guys.


those are techroom shots, they're fine, usually.
(http://img.photobucket.com/albums/v625/Turnsky/screen0006.jpg)
now this is from BR's brilliant Derelect re-release (kudos to the guys who made the original) and there you can see ze problem.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: StratComm on September 26, 2005, 05:28:37 pm
Col. Fishguts:  Boanerges has no glowmap because nothing on it glows.  That's normal.  It should have shines though.  Peg's glow may be getting pruned in the static version, though the animated one should be in adveffects.  The same really goes for Lilith and Aeshma I think, though I'm not 100% sure of that.

m2258734a/Karajorma... (Though this may have more to do with WMC than anyone else) I've made dds versions of the glass map, since they were TGA before, sort of needlessly.  Plop these in data/maps and see if the Perseus glass gets better.
glass.zip (http://www.duke.edu/~cek6/glass.zip)

m2258734a, for the thruster bit, let me quote another post:
Quote
Originally posted by StratComm
Could this thruster problem perhaps be a manifestation of Mantis bug #559 (http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=0000559)?  I.e. are the ships without glows ships that you have assigned to a wing in loadout rather than in FRED?  If so, try it on one of the most recent builds as I think that's been fixed.


EDIT: Turnsky, you know the Lucifer is SUPPOSED to be like that, right? ;7 :nervous: ;)
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: karajorma on September 27, 2005, 07:22:22 am
Quote
Originally posted by StratComm
m2258734a/Karajorma... (Though this may have more to do with WMC than anyone else) I've made dds versions of the glass map, since they were TGA before, sort of needlessly.  Plop these in data/maps and see if the Perseus glass gets better.
glass.zip (http://www.duke.edu/~cek6/glass.zip)


Fixed it straight away. Odd thing was WMCoolmon told me that the texture was in the media.vp files. :wtf:
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Turnsky on September 27, 2005, 08:19:36 am
Quote
Originally posted by StratComm



EDIT: Turnsky, you know the Lucifer is SUPPOSED to be like that, right? ;7 :nervous: ;)


well, in that, i dunno, since it keels over halfway through the mission, i'm guessing it's a problem with the build. or it could just not like my radeon x850
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: StratComm on September 27, 2005, 03:51:50 pm
The game crashes?

Spoiler:
Because Blasie used the activate-glowmap SEXP to make that Lucifer "come alive" when it powers up.


EDIT: Realized there may be people out there who haven't played Derelict.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 27, 2005, 06:48:42 pm
Yeah, the glass.zip worked great, and yes, using the adveffects_vp enables the red animated glow maps on both the Cain and the Aeshma. I have a general question about the system requirements for using these files for FSO, because the reason why I never noticed the red glow maps on the Cain or the Aeshma was because adveffects_vp caused major lagging on the system, and I chose not to use it. I am using my friend's computer... I believe this CPU has 512 MB of RAM, 2.4 GHz pentium 4 processor, and a Radeon 9600 graphics card. What can I do to improve the performance without sacrificing the quality of the graphics?
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: Turnsky on September 27, 2005, 08:17:08 pm
Quote
Originally posted by StratComm
The game crashes?

Spoiler:
Because Blasie used the activate-glowmap SEXP to make that Lucifer "come alive" when it powers up.


EDIT: Realized there may be people out there who haven't played Derelict. [/B]


yeah, i'll run the debug build to get you guys the spew.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: StratComm on September 27, 2005, 08:37:16 pm
Glad the glass works, it's more memory efficient anyway so hopefully it'll get replaced in the VP.

As for the glows, it's a simple matter of WMC not realizing he didn't have the static glows in there (because I assume he's running with the animated ones), not that they don't exist.  It just takes the friendly reminder to get them in the next version :)
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: m2258734a on September 29, 2005, 11:24:08 pm
I went to the website that has the description of the bug #559, and I was wondering what exactly am I supposed to do to resolve the thruster issue? I see the files, but I'm not quite sure what to do.

Umm... I don't know... has anyone ever considered remaking a visual effect for the supernova that occurs at the very last mission? Just curious. Thanks guys.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: StratComm on September 30, 2005, 02:02:22 am
If the description of the problem matches, try a newer build.  This wasn't fixed in 3.6.7.
Title: I'm not sure whether this is a bug or not...and Mantis doesn't appear to work for me.
Post by: CP5670 on September 30, 2005, 02:07:57 am
Speaking of the glowmaps, there seems to be something funny with the Arcadia's install01-02 glowmap texture. It looks very washed out in the game, as if the contrast was all messed up. Not sure what's up with that.