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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Wanderer on September 25, 2005, 04:47:01 am

Title: Possible bugs?
Post by: Wanderer on September 25, 2005, 04:47:01 am
I've encountered something odd while using 3.6.7 (also tried some new CVS builds, BTW of which 20050925-redmenace gives me a flag error). These problems happen when i'm firing fighterbeams, check this thread. (http://www.hard-light.net/forums/index.php/topic,35389.0.html) I've never before seen fighterbeams in use before but this looks quite odd.

Also something else, when i build a mission using practically all terran and vasudan fighters all of those have good looking thruster effects. However if i use some additional models and my own customized tables (ships & weapons) something happens, some of the models lose their thruster effects. It's always the same models, like all Serapis fighters and all Myrmidons. I tried running these custom models and missions in their own folder, and in freespace2/data/... folders. I also cleared both FS2 and that 'campaings' cache directories and even tried creating new pilots.  I think i suffered from this same problem some time ago but just can not remember did i ever fix it before my cpu took a break.

These might be bugs or then they might also be user errors :doubt:. Any ideas? At least the latter might have something to do with customized tables?
Title: Possible bugs?
Post by: WMCoolmon on September 25, 2005, 04:53:11 am
The obvious - have you run a debug error, and are you _not_ using the 'less strict parsing' command-line option? (I forget exactly what it's called)

If both of those don't turn up anything, it's probably not a syntax problem.

However, it might be a limits problem. Have you added any engine wash entries into ships.tbl?
Title: Possible bugs?
Post by: Wanderer on September 25, 2005, 06:07:26 am
Degub gave me this and i'm not using 'disable parsing errors' -option:

Warning: $AwacsMultiplier not specified for species Terran in species_defs.tbl!  Defaulting to 00.

File:C:\fs2_open\code\species_defs\species_defs.cpp
Line: 281
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()

And same for the vasudans and shivans. And few tabling mishaps which i corrected but it didn't help (missing weapons).

Here is a pic (http://koti.mbnet.fi/vekkup/FS2/Pics/screen0008.jpg)   of the thruster problem. And there didn't seem to be anything wrong with the ships.tbls engine washes. My weapons.tbl is quite large (past 150kb) could it cause this? I also have changed default fighter types name  from Ulysses to Odysseus. It's still first in the table but is renamed.

BTW
I could have sworn that some older build worked fine with this, i mean perhaps builds around 3.6.5?:confused: Can't remember. And now the mission won't even load with 3.6.5. I fredded it a bit with new fred2_open_r_08282005.zip so that might cause it.
Title: Possible bugs?
Post by: StratComm on September 25, 2005, 05:27:37 pm
Could this thruster problem perhaps be a manifestation of Mantis bug #559 (http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=0000559)?  I.e. are the ships without glows ships that you have assigned to a wing in loadout rather than in FRED?  If so, try it on one of the most recent builds as I think that's been fixed.
Title: Possible bugs?
Post by: Wanderer on September 25, 2005, 11:07:10 pm
Now that you mention it, yes. All the ships missing thruster effects have been selected from the loadout screen :doubt:. But i tried this with 14/09 CVS build and it didn't work.

EDIT: Logged to Mantis, and it seems the bug was fixed after that build. So i just have to find a new working build. Perhaps 24/9.
Title: Possible bugs?
Post by: taylor on September 25, 2005, 11:16:23 pm
Quote
Originally posted by Wanderer
So i just have to find a new working build. Perhaps 24/9.

19/9 or 20/9 should have the fix.  I would stay away from anything newer than that for at least a week or so since CVS code is a bit flaky right now.
Title: Possible bugs?
Post by: StratComm on September 26, 2005, 12:50:27 am
That is strange, twice this bug has been seen and commented on since 3.6.7 but it actually goes back a long time.

I don't remember 9-19 being an available build, but 9-20 has this fixed.
Title: Possible bugs?
Post by: Wanderer on September 26, 2005, 01:52:03 pm
Yep, 20/09 worked fine (after little OpenAL confusion) and all thruster effects could be seen! :)
Title: Possible bugs?
Post by: starfox on October 01, 2005, 09:04:14 am
I have the same problem with thruster effects, every single fighter has retail effects on their thrusters. I have installed Lightspeed effects asn per instructions and I'm using 20050930 build, the very latest from CVS build thred. I wonder if it is the tables that are the problem ? or something, they used to work well in the past.