Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ni1s on September 27, 2005, 09:37:31 am
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I was wondering if it would be possible to add the option for fighters too have a engine sound? like the humming sound of the Cap. ships.
And in doing so, replacing the really annoying(Oh God how I hate it!) flyby sound with the authentic effect of fighters actually having real engine sounds.
Comments? Suggestions?
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Fighters do have an engine sound; try turning down the music volume and flying around at full throttle. And I always really liked that flyby sound :p
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Originally posted by ni1s
And in doing so, replacing the really annoying(Oh God how I hate it!) flyby sound with the authentic effect of fighters actually having real engine sounds.
Try replacing that sound with the flyby sound of the aliens from Independence War... I *always* burst in to laughter when I hear that ridiculous, cheerful sound... :lol:
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Fighters do have an engine sound; try turning down the music volume and flying around at full throttle. And I always really liked that flyby sound :p
Ah! So they did!
And to correct myself, I really dont hate the sound of the flyby(I dont 'hate' anything about Freespace), I dislike the fact that it stops and replays if you fly past two fighters and the first sound dosent have time to finish playing.
Am I the only one who finds this annoying?
BTW, I created this (http://hjordis.no-ip.org/no_flyby_snd.vp) for those of you who, like me, cant stand that bug(or whatever).
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Originally posted by ni1s
I dislike the fact that it stops and replays if you fly past two fighters and the first sound dosent have time to finish playing.
It happens all the time, and not just with engine sounds but for example with turrets as well. SCP will probably overhaul the sound engine down the road as they did with graphics engine.
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Excuse my ignorance... howeve, AFAIK the "sound" is the result of air vibrations. In "space" there is no air! As such, I'm very curious if you should be able to hear anything (other than colisions that should sound very strong, like with submarines, but the comparation only stops here, submarines are in a medium where sound is VERY well transmited as water is a better vibration transmitter then the air). So, I'm not saying that you shouldnt hear anything, but are there ANY real records of sound in space and how it should sound ? (I mean if NASA or some other space agency published multimedia files that contain such useful information like how the sound "sounds" in space ;))
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Originally posted by dizzy
Excuse my ignorance... howeve, AFAIK the "sound" is the result of air vibrations. In "space" there is no air! As such, I'm very curious if you should be able to hear anything (other than colisions that should sound very strong, like with submarines, but the comparation only stops here, submarines are in a medium where sound is VERY well transmited as water is a better vibration transmitter then the air). So, I'm not saying that you shouldnt hear anything, but are there ANY real records of sound in space and how it should sound ? (I mean if NASA or some other space agency published multimedia files that contain such useful information like how the sound "sounds" in space ;))
Yes, lets make a mute game!
You right when you say theres no air in space, but it's not perfect vacuum either, its near-perfect vacuum (http://en.wikipedia.org/wiki/Vacuum). This is probably not enough to make us here "sounds", especially from within a cockpit with armor and whatnot. So your probably right.
On a side note I played the game with no sound and only music, and it was, as you can imagine, quite boring. And not entirely realistic, with the music-player-that-changes-the-musical-tempo-when-its-time-for-action.
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Why is it that someone always has to bring up the fact that the game isn't realistic because there's no sound in space? We know that! We don't care! A mute game would be boring!
And I'm pretty sure he means a real jet engine flyby sound.
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Originally posted by dizzy
Excuse my ignorance... howeve, AFAIK the "sound" is the result of air vibrations. In "space" there is no air!
Duh. The sounds are generated by the onboard computers of the fighters so that the pilots have nonvisual cues they can work with.
Doesn't anyone ever use their imaginations anymore?
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I believe that's actually the explanation that Eve Online uses. I've always just gone by what my physics professor from last semester said: "Space battles without big explosions just suck." :p
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'Simulated Aural Signatures'
And yeah, I hate the double-flyby sound too.
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Originally posted by dizzy
So, I'm not saying that you shouldnt hear anything, but are there ANY real records of sound in space and how it should sound ? (I mean if NASA or some other space agency published multimedia files that contain such useful information like how the sound "sounds" in space ;))
Actually, there is. Extreme, extreme low frequency sounds are generated by stars and can pass through the near perfect vacuum of space. There'd be no point to publishing multimedia files though, because you'd need star sized speakers to generate it and it'd be so ridiculously far below human hearing ranges that you'd not hear it anyway.
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Look (http://www-pw.physics.uiowa.edu/~dag/sounds2.htm) here (http://www1.nasa.gov/mission_pages/cassini/multimedia/pia06410.html).
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There may not be sound in space, but there is sound carrying air in between you and your speakers.
BAM
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I asked because it was my own curiousity (yes, different from other people I do like to learn all the time new stuff) and I started it from a foot where I said I might be wrong, I started it presuming I'm wrong, no need to reply like I'm acting smart here because I have done exactly the opposite.
As long as this really is something quite true then OF COURSE you will get a lot of people saying that the game is unrealistic for having such a rich sound background; get used to it.
Another reason I asked was because maybe this can be worked on to have freespace have more realistic "in space" sounds. I personally imagine the sounds I whould hear while being at an imaginative control board of a fighter in deep space whould be some sounds from the board electronics (like the sounds old computers used to make on arcade games) plus a very freaky silence interrupted from time to time by real space sound sources: physical collisions, engine thrust, big explosions (when you are close enough to get vibrations from the gas resulted from the explosion) and colisions with the millions parts very small debris resulted from the explosion, and gas vibrations created by storms inside nebulas. I think this type of background sound not only whould be more realistic but whould give a very spooky feeling while playing, which is how someone should feel being trapped in a very small fighter ship in a infinite sized space...
PS: Thanks for the constructive replies, very interesting
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I've always explained sounds in space as being what the mikhael stated. The ships computer puts them in.
1. Cause hearing an explosion behind them give the pilot extra information that could save his life without needing to overburden the visual part of his brain
2. Cause research found that humans who were played sounds of battle while fighting performed better than humans who could only hear the sound of the engines. It's always struck me as true that a pilot hearing nothing might not trigger beneficial physiological responses to stress like adrenalin production etc which would be useful in a combat situation. When you hear nothing and simply see pretty lights it's harder to appreciate that your life is in danger.
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Wow, haven't thought about the psychological responses and the adrenaline thing, very good point, thanks for pointing that out. I don't want to hijack this thread.. so thanks again for replies and consider my questions answered :)
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Also, subspace actually carries sound. So any ship with a subspace drive vibrates exactly as if the sound were traveling through air.
Yeah. That's it. :p
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Well, if a ship blows up the athmosphere inside will expand, carrying sounds with it...
That's not my idea. JMS explained the sounds in B5 that way... He was happy with that. And so am I, because I could not care less.
:yes:
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Well, my opinion is that I'm not paying 70 quid+ for a professional sound card and then have my programs not use it ;)