Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Singh on September 28, 2005, 09:03:55 am

Title: Promise me something....
Post by: Singh on September 28, 2005, 09:03:55 am
That you won't kill me for being absolutely sucky at this :p

Anyways, i decided to open up Metasequoia and try my hand at, well....i think I'll let the horrid pictures explain it:

(http://game-warden.com/singh/try1.JPG)
(http://game-warden.com/singh/try2.JPG)

It's supposed to be the 'top' part of a fighter, containing the canopy and tail section respectively. I tried to initially model everything from a simple cube; i.e. bevelling and generaly moving points around. I just gave up and started from a simpler plane instead. I managed to get the top fine, so now I have to create the wings and the other stuff seperately.

I know its complete crap compared to what's out there...but, well, its my first time manipulating polygons in any fashion that has succeeded in making the shape I desire.
Title: Promise me something....
Post by: karajorma on September 28, 2005, 10:08:26 am
Metasequoia? New one on me.

Nice to see you taking your first steps into the modelling world away from DOGA though :D

Hmmm. May have to add this (http://www21.ocn.ne.jp/~mizno/main_e.html) link to the FAQ. What formats can you export in? Something that is usable by PCS or at least 3D exploration?
Title: Promise me something....
Post by: WeatherOp on September 28, 2005, 10:44:30 am
Go, Singh, Go.;)
Title: Promise me something....
Post by: Col. Fishguts on September 28, 2005, 10:51:58 am
Not bad for a first try. :yes:

*Shudders upon remembering his own first pokes at modeling*
Title: Promise me something....
Post by: Singh on September 29, 2005, 10:23:47 am
ok. looks Like I just found the mesh smoothing and a few other functions....in other words time to play! :D

The only problem is that I cant find the sub-divide fucntion. I wish to add more details to the cockpit area, like braces and consoles, but unless I can somehow subdivide those polys, its going to be troublesome, to say the least.

I've also added some wings to it :D

(http://game-warden.com/singh/try3.jpg)
(http://game-warden.com/singh/try4.jpg)
Title: Promise me something....
Post by: Col. Fishguts on September 29, 2005, 12:08:59 pm
Now that's massive overkill with the polycount on the wings.
Title: Promise me something....
Post by: Black Wolf on September 29, 2005, 03:02:29 pm
Indeed. You could kill probably 90% of those polies and have all but the same geometry.
Title: Promise me something....
Post by: Singh on September 29, 2005, 04:22:14 pm
true. But I was hoping to use those extra polygons to give a few more details later on.

Besides, the jaggedness of the wings initially was way too much, and I wanted to smoothen out the edges a bit - but mesh smoothing doesn't really care whether its just the selected parts you want smoothed or the entire object.
Title: Promise me something....
Post by: Black Wolf on September 30, 2005, 04:00:55 am
Smoothing he mesh can be done far more efficiently with far fewer polies if you use somoothgroups. I don't know, however, if your particular 3d proggy would support them - presumably it would if it has any kind of render capabilities.
Title: Promise me something....
Post by: Mefustae on September 30, 2005, 04:48:21 am
*Cough* Valkyrie *Cough*

...Still, a good model :yes:...
Title: Promise me something....
Post by: Galemp on September 30, 2005, 09:59:41 am
If you run an Optomize command on that it should significantly reduce the polies on the flat areas, while preserving them on the curves.