Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Singh on September 28, 2005, 09:03:55 am
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That you won't kill me for being absolutely sucky at this :p
Anyways, i decided to open up Metasequoia and try my hand at, well....i think I'll let the horrid pictures explain it:
(http://game-warden.com/singh/try1.JPG)
(http://game-warden.com/singh/try2.JPG)
It's supposed to be the 'top' part of a fighter, containing the canopy and tail section respectively. I tried to initially model everything from a simple cube; i.e. bevelling and generaly moving points around. I just gave up and started from a simpler plane instead. I managed to get the top fine, so now I have to create the wings and the other stuff seperately.
I know its complete crap compared to what's out there...but, well, its my first time manipulating polygons in any fashion that has succeeded in making the shape I desire.
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Metasequoia? New one on me.
Nice to see you taking your first steps into the modelling world away from DOGA though :D
Hmmm. May have to add this (http://www21.ocn.ne.jp/~mizno/main_e.html) link to the FAQ. What formats can you export in? Something that is usable by PCS or at least 3D exploration?
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Go, Singh, Go.;)
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Not bad for a first try. :yes:
*Shudders upon remembering his own first pokes at modeling*
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ok. looks Like I just found the mesh smoothing and a few other functions....in other words time to play! :D
The only problem is that I cant find the sub-divide fucntion. I wish to add more details to the cockpit area, like braces and consoles, but unless I can somehow subdivide those polys, its going to be troublesome, to say the least.
I've also added some wings to it :D
(http://game-warden.com/singh/try3.jpg)
(http://game-warden.com/singh/try4.jpg)
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Now that's massive overkill with the polycount on the wings.
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Indeed. You could kill probably 90% of those polies and have all but the same geometry.
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true. But I was hoping to use those extra polygons to give a few more details later on.
Besides, the jaggedness of the wings initially was way too much, and I wanted to smoothen out the edges a bit - but mesh smoothing doesn't really care whether its just the selected parts you want smoothed or the entire object.
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Smoothing he mesh can be done far more efficiently with far fewer polies if you use somoothgroups. I don't know, however, if your particular 3d proggy would support them - presumably it would if it has any kind of render capabilities.
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*Cough* Valkyrie *Cough*
...Still, a good model :yes:...
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If you run an Optomize command on that it should significantly reduce the polies on the flat areas, while preserving them on the curves.