Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Cavane on September 29, 2005, 12:13:46 pm

Title: Strange glitch...
Post by: Cavane on September 29, 2005, 12:13:46 pm
This occured only after starting play on the 'In the Beginning' campaign.  The campaign crashed early on, so I decided not to bother with it, but after that, when playing other campaigns, a lot of the graphics elements were missing.  Examples are the Narn station in the Reflections campaign, as well as any and all shooting graphics.  As in, when I fire my weapons, the bullets do not appear, but I can still damage ships, I just am shooting invisible heat rays at them... or something.  I reinstalled the program, created a new pilot, and still am having these problems.  Any ideas?
Title: Strange glitch...
Post by: Manunkind on September 29, 2005, 12:34:09 pm
Which base are you running ITB on? It's not meant to be run on 3.x bases. I ran it on 3.2 and had the same problem as you do now. I heard there's a way to convert ITB to 3.x bases, but I've no idea how to do it, sorry...
Title: Strange glitch...
Post by: karajorma on September 29, 2005, 02:22:26 pm
I suspect that in the beginning is a campaign that installed mods. If you can remember which files it installed shove them in a folder called InTheBeginning inside your TBP folder and it will be the end of the problem.
Title: Strange glitch...
Post by: -Norbert- on September 29, 2005, 04:02:09 pm
And Karajorma is right. ItB uses their own tables, which you have to move somewhere else, to play the other campaigns. I had the same problem and that solved it.

And I would suggest to put any campaign that comes with more than just the mission files into it's own folder and start it via the mod selector in the launcher.
Title: Strange glitch...
Post by: Cavane on September 29, 2005, 05:17:30 pm
Yes, that was it, thanks.  Problem solved.
Title: Strange glitch...
Post by: den5 on September 29, 2005, 08:22:00 pm
This campaign is not compatible with 3.x bases. Wait for updating.