Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: ShockWave on September 29, 2005, 03:29:58 pm

Title: Heat 'Em Up Control Problem and Solution
Post by: ShockWave on September 29, 2005, 03:29:58 pm
I've spotted a couple of people having problems with the (excellent!) Heat 'Em Up campaigns - specifically, frozen controls during the mission - as I discovered when I fired them up for the first time.

As per Shaun's suggestion, I uninstalled TBP and reinstalled it, and only installed the new Tutorial/Demo missions -and yeah, the controls work fine.  As I play through the missions I'll add in the other Heat 'Em Up campaigns and then additional campaigns, and let people know when things stop working... :-)


ShockWave
Title: Heat 'Em Up Control Problem and Solution
Post by: Skullar on September 30, 2005, 05:15:38 am
strange bug
Title: Heat 'Em Up Control Problem and Solution
Post by: madaboutgames on October 01, 2005, 09:44:26 am
strange but true.
Title: Heat 'Em Up Control Problem and Solution
Post by: karajorma on October 01, 2005, 10:24:29 am
Do you have any new tables in your campaign MAG?

Cause a table error where you've set the rotation speeds to 0 or something silly like that could cause that error.
Title: Heat 'Em Up Control Problem and Solution
Post by: madaboutgames on October 02, 2005, 06:07:39 am
No the tables are standard as in base 3.2    Kept it this way for compatabilty reasons.  Can`t beleive theres so many probs.  The full heat em up campiagn will be released in a vp file, i will be changing some tables for the medals etc.