Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: FuryThoR on October 02, 2005, 07:01:22 am
-
Hello I am new to these forums so I might ask something noobis.
But problem I got is that I am not sure where I screw up when I try to add weapons for freespace open, I can't get them work.
Also where is defined number of laserbanks and missilebanks for each model, and can I made a custom models for my self ? And where I need necessary tools?
-
A lot of your questions should be covered in my FAQ (Link's at the bottom of my post).
If you've still got questions after reading through that we'll be more than happy to help.
:welcome:
-
You have to add the weapons to both weapons.tbl and ships.tbl.
Here is something usefull (http://www.descent-network.com/cgi-bin/descmankit.cgi?kit=fskit)
Gun and missilebanks are defined in .POF files. To read and edit those you need either PCS (link (http://sourceforge.net/project/showfiles.php?group_id=26889&package_id=53033)) or Modelview (link (http://www.geocities.com/vasudanad/modv32b5.zip) and update link (http://www.geocities.com/vasudanad/modviw32.zip))
EDIT: it sometimes really pays of to refersh every once in a while...
-
Okay those was things I was looking for :D thanks.
-
IS there still a problem with custom missiles in that sometimes the textures are not visible despite resaving as PCX, JPG, TGA (with appropriate flag checked?)
I haven't tried the NEWEST build with the Robotech mod, but my Zent missiles never appeared (just the engine glows), though they still work in game.
-
You have to check the command line option to enable JPG/TGA files, and PCX files must be saved in 256 color (8-bit) format to work.
You also have to put them in either the data/maps or data/effects folder (I forget which but it should be one or the other)
-
For any POF (including missiles), it should be data/maps IIRC.