Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nighty on October 02, 2005, 11:08:49 am
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Hi,
I searched the sites, the forum, checked the readme... But I can't find what libraries are needed exactly to compile this beast... So as a last resort, I'll just come bothering you guys. ;)
I know I need the DirectX SDK, but then there's a reference to c:\speech_api which I don't know what it's supposed to be. A quick google pointed me in the direction of the MS Speech SDK 5.1, but after installing it, I noticed it didn't have such a directory... And then there's a reference t C:\MSSDK\ which according to a google search should be the MS Platform SDK, but I can't seem to find the XP version on that damned MS site...
Is there already a place I might have overlooked where all the build requirements are listed, or is this just not documented yet? If so, could anyone enlighten me please?
Thanks :)
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I know you said you checked the forum, but some people overlook the stickies.
There's a thread called The Answer: Free Compiler for FSSCP (http://www.hard-light.net/forums/index.php/topic,23171.0.html) pinned to the top of the board. I've never read it since I don't code and have little knowledge of how to even begin.
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The only thing you need is the DirectX SDK. Speech is optional.
The C:\speech_api, etc., should be in the global #include window rather than the project #include window, but people keep putting them there. :doubt:
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DirectX SDK
If using the toolkit compiler, the Platform SDK
OpenAL SDK
(optional)
Speech SDK
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Well the OpenAL SDK isn't required at this point.
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OK, Thanks guys, seems I was on the right path anyway... Now all I need is to find the platform sdk for XP, (assuming there is one; I got little to no clue about Windows programming).
@kietotheworld: yeah, I saw that, but it said nothing about that speech SDK, and it seems I screwed up the platform SDK install and blamed it on a bad link. ;)
Anyway, thanks a bundle. I'll try getting this beast to compile later tonight.
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You interested in joining the team then? :)
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Not sure if the team would want me; I kinda made a name for myself at the university for not finishing my thesis on shaders (soft shadows) even after two years... I thought I'd kinda get acquainted with the source first and lurk around here for a bit. Once I know my way around the source and after playing around with it a bit, make some patches that are worthwhile, maybe I'll consider joining up.
But right now I don't think that would be a good idea; I'd probably slow you guys down too much. ;)
ps: thanks for the helpful pointers; I got it compiling now. :)