Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: butter_pat_head on October 02, 2005, 05:42:17 pm

Title: The B_P_H shipyard begins work...
Post by: butter_pat_head on October 02, 2005, 05:42:17 pm
...on its first creation:  The GTC Jaseyd

http://jcom.shorturl.com/testboatwip.jpg (http://jcom.shorturl.com/testboatwip.jpg)

As you can see she isn't near ready yet.  I just thought that I should get your opinions of it first as its my most complex model ever.  I'm not a 3d modeler by almost any standard but I used to dabble a bit with a app called Imagine.

When shes finished her official role will be that of a anti-fighter cruiser capable of hauling a modest load.  With 3 AA beams this ship should be a reasonable deterrent to pirates and should make for a good convoy escort.

However her 'unofficial' role depends on if docked objects can still shoot, eg:

Make a small cargo container and give it a beam on the bottom.  Have a transport pick up the container and start hauling it around the battlefield and beam-free the container.  If it does what I hope it will it should fire at the enemy.

What I'm planning is making various field swappable weapons modules like a anti-cap beam unit or whatever the scenario calls for.  If this works I might make a campaign for it.
Title: The B_P_H shipyard begins work...
Post by: Mongoose on October 02, 2005, 05:45:33 pm
Interesting layout.  Looks like baby got back :p
Title: The B_P_H shipyard begins work...
Post by: aldo_14 on October 02, 2005, 05:59:45 pm
It's a bit plain at the moment, IMO.
Title: The B_P_H shipyard begins work...
Post by: Unknown Target on October 02, 2005, 07:01:40 pm
I'm not quite sure which end I'm looking at...and that cube at the front needs to be attached better, not just intersecting the forward (im supposing it's the forward) end of the ship.
Title: The B_P_H shipyard begins work...
Post by: butter_pat_head on October 08, 2005, 03:03:29 pm
I have been working on and off the past week or so and this is my progress so far:

http://jcom.shorturl.com/testboatwip4.jpg (http://jcom.shorturl.com/testboatwip4.jpg)

The large thing floating underneath with the fins will be the Jaseyd's first module, a dual BGreen weapons pod.

One question.  Whats the easiest way to go about getting it textured?  I have been trying Lith but I can't seem to get a useable result.
Title: The B_P_H shipyard begins work...
Post by: Turambar on October 08, 2005, 03:53:34 pm
now that's actually a pretty cool idea
Title: The B_P_H shipyard begins work...
Post by: TrashMan on October 08, 2005, 03:56:13 pm
For Caships I found truespace unbeatable...
for smaller ship Lithiumn or 3D max..
Title: The B_P_H shipyard begins work...
Post by: Galemp on October 08, 2005, 04:44:39 pm
That actually resembles StratComm's GTC Hyperion. I'm sure they won't end up looking too similar at the end, though.
Title: The B_P_H shipyard begins work...
Post by: aldo_14 on October 08, 2005, 07:03:16 pm
In my experience, 3ds max widdles all over TS when it comes to texturing (far more flexible, inbuilt history stack, inbuilt unwrapping tools to adjust texture placement easily, etc).  But to be honest it's a question of what you have available to you.
Title: The B_P_H shipyard begins work...
Post by: butter_pat_head on October 17, 2005, 05:09:24 pm
Quote
Originally posted by Galemp
That actually resembles StratComm's GTC Hyperion. I'm sure they won't end up looking too similar at the end, though.


Does anybody know where I can find a pic?

Anyway, here she is with her first coat of paint: ^_^

.http:/jcom.shorturl.com/testboatwip5.jpg (http://jcom.shorturl.com/testboatwip5.jpg)

My first real attempt at texturing.  It took me a while to get Lith to give me anything useable and then after that it was PSP 4's clone brush and :v:'s stock textures
Title: The B_P_H shipyard begins work...
Post by: Galemp on October 17, 2005, 06:27:17 pm
Here's a reskin of the Hyperion I did a few weeks ago.
(http://web.njit.edu/~pjo3/hyp1.jpg)
Title: The B_P_H shipyard begins work...
Post by: Black Wolf on October 18, 2005, 05:21:57 am
Quote
Originally posted by butter_pat_head

Anyway, here she is with her first coat of paint: ^_^

http://www.jcomcp.plus.com/testboatwip5.jpg


You need many, many more polies.
Title: The B_P_H shipyard begins work...
Post by: TrashMan on October 18, 2005, 05:52:48 am
What program are you using to make that ship anyway?

and yes, it needs more polies and more details, but it's a good start :D

For texturing capship I find truspace unbeatable. for smaller ship either Lithium or 3DMax.
Title: The B_P_H shipyard begins work...
Post by: butter_pat_head on October 18, 2005, 07:12:36 am
Is TS 3.2 up to the task for texturing?  If it is could anybody point me to some decent tutorials?  I suppose if I can do the texturing in TS without having to muck around with Lith I can be more adventureous with the polys.  Like I have said, its my first ever model, ever.
Title: The B_P_H shipyard begins work...
Post by: karajorma on October 18, 2005, 07:51:23 am
Should be one in here (http://www.lunadude.com/rsrc_trueSpace.htm) somewhere :D
Title: The B_P_H shipyard begins work...
Post by: Nuclear1 on October 18, 2005, 03:46:59 pm
Quote
Originally posted by Galemp
Here's a reskin of the Hyperion I did a few weeks ago.
http://web.njit.edu/~pjo3/hyp1.jpg


Now that looks excellent. I kind of thought the original Hyperion textures were lacking (no offense, Stratt;), but this makes it look pretty damn good.
Title: The B_P_H shipyard begins work...
Post by: TrashMan on October 18, 2005, 04:06:15 pm
Quote
Originally posted by butter_pat_head
Is TS 3.2 up to the task for texturing?  If it is could anybody point me to some decent tutorials?  I suppose if I can do the texturing in TS without having to muck around with Lith I can be more adventureous with the polys.  Like I have said, its my first ever model, ever.


Texturing in TS is easy (for chaships) just select the texture, select the brush and paint over polygons.

you have several basic UV map settings (cubic is best for begining) that you apply on the whole model and then paint over it.

for specific surfaces you use planar UV map - alltough thats slight more advanced.

Havn't checked what tutorials karajorma pointed you too, but it shouldn't be hard to grasp. Practice makes perfect.
Title: The B_P_H shipyard begins work...
Post by: karajorma on October 18, 2005, 06:00:00 pm
I pointed him at MoonMan's TS site. If you can't find a good tutorial on anything TS releated there it's probably not on the net.
Title: The B_P_H shipyard begins work...
Post by: butter_pat_head on October 21, 2005, 03:49:51 pm
Thanks for all the tips you guys.  I decided to take a break from the modeling side and decided to try to get my ship to work in FS, first time.  It was a success, even the test mission works, kinda:
(http://www.jcomcp.plus.com/testboatwip6.jpg)

but the beams fire! :p

(http://www.jcomcp.plus.com/testboatwip7.jpg)

After a quick investigation I found out why the ship decided to dock upside down, the container's dock point is underneath! :doh:

Also the nose passes thrugh the container while approaching to dock, but I fixed that by extending the container's dock path.  Il keep this in mind when I start to POF the beam module.

If your wondering, the Fenris beats the Jaseyd if it gets if main beam to bear, otherwise the Jaseyd pecks it to death with its AAFs.