Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Martinus on October 03, 2005, 08:54:39 pm

Title: Tactical overlay?
Post by: Martinus on October 03, 2005, 08:54:39 pm
[color=66ff00]I always thought the tactical overly feature in Homeworld was an excellent way of getting a good overview of where ships are located and their types.

Would it be hard to implement such a thing in FS? It would allow you to quickly identify objective craft, get a better picture of your surroundings etc. etc.
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Title: Tactical overlay?
Post by: Galemp on October 03, 2005, 09:47:52 pm
You mean, essentially draw a target box with target info next to it on every ship on the screen?
Title: Tactical overlay?
Post by: mikhael on October 03, 2005, 10:12:32 pm
That's pretty much what I meant when I asked for the Virtual HUD in the other thread, Galemp.
Title: Tactical overlay?
Post by: Prophet on October 04, 2005, 07:58:24 am
I think Maeglamor means the "sensors" view. A kind of a map that would give you a view of the battlefield. X-Wing Alliance had something like that.
Title: Tactical overlay?
Post by: CaptJosh on October 04, 2005, 08:35:42 am
I think in this case it would be a radar map of the area, only on the main part of the screen, with indicators on the radar map of what's there. Really, that's not useful for a fighter pilot. Tactical maps of the whole battlefield are something that C & C(Command and Control) needs, not a pilot. It's not something the pilot generally has time to take advantage of. When he or she might, there's nothing to see, usually. e. g., between waves of an attack.
Title: Tactical overlay?
Post by: Flaser on October 04, 2005, 09:19:55 am
Quote
Originally posted by CaptJosh
I think in this case it would be a radar map of the area, only on the main part of the screen, with indicators on the radar map of what's there. Really, that's not useful for a fighter pilot. Tactical maps of the whole battlefield are something that C & C(Command and Control) needs, not a pilot. It's not something the pilot generally has time to take advantage of. When he or she might, there's nothing to see, usually. e. g., between waves of an attack.


IMHO that's not quite true.

In the Homeworld series tactical overview was active even in combat view, not just the sensor manager.

Basicly it used different targeting boxes for different classes of craft.
Strikecraft were identified by a triangle, corvettes by a square, frigates by a rombus, capital ships by a convex 'pointy' hexagon...
...and so on and so.

An important aspect is that it showed all craft even beyond visual (but within sensor range).

It makes it easy to grasp squad and strike group level movements and you can quickly pick the point where you can make the real difference.
Title: Tactical overlay?
Post by: Galemp on October 04, 2005, 09:22:40 am
That level of detail isn't something Alpha One can take advantage of, though. There's a world of difference between being in charge of the battlefield and fleet movements, and just ordering your squadmates to 'disarm my target.'
Title: Tactical overlay?
Post by: CaptJosh on October 04, 2005, 09:27:43 am
Precisely. It would add to system overhead from the game without producing any noticeable advantage. This is a shooter, essentially, not a strategy game. If you'd like to play a Freespace strategy game, may I suggest the Freespace mod for Homeworld 2?
Title: Tactical overlay?
Post by: aldo_14 on October 04, 2005, 09:53:14 am
I don't think Maeg want's to use it for tactics, though, just to see where everything is.
Title: Tactical overlay?
Post by: CaptJosh on October 04, 2005, 10:02:29 am
Well...Hmm...I wouldn't mind some different shaped...say...blue?...indicators on screen for what's in front of me. It would help prioritize targets better. I'd never be wondering, "Now where the hell did those bombers get to?" :D
Title: Tactical overlay?
Post by: Mongoose on October 04, 2005, 10:41:45 am
Quote
Originally posted by CaptJosh
Well...Hmm...I wouldn't mind some different shaped...say...blue?...indicators on screen for what's in front of me. It would help prioritize targets better. I'd never be wondering, "Now where the hell did those bombers get to?" :D

If you press B, you can find them pretty quickly. ;)
Title: Tactical overlay?
Post by: CaptJosh on October 04, 2005, 10:44:07 am
Only if they've already launched bombs. in a number of missions, they jump in too far out. Your tactic wouldn't work then.
Title: Tactical overlay?
Post by: karajorma on October 04, 2005, 11:00:50 am
Bollocks. B targets bombers if there are no enemy bombs currently in flight.
Title: Tactical overlay?
Post by: Prophet on October 04, 2005, 11:05:49 am
If there are no bombs "B" will target bombers...

The tactical view would be very useful for quickly checking the overall tactical situation. And for seeing where everyone is at the beginning of mission...
Or seeing what happens behind the Sathanas.
Or checking how near the stupid transport is from the jump point
Or checking the bearing and distance of the Shivan bombers closing in the said transport.
Etc...
Title: Tactical overlay?
Post by: Kazan on October 04, 2005, 11:30:25 am
yep B targets bombs then bombers

it's bound to one of my left hand tumb buttons on my X45 :P i use it constantly
Title: Tactical overlay?
Post by: CaptJosh on October 04, 2005, 12:11:45 pm
Hrm...Odd. You'd think I'd have noticed that. Maybe it's because I just use my target next enemy button on my joystick so much that I locate the bombers pretty quickly. That and I do pay attention to my radar and listen for the "A wing of Shivan bombers just jumped in. Keep them away from the..." message. Maybe I should map my hat switch to some other things. I never use it for POV switching, and it'd be useful to have at least 4 other things I could do without needing to reach for my keyboard...
Title: Tactical overlay?
Post by: WMCoolmon on October 04, 2005, 10:20:47 pm
It'd be prodigial child's play to display a geometric icon over the ship with the IFF color. Just add the code in wherever my hud-target-info stuff is. The 2D bounding area is already calculated then.
Title: Tactical overlay?
Post by: StratComm on October 05, 2005, 12:30:21 am
To the dozen or so "B targets bombers" responses, that's actually one of the only user interface changes made from one game to the next.  It doesn't work like that in FS1.
Title: Tactical overlay?
Post by: karajorma on October 05, 2005, 04:11:32 am
Yeah but we were talking about FS2 :p
Title: Tactical overlay?
Post by: Roanoke on October 05, 2005, 05:26:00 am
Soon as bombers appear or the default arrival message is shown I start wacking B to "scan" for bombers.


The overlay would really need a toggle option IMHO. Screen would get messy oyherwise.
Title: Tactical overlay?
Post by: Hudson on October 05, 2005, 03:35:38 pm
I agree with roanoke, I always thought the homeworld tactical overlay really needed a toggle feature. I sucks for taking clean screenies of something ingame. Then again its pretty usefull for telling what type of ship each ship is.
Title: Tactical overlay?
Post by: StratComm on October 05, 2005, 03:41:17 pm
Um, Homeworld's tactical overlay does have a toggle.  It's called the Capslock key. :nervous:
Title: Tactical overlay?
Post by: CaptJosh on October 05, 2005, 04:09:20 pm
Yup. I've used it some when last I played. I still have the game installed, but I'm not working on playing through it right now.
Title: Tactical overlay?
Post by: Charismatic on October 07, 2005, 10:32:43 pm
Quote
I'd never be wondering, "Now where the hell did those bombers get to?"

Yep. Very true. I hate that, dont you?
Title: Tactical overlay?
Post by: Hudson on October 08, 2005, 11:02:45 am
Quote
Originally posted by StratComm
Um, Homeworld's tactical overlay does have a toggle.  It's called the Capslock key. :nervous:



ohhhhhhh >_> of course I knew that :nervous:
Title: Tactical overlay?
Post by: Martinus on October 08, 2005, 03:30:51 pm
[color=66ff00]aldo and Flaser understand what I'm getting at. It's a situational awareness aid.

Fighters that are outside your range of vision for instance require a bit of guesswork to identify if you're just relying on the 3D radar. Wingmen that are being hassled (if the need to save them strikes you. ;) ) could be outlined in boxes that alternate from green to amber. Priority targets that are attacking objective craft, disabled craft, fighters and bombers could all be identified quickly and easily.

You rely on a simulation of a flight computer to render the hud, why wouldn't it perform threat assessment amoungst other tasks afterall?
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Title: Tactical overlay?
Post by: Ulala on October 09, 2005, 02:36:29 am
Do you think this should pause the action so you can look around at the field, or will things stay real time?
Title: Tactical overlay?
Post by: CaptJosh on October 09, 2005, 07:32:30 am
It doesn't pause anything in Homeworld. Why should it pause the action here?
Title: Tactical overlay?
Post by: Martinus on October 10, 2005, 08:10:08 am
[color=66ff00]I don't think doing that will add anything to the game, it's semi-realistic if it looks like your flight computer is handling targeting data and IFF in real time.

As soon as you start pausing and moving around the 'battlefield' you are in danger of loosing that realism.

IMHO anyhow.
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