Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Roanoke on October 04, 2005, 04:03:35 pm

Title: Freeaspce Old skool
Post by: Roanoke on October 04, 2005, 04:03:35 pm
*I think I posted this somwhere but can't find the thread*

Anyways, I was wondering how far into development the 2d, top-view version went (IIRC as done by WMCoolman ?)

Maybe I should do a Super Aleste/1942 style mod and trump even Shadows of Lylat for nostalgia value ?
Title: Freeaspce Old skool
Post by: Kie99 on October 04, 2005, 05:04:38 pm
Desktop FreeSpace (http://www.game-warden.com/desktopfs/)
Title: Freeaspce Old skool
Post by: Axem on October 04, 2005, 05:39:25 pm
I think he's talking about this:

http://www.hard-light.net/forums/index.php/topic,29549.0.html

I've played around with it (Super Freespace Kart!) and it holds promise, but I haven't heard much about it lately.
Title: Freeaspce Old skool
Post by: WMCoolmon on October 04, 2005, 10:15:03 pm
:doh:

Far as I know, it works. But, I don't think I ever added the variable for camera distance from ship.

Try starting a mission and check the '2d mission' box in the mission specs. That should be all that's needed.

Edit: AI sucks, except for turrets, but that'll be a project in and of itself to fix properly.
Title: Freeaspce Old skool
Post by: Axem on October 04, 2005, 10:46:05 pm
Could it be possible to exclude ships from the 2d only movement? Or is that just asking for trouble? :nervous:
Title: Freeaspce Old skool
Post by: Roanoke on October 05, 2005, 05:22:56 am
Quote
Originally posted by WMCoolmon
:doh:

Far as I know, it works. But, I don't think I ever added the variable for camera distance from ship.

Try starting a mission and check the '2d mission' box in the mission specs. That should be all that's needed.

Edit: AI sucks, except for turrets, but that'll be a project in and of itself to fix properly.


Probably wouldn't need full-blown  AI.