Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on October 04, 2005, 05:14:18 pm

Title: Phoenix fighter test..or something
Post by: TrashMan on October 04, 2005, 05:14:18 pm
Just uploaded the thing at Haades Combine.

The thing I'm most curios about is the glowmap (I have hte cockpite glowing red and parts of hte ship blue) - I'm not satisfied with it.
the main map turned out a lot better then my last one:D (I followed your advices on this one Aldo, by adding same signes and lines with rustly like stripes to make it loo ka tad worn oout..and hte dock hatach and stuff like that)

So try it and be brutal on teh maps...
Title: Phoenix fighter test..or something
Post by: StratComm on October 04, 2005, 05:21:39 pm
Don't see it.  Not that HC has the easiest navigation system in the world (terran fighters is what, 6 categories deep?) but I don't see it even in less obvious places.  Got screens?
Title: Phoenix fighter test..or something
Post by: TrashMan on October 04, 2005, 06:08:31 pm
Hmm.The Admins havn't approved it yet.
Keep your shirt on.

And no, don't have any screens yet, but I will make one.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 04, 2005, 06:12:32 pm
Allrighty - this is a simple render (no glowmaps on this one)
(http://img241.imageshack.us/img241/8691/phoenixnew4ow.th.jpg) (http://img241.imageshack.us/my.php?image=phoenixnew4ow.jpg)
Title: Phoenix fighter test..or something
Post by: Nuclear1 on October 04, 2005, 06:15:37 pm
Nuclear approves of this ship. :yes:
Title: Phoenix fighter test..or something
Post by: StratComm on October 04, 2005, 06:41:12 pm
Interesting.  The number of Phoenix logos is a bit much, and the textures look a little fuzzy, but the overall texturing style is pretty good.  However, I hope you don't stop where you are because there's still work to be done on the model.  The UV maps REALLY need tweaking in a lot of places.
Title: Phoenix fighter test..or something
Post by: mikhael on October 04, 2005, 06:48:49 pm
I guess Trashman does not approve of my rework of this for the 158th. :D
Title: Phoenix fighter test..or something
Post by: Hudson on October 04, 2005, 09:24:47 pm
http://www.hwshots.hwaccess.net/v/User+Albums/karmafarmer/6_1_images/ss00005.jpg.html

OMG SEPERATED AT BIRTH!
 =p I like the design!
Title: Phoenix fighter test..or something
Post by: BlackDove on October 04, 2005, 09:39:06 pm
Textures are fugly and it's too cube-y.

Then again, any further improvement and you end up with a BSG fighter.

Very nice concept though.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 05, 2005, 05:17:23 am
Quote
Originally posted by mikhael
I guess Trashman does not approve of my rework of this for the 158th. :D


I though that was abandoned... At least that's what I've been told..
No matter.. whatever you did with it I'm sure it's good..
Title: Phoenix fighter test..or something
Post by: TrashMan on October 05, 2005, 05:27:03 am
Quote
Originally posted by StratComm
Interesting.  The number of Phoenix logos is a bit much, and the textures look a little fuzzy, but the overall texturing style is pretty good.  However, I hope you don't stop where you are because there's still work to be done on the model.  The UV maps REALLY need tweaking in a lot of places.



Especially around the cockpit... In 90% of all cases textures actually start hiding the detail!
(http://img214.imageshack.us/img214/7057/phoenix5hw.th.jpg) (http://img214.imageshack.us/my.php?image=phoenix5hw.jpg)
As I said - I'm not satisfied with it, but it's not bad for a 2 hour texture work.

I'll probably re-do the whole texture and do maping fixes - hell, I have lot's of time to do that, this baby is meant for Chapter 3 anyway. I worked on it a bit now only becouse I wanted to take a break from FREDing.. and to see how the glowmap looks

ICK! that reminds me - the asteroid miner and the Demon!:eek:
I better get back to work on them...
Title: Re: Phoenix fighter test..or something
Post by: aldo_14 on October 05, 2005, 05:27:13 am
Quote
Originally posted by TrashMan
(I followed your advices on this one Aldo, by adding same signes and lines with rustly like stripes to make it loo ka tad worn oout..and hte dock hatach and stuff like that)
.


If it helps (and you have Photoshop), this might be useful; http://www.sectorgame.com/aldo/aw/spacesuit_files.zip

Lower res than my usual, though.
Title: Phoenix fighter test..or something
Post by: Col. Fishguts on October 05, 2005, 08:26:22 am
Detail level on the nose&cockpit is not on-par with the rest of the ship.
I like the engine layout and the fins a lot. But the nose is just too blocky, makes it look like some "Wing Commander"-low-poly-horror.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 05, 2005, 04:24:35 pm
It is deliberatly so.

Why does everyone thing everything has to be smooth anyway?

b.t.w. - what wrong with the cockpit?
or do you think it should have curved glass?
Title: Re: Re: Phoenix fighter test..or something
Post by: TrashMan on October 05, 2005, 05:40:52 pm
Quote
Originally posted by aldo_14


If it helps (and you have Photoshop), this might be useful; http://www.sectorgame.com/aldo/aw/spacesuit_files.zip

Lower res than my usual, though.


Thaks Aldo. I have both Max and Photoshop. Those textures must have taken days to make...

b.t.w. - I was thinking that later (after Chapter 1 is finished. Shouldn't take long) I might give it a REAL overhaul - with see-trough cockpit and everything.

Hm.. I have to learn how to make a cockpit like that first..allso see if anyone has those internal cockpit and pilot textures..

B.t.w. - think I should make the cockpit rounder and smoother?
Title: Phoenix fighter test..or something
Post by: mikhael on October 05, 2005, 06:03:20 pm
Quote
Originally posted by TrashMan


I though that was abandoned... At least that's what I've been told..
No matter.. whatever you did with it I'm sure it's good..


Actually, I'm not sure if it was or not. I can't seem to find it now.
Title: Phoenix fighter test..or something
Post by: Spicious on October 05, 2005, 06:45:29 pm
Quote
Originally posted by mikhael
Actually, I'm not sure if it was or not. I can't seem to find it now.
Is it the Lethe you're talking about?
(http://www.3dactionplanet.com/hlp/hosted/the158th/se01.jpg)
Title: Phoenix fighter test..or something
Post by: mikhael on October 05, 2005, 08:00:57 pm
No. The Lethe was developed from a very embarassing model Narol made. I do admit there is a resemblance though.
Title: Phoenix fighter test..or something
Post by: Black Wolf on October 06, 2005, 03:46:06 am
Quote
Originally posted by TrashMan



Especially around the cockpit... In 90% of all cases textures actually start hiding the detail!



Only bad texs. The point of texs is to accentuate the detail that is there. If you're not doing that in two hours, maybe you should spend more time on the texs?
Title: Phoenix fighter test..or something
Post by: Col. Fishguts on October 06, 2005, 05:41:19 am
Quote
Originally posted by TrashMan
It is deliberatly so.

Why does everyone thing everything has to be smooth anyway?

b.t.w. - what wrong with the cockpit?
or do you think it should have curved glass?



Not necessarily smooth, just more detail to break up the huge flat surfaces. It looks to much box-like, same goes for the cockpit.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 06, 2005, 06:24:56 am
Hm.. well, for the cockpit I could make it rounder - it wouldn' be a problem.

but for the nose - I really have no idea what to add to it. Some lines? some recesses?
Why when bump map support is around the corner?
Title: Phoenix fighter test..or something
Post by: Gregster2k on October 06, 2005, 07:38:32 am
*remembers what Doom 3 looks like with bump mapping disabled*

*starts laughing at what FS2 will look like when they try to bump map anything super-greebled*

...

oh btw Trash I support you re. no smoothing im sick of it too
Title: Phoenix fighter test..or something
Post by: Col. Fishguts on October 06, 2005, 08:47:23 am
Quote
Originally posted by TrashMan
Hm.. well, for the cockpit I could make it rounder - it wouldn' be a problem.

but for the nose - I really have no idea what to add to it. Some lines? some recesses?
Why when bump map support is around the corner?


More as in make it look like it's made from different parts, recess/extrude parts, but not just random rectangular panels, follow the hull outlines.

Look at Nico's HTL Ezechiel for inspiration (especially on the wings). He beefed up relatively simple shapes significantly with some well placed segmentations.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 06, 2005, 03:52:00 pm
Got a pic of the Ezichiel?
Title: Phoenix fighter test..or something
Post by: Col. Fishguts on October 06, 2005, 04:44:07 pm
Quote
Originally posted by TrashMan
Got a pic of the Ezichiel?


(http://n.ethz.ch/student/ebuerli/download/Ezechiel.jpg)
Title: Phoenix fighter test..or something
Post by: TrashMan on October 06, 2005, 04:51:34 pm
WOW...excellent texture there..

But...the thing around his cockpit - ti's just a texture (the onyl part I'm noit sure about is that 01 sign..), there isn't really and mesh difference.

I suppose you would like me to make a similar looking front part (nose + cockpit)?
Title: Phoenix fighter test..or something
Post by: Col. Fishguts on October 06, 2005, 05:25:13 pm
Nope, I meant stuff like on the wings.
The wings themselves are a relative simple form, but Nico made them a whole lot more interesting by segmenting them into the dark elevated parts and the bright parts underneath. Together with the panel lines on the map it makes for a very cool look.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 06, 2005, 06:04:47 pm
Yeah, I noticed that..alltoguh with that desing the atmospheric capabilities have gone down the drain...

But you were talking about the cockpit part, not the wings...
Title: Phoenix fighter test..or something
Post by: mikhael on October 06, 2005, 07:10:30 pm
Quote
Originally posted by Col. Fishguts


(http://n.ethz.ch/student/ebuerli/download/Ezechiel.jpg)

Quite possibly one of the finest fighters ever made by anyone for any game using any engine to date.

Every time I see it, I sit for a few moments in silence in awe of its beauty.
Title: Phoenix fighter test..or something
Post by: StratComm on October 06, 2005, 08:00:17 pm
Quote
Originally posted by TrashMan
Yeah, I noticed that..alltoguh with that desing the atmospheric capabilities have gone down the drain...

But you were talking about the cockpit part, not the wings...


Trashman, an example does not mean "copy this".  It means "Use this as an example of how to make the [insert bland-looking section of your ship here] look better".  So while the wings on the Ezechiel are what you're being told to look at, the suggestion that you consider the technique can apply to any part of your model.

And you OF ALL PEOPLE should not be ranting about atmospheric capability.  Especially since your ships tend to have the aerodynamics of a construction brick.
Title: Phoenix fighter test..or something
Post by: Col. Fishguts on October 07, 2005, 02:44:56 am
Quote
Originally posted by StratComm
So while the wings on the Ezechiel are what you're being told to look at, the suggestion that you consider the technique can apply to any part of your model.


Yes, what he said. I don't meant to copy any specific part, but to mimic the modeling technique.

Come to think of it, anybody should look at the Ezechiel for model technique inspiration, it's the best darn fighter ever made by a fan.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 07, 2005, 06:59:20 am
anyone got the cockpit & pilot model?
Title: Phoenix fighter test..or something
Post by: Roanoke on October 07, 2005, 07:03:01 am
Quote
Originally posted by mikhael

Quite possibly one of the finest fighters ever made by anyone for any game using any engine to date.

Every time I see it, I sit for a few moments in silence in awe of its beauty.


Meh, I prefer the vampyre myself. That was cool
Title: Phoenix fighter test..or something
Post by: Xeandra on October 07, 2005, 07:46:44 am
Quote
Originally posted by TrashMan
Allrighty - this is a simple render (no glowmaps on this one)
(http://img241.imageshack.us/img241/8691/phoenixnew4ow.th.jpg) (http://img241.imageshack.us/my.php?image=phoenixnew4ow.jpg)


It reminds me of the centurion from Privateer.
http://vegastrike.sourceforge.net/albums/vegastrike_mod/centurion2.jpg
Title: Phoenix fighter test..or something
Post by: StratComm on October 07, 2005, 08:42:54 am
Quote
Originally posted by TrashMan
anyone got the cockpit & pilot model?


Yes, I extracted it from the 'zech myself.  It's seperate geometry, more or less, so cutting it out is a piece of cake.
Title: Phoenix fighter test..or something
Post by: aldo_14 on October 07, 2005, 09:44:02 am
Doesn't look too good free-looking in cockpit mode, though.
Title: Phoenix fighter test..or something
Post by: StratComm on October 07, 2005, 10:34:53 am
IMHO, using the externally visible cockpit as the mesh for free-look in cockpit mode is the wrong way to go.  Nico's cockpit offers a good level of detail from outside the ship, while not consuming too many polys in doing so.
Title: Phoenix fighter test..or something
Post by: Col. Fishguts on October 07, 2005, 10:49:37 am
Quote
Originally posted by StratComm


Yes, I extracted it from the 'zech myself.  It's seperate geometry, more or less, so cutting it out is a piece of cake.


Or just use the 3ds file (http://n.ethz.ch/student/ebuerli/download/terrancockpit.rar) Nico released.
Title: Phoenix fighter test..or something
Post by: StratComm on October 07, 2005, 10:53:36 am
So that's where that thing went.  Been looking for that since Nico released his Perseus.
Title: Phoenix fighter test..or something
Post by: aldo_14 on October 07, 2005, 11:43:14 am
Quote
Originally posted by StratComm
IMHO, using the externally visible cockpit as the mesh for free-look in cockpit mode is the wrong way to go.  Nico's cockpit offers a good level of detail from outside the ship, while not consuming too many polys in doing so.


That depends upon your LOD distance/detail/cockpit opacities.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 07, 2005, 04:25:57 pm
I decided to simply re-do the whole thing from scratch..

this is what I got so far (I may end up making the cokpit like the Ezechiel ones...but I have to see if it fits with the rest of hte ship)
(http://img134.imageshack.us/img134/4033/newphoenix9ei.th.jpg) (http://img134.imageshack.us/my.php?image=newphoenix9ei.jpg)
Title: Phoenix fighter test..or something
Post by: mikhael on October 08, 2005, 09:33:54 pm
That shows a great deal of improvement.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 09, 2005, 06:13:16 am
the cockpit look fine to me. maby I'll angle it a bit more..who knows..

I'm workng on the nose and trying several possible variations... Will post pics of the variations later, once I have time to do that..

and hte best part is - it's made out of several different parts, each easy to texture, so I can make a far better map than I made before :D
Title: Phoenix fighter test..or something
Post by: StratComm on October 09, 2005, 07:35:44 pm
Much better.  I still think the sides of the fuselage could do with a little more in the way of physical detailing, but that's not nearly as much of an issue with the redesign.
Title: Phoenix fighter test..or something
Post by: BlackDove on October 09, 2005, 09:16:19 pm
Way way better.
Title: Phoenix fighter test..or something
Post by: TrashMan on October 10, 2005, 06:26:55 pm
@StrattComm... remind me a sec.. I forgot what part the fuselage is....
Title: Phoenix fighter test..or something
Post by: mikhael on October 10, 2005, 06:49:25 pm
That's the central hull, from the nose back to the tail. Usually contains the cockpit. Its the core consruct around which all air- and spacecraft which display bilateral symmetry are built.