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General FreeSpace => FreeSpace Discussion => Topic started by: Dark_4ce on December 06, 2001, 08:27:00 am

Title: Using the FS2 engine to film a space fight sequence
Post by: Dark_4ce on December 06, 2001, 08:27:00 am
I watched the MT trailer and wondered what engine he used? I heard that he used the 3ds Max, but would it possible to use the actual game engine? I would want to make a dogfighting sequence for instance. Got any ideas?


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[This message has been edited by Dark_4ce (edited 12-06-2001).]
Title: Using the FS2 engine to film a space fight sequence
Post by: aldo_14 on December 06, 2001, 10:40:00 am
 
Quote
Originally posted by Dark_4ce:
I watched the MT trailer and wondered what engine he used? I heard that he used the 3ds Max, but would it possible to use the actual game engine? I would want to make a dogfighting sequence for instance. Got any ideas?


I believe you can video-capture screen images with some programs (I think I have one on my Hd, actually) or Video-Out capture card.

Title: Using the FS2 engine to film a space fight sequence
Post by: Pez on December 06, 2001, 11:00:00 am
 
Quote
Originally posted by Dark_4ce:
I watched the MT trailer and wondered what engine he used? I heard that he used the 3ds Max, but would it possible to use the actual game engine? I would want to make a dogfighting sequence for instance. Got any ideas?


The BWO trailer had some cool game engine dogfighting scenes. I think it was Dynamo who made those scenes. I don't remember what equipment he used but I guess you need the stuff aldo wrote above.

Pez
Title: Using the FS2 engine to film a space fight sequence
Post by: aldo_14 on December 06, 2001, 01:54:00 pm
I have a program somewhere that takes screen captured videos, but I'm not sure if it works with actual games.
Title: Using the FS2 engine to film a space fight sequence
Post by: Dark_4ce on December 07, 2001, 04:09:00 am
Aaah, ok. Thanks you guys! BTW, could it be possible to plant cameras on the outside of the cocpit and outside views of the ships at different angles? I mean other than the ones given by the game itself. Some that follow, pan, arc. That sorta stuff. Or would that require the source code which Interplay doesen't seem to want to give?

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Title: Using the FS2 engine to film a space fight sequence
Post by: Kitsune on December 07, 2001, 05:07:00 am
Sounds impossible on the last there Dark_4ce.

To get the camera to pan around you'd have to pilot the ship first, then manually move the camera around.

Oh, and the source code is simmilarly impossible to come across as well.
Title: Using the FS2 engine to film a space fight sequence
Post by: Anduril on December 07, 2001, 06:20:00 pm
Try HyperCam and/or Hypersnap.
Title: Using the FS2 engine to film a space fight sequence
Post by: Shrike on December 07, 2001, 06:21:00 pm
 
Quote
Originally posted by Pez:
The BWO trailer had some cool game engine dogfighting scenes. I think it was Dynamo who made those scenes. I don't remember what equipment he used but I guess you need the stuff aldo wrote above.

Pez

Yes, it amply demonstrated Dynamo's unl33+ piloting skills.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)