Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on October 04, 2005, 10:09:44 pm

Title: HUD subsystem crash
Post by: WMCoolmon on October 04, 2005, 10:09:44 pm
Quote
Originally posted by StratComm
Number of turrets isn't restricted at all, you could give a fighter 100 if the HUD crash wasn't present.


I thought I fixed this. Is it still crashing in 3.6.7?
Title: HUD subsystem crash
Post by: StratComm on October 04, 2005, 10:15:46 pm
Not as far as I know.  Thus why as I didn't say "still" present.  I was actually under the impression that it had been fixed, but didn't want to confuse the thread further.  Guess that had the opposite effect.
Title: HUD subsystem crash
Post by: WMCoolmon on October 04, 2005, 10:27:49 pm
Ahh, alright. I didn't want to clutter up the thread further...

At the very least this should improve awareness that this *should* be fixed. And if it isn't, it's definitely a bug. :p