Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on October 08, 2005, 08:13:51 pm

Title: Extendable modular tables
Post by: WMCoolmon on October 08, 2005, 08:13:51 pm
I wrote up ~3 pages of overview, examples, and what my recent commit to CVS added.

Then Linux Firefox decided to crash when I pressed the right arrow key. :)

So instead, here's a list...


I've also added some weapons dialogs to the lab.
Title: Extendable modular tables
Post by: DaBrain on October 09, 2005, 02:48:55 am
Very nice. :yes:
Title: Extendable modular tables
Post by: Spicious on October 09, 2005, 03:52:28 am
Quote
Originally posted by DaBrain
Very nice. :yes:
:nod:
Title: Extendable modular tables
Post by: Bobboau on October 09, 2005, 04:38:09 am
people, hail with your right hand, mod with your left.
Title: Extendable modular tables
Post by: WMCoolmon on October 09, 2005, 12:30:59 pm
Something else I did with this update is added a check to make sure that the ship and weapon limits aren't gone over. It'll skip any more ship or modular table entries that create ships once they're reached, and give a warning in debug builds that tells you what the limit is. (In release builds it doesn't say anything)

I just committed a slight change to CVS so that it'll also tell you the first ship, weapon, or countermeasure that will be skipped in the message.
Title: Re: Extendable modular tables
Post by: karajorma on October 09, 2005, 02:21:13 pm
Quote
Originally posted by WMCoolmon
Then Linux Firefox decided to crash when I pressed the right arrow key. :)


Maybe you should look into extensions (https://addons.mozilla.org/extensions/moreinfo.php?id=1046) a little :)
Title: Extendable modular tables
Post by: Nuke on October 09, 2005, 08:12:23 pm
cool :D