Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Luigi30 on October 09, 2005, 08:02:20 pm

Title: Note to self
Post by: Luigi30 on October 09, 2005, 08:02:20 pm
Fire-beam should not be used in fly-a-capship missions.

(http://www.game-warden.com/files/files/luigi30_screen0003.png)
Title: Note to self
Post by: WMCoolmon on October 09, 2005, 08:03:45 pm
lol :p
Title: Note to self
Post by: Anaz on October 09, 2005, 08:04:01 pm
:lol:
Title: Note to self
Post by: Nuclear1 on October 09, 2005, 08:58:38 pm
:lol: :lol: :lol: :lol:
Title: Note to self
Post by: brozozo on October 09, 2005, 09:04:12 pm
Holy God.
Title: Note to self
Post by: MatthewPapa on October 09, 2005, 09:10:29 pm
dear lord
Title: Note to self
Post by: Unknown Target on October 09, 2005, 09:12:36 pm
Wow....:lol:
Title: Note to self
Post by: BlackDove on October 09, 2005, 09:17:43 pm
...raped.
Title: Note to self
Post by: achtung on October 09, 2005, 09:32:17 pm
Since no one else has said it yet :p


OWNED!!!
Title: Note to self
Post by: Dark RevenantX on October 09, 2005, 09:36:17 pm
And the Techies said that there would only be a little more firepower...
Title: Note to self
Post by: Flipside on October 09, 2005, 09:42:43 pm
Would Sir like Rice with his Sushi?
Title: Note to self
Post by: Singh on October 09, 2005, 09:55:02 pm
I really wish I had my old picture of my old table hacks, when an Aeolus owned an orion by pure beam pwnage.


That said, all I can say is....PWNED!!!
Title: Note to self
Post by: Luigi30 on October 09, 2005, 10:14:08 pm
Sir! We've detected a Ravana in Beta Aquilae!

Deploy the Colossus II!

(http://www.game-warden.com/files/files/luigi30_screen0007.png)
Title: Note to self
Post by: BlackDove on October 09, 2005, 11:21:22 pm
What the **** happened there?
Title: Note to self
Post by: achtung on October 09, 2005, 11:37:29 pm
How do you do that anyway?

If you can post it up.
Title: Note to self
Post by: Kie99 on October 10, 2005, 01:30:01 am
In Fred use the Fire-beam sexp, put the repeat count up to maximum, and the delay to 1 second.

Change the Turret you picked to whatever weapon you want to be fired.
Title: Note to self
Post by: Annorax on October 10, 2005, 01:55:39 am
Quote
Originally posted by kietotheworld
In Fred use the Fire-beam sexp, put the repeat count up to maximum, and the delay to 1 second.

Change the Turret you picked to whatever weapon you want to be fried.


Hey, I'll take a bucket of Kentucky Fried BFRed.
Title: Note to self
Post by: WMCoolmon on October 10, 2005, 02:48:22 am
It looks like the Fenris ripped open the very fabric of space-time.
Title: Note to self
Post by: Nuke on October 10, 2005, 04:03:30 am
cant wait to do that with the hi-poly ragnarok class im working on getting textured :D
Title: Note to self
Post by: Luigi30 on October 10, 2005, 05:50:10 am
The Colossus II is a Levi with a BFRed instead of a SGreen. And fire-beam bound to [ so I can just pound the button to fire 10 times.
Title: Note to self
Post by: psycho_fergo on October 10, 2005, 05:54:46 am
pure PWNAGE!!!
Title: Note to self
Post by: ZmaN on October 10, 2005, 03:19:30 pm
umm 2 things....  those two beam pics...  HOLY CRAP!!!  never seen anything like that!!!!

umm also, whats colossus II?
Title: Note to self
Post by: General Freak on October 10, 2005, 04:04:46 pm
Duh! The super-Fenris with red beams! :p

The white beam light looks like an egg. :lol:
Title: Note to self
Post by: ToecrusherHammerjaw on October 10, 2005, 04:25:12 pm
Wha........?!?....:lol::lol::lol:
Title: Note to self
Post by: Luigi30 on October 10, 2005, 04:57:20 pm
So anyway... how can I stop that? I want it so that it takes 10 seconds  before key-reset is called and the beam can be fired once more, but I can't figure out how to do that.
Title: Note to self
Post by: karajorma on October 10, 2005, 05:59:36 pm
Unless you're using the every-time SEXP instead of when you can't. It's a long standing bug with FS2 that you can't use Key-reset in a repeating event.

If you're using every-time then certain keys will work while others fail.

More details here (http://www.hard-light.net/forums/index.php/topic,30921.0.html)
Title: Note to self
Post by: Luigi30 on October 10, 2005, 06:57:55 pm
So I'm stuck with beam-free-all and the beam targeting whatever ship you have targeted then.
Title: Note to self
Post by: karajorma on October 10, 2005, 07:08:52 pm
Nope. You can use every-time to set a variable and then key-reset.

Then use the variable in a second event to determine when to fire the beam and reset the variable.
Title: Note to self
Post by: CP5670 on October 10, 2005, 10:30:21 pm
You know, I was messing around with beams myself last weekend:

(http://home.comcast.net/~cp5670/beams.jpg)

As for the turrets firing multiple beams simultaneously, I think that's actually used in the main campaign in sm1-06 (The Great Hunt). The Ravana fires both LReds at both the Lysander and Actium at the same time.
Title: Note to self
Post by: Luigi30 on October 11, 2005, 06:08:18 am
I saw two fire-beams, one pointed at the Actium and one at the Lysander.

Also, the Lysander self-destructs after the Ravana is detected, timed to be when it's hit by the beam.
Title: Re: Note to self
Post by: Cobra on November 10, 2005, 07:06:12 pm
comcast is being a *****, i can't see the pics.

but those pics are HILARIOUS! :wakka:
Title: Re: Note to self
Post by: Taristin on November 10, 2005, 07:11:21 pm
Reminds me of the time I added "Player Allowed" to the BGreen beam's flags and put it on both turrets of an Osiris. Fun times.