Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Luigi30 on October 09, 2005, 08:02:20 pm
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Fire-beam should not be used in fly-a-capship missions.
(http://www.game-warden.com/files/files/luigi30_screen0003.png)
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lol :p
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:lol:
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:lol: :lol: :lol: :lol:
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Holy God.
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dear lord
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Wow....:lol:
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...raped.
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Since no one else has said it yet :p
OWNED!!!
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And the Techies said that there would only be a little more firepower...
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Would Sir like Rice with his Sushi?
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I really wish I had my old picture of my old table hacks, when an Aeolus owned an orion by pure beam pwnage.
That said, all I can say is....PWNED!!!
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Sir! We've detected a Ravana in Beta Aquilae!
Deploy the Colossus II!
(http://www.game-warden.com/files/files/luigi30_screen0007.png)
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What the **** happened there?
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How do you do that anyway?
If you can post it up.
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In Fred use the Fire-beam sexp, put the repeat count up to maximum, and the delay to 1 second.
Change the Turret you picked to whatever weapon you want to be fired.
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Originally posted by kietotheworld
In Fred use the Fire-beam sexp, put the repeat count up to maximum, and the delay to 1 second.
Change the Turret you picked to whatever weapon you want to be fried.
Hey, I'll take a bucket of Kentucky Fried BFRed.
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It looks like the Fenris ripped open the very fabric of space-time.
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cant wait to do that with the hi-poly ragnarok class im working on getting textured :D
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The Colossus II is a Levi with a BFRed instead of a SGreen. And fire-beam bound to [ so I can just pound the button to fire 10 times.
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pure PWNAGE!!!
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umm 2 things.... those two beam pics... HOLY CRAP!!! never seen anything like that!!!!
umm also, whats colossus II?
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Duh! The super-Fenris with red beams! :p
The white beam light looks like an egg. :lol:
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Wha........?!?....:lol::lol::lol:
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So anyway... how can I stop that? I want it so that it takes 10 seconds before key-reset is called and the beam can be fired once more, but I can't figure out how to do that.
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Unless you're using the every-time SEXP instead of when you can't. It's a long standing bug with FS2 that you can't use Key-reset in a repeating event.
If you're using every-time then certain keys will work while others fail.
More details here (http://www.hard-light.net/forums/index.php/topic,30921.0.html)
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So I'm stuck with beam-free-all and the beam targeting whatever ship you have targeted then.
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Nope. You can use every-time to set a variable and then key-reset.
Then use the variable in a second event to determine when to fire the beam and reset the variable.
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You know, I was messing around with beams myself last weekend:
(http://home.comcast.net/~cp5670/beams.jpg)
As for the turrets firing multiple beams simultaneously, I think that's actually used in the main campaign in sm1-06 (The Great Hunt). The Ravana fires both LReds at both the Lysander and Actium at the same time.
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I saw two fire-beams, one pointed at the Actium and one at the Lysander.
Also, the Lysander self-destructs after the Ravana is detected, timed to be when it's hit by the beam.
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comcast is being a *****, i can't see the pics.
but those pics are HILARIOUS! :wakka:
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Reminds me of the time I added "Player Allowed" to the BGreen beam's flags and put it on both turrets of an Osiris. Fun times.