Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Carl on August 27, 2001, 05:42:00 am

Title: bump mapping and ray tracing is good
Post by: Carl on August 27, 2001, 05:42:00 am
 (http://www.warpstorm.com/ubb/uploads/998912529.JPG)  heading off into the unknown...
Title: bump mapping and ray tracing is good
Post by: NeoHunter on August 27, 2001, 07:32:00 am
What is ray tracinig by the way?

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Title: bump mapping and ray tracing is good
Post by: PSYCHO on August 27, 2001, 07:47:00 am
   Nice render dude

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Title: bump mapping and ray tracing is good
Post by: Jabu on August 27, 2001, 09:10:00 am
 
Quote
Originally posted by NeoHunter:
What is ray tracinig by the way?

It traces rays  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

I mean it traces the rays coming from light sources. Makes for some nice shadows and stuff.

Radiosity, on the other hand (you're going to hear the term sometime anyway) is calculating the reflections of light off objects and how the reflected light affects other objects.
Title: bump mapping and ray tracing is good
Post by: NeoHunter on August 27, 2001, 10:30:00 am
Ray tracing.........wonder if 3D Studio Max R3 has this feature....... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Not to mention a FREDder! :)
Title: bump mapping and ray tracing is good
Post by: wEvil on August 27, 2001, 10:45:00 am
3dsmax has had full raytrace support since version 2.0.

You might want to download the rayfx update from http://www.blur.com/blurbeta ("http://www.blur.com/blurbeta")  as it has more powerful effects like better BSP division and area shadowing, as well as being more efficient.

MAX has radiosity (global illumination) support from various plugin renderers, the best of which are lightscape (standalone architectural type thing...VERY photoreal but a pain to setup and very slow), Brazil (still in beta, but kicking *** ), and Mental Ray (hugely expensive hi-performance all-in-wonder)

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I'm sick and tired of being sick and tired!!
Title: bump mapping and ray tracing is good
Post by: Carl on August 27, 2001, 11:24:00 pm
about radiosity: in my Truespace 4.2 demo i can't get it too look right. there is never enough ambient lighting. suggestions?
Title: bump mapping and ray tracing is good
Post by: Setekh on August 28, 2001, 04:12:00 am
I really like your effects in this one. But the back engine shouldn't be visible like that from such a shallow engine - that's what the engine baffles are for.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 (http://www.3dap.com/hlp/staff/setekh/deimos-cap.jpg)  ("http://dynamic.gamespy.com/~freespace/hosted/array/imgarchive.php?image=87")

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: bump mapping and ray tracing is good
Post by: Fineus on August 28, 2001, 04:15:00 am
How did you manage to cut off the engine glow so sharply? I'm working on something similar (a Deimos with that angle) and haven't managed to get it right yet...
Title: bump mapping and ray tracing is good
Post by: Nico on August 28, 2001, 06:14:00 am
 
Quote
Originally posted by Thunder:
How did you manage to cut off the engine glow so sharply?

masks? I do this way, it's very easy (well I did when I made glows in post prod)
Title: bump mapping and ray tracing is good
Post by: Kazan on August 28, 2001, 03:58:00 pm
your beamglow is f'ed up - like usual
Title: bump mapping and ray tracing is good
Post by: DragonClaw on August 28, 2001, 04:05:00 pm
is that all you can do Kazan-Criticize people's work?...... you've started being like that ever since Avenger started taking "your programs", please just fix your attitude jeez.

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Title: bump mapping and ray tracing is good
Post by: Nico on August 28, 2001, 04:55:00 pm
 
Quote
Originally posted by Kazan:
your beamglow is f'ed up - like usual

yeah, that's not very... constructive...

Title: bump mapping and ray tracing is good
Post by: Taristin on August 28, 2001, 06:21:00 pm
Dump the as usual part and it would be err... bye...
Title: bump mapping and ray tracing is good
Post by: Carl on August 28, 2001, 09:45:00 pm
 
Quote
Originally posted by Kazan:
i can't make renders, so i'll make fun of other people's instead

Title: bump mapping and ray tracing is good
Post by: Fineus on August 29, 2001, 02:08:00 am
C'mon guys, it was a bad call on Kazans part but he won't do it again.[/i] Right Kazan?
Title: bump mapping and ray tracing is good
Post by: Setekh on August 29, 2001, 07:52:00 am
Yeh, unless he would like to have the privelige of being the first (and last - *glances around menacingly*) person to be banT twice from the HLP Forums.

 
Quote
Originally posted by Thunder:
How did you manage to cut off the engine glow so sharply?

What does that glow look like? Half a glow. Guess what? That's exactly what it is.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

I swear, sometimes you're stupid.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) [j/k]
Title: bump mapping and ray tracing is good
Post by: Fineus on August 29, 2001, 08:13:00 am
.....

......

...........
Title: bump mapping and ray tracing is good
Post by: Setekh on August 29, 2001, 08:23:00 am
*heads to ICQ*

*to smack Thunder over the head*