Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: boogedyboo on October 12, 2005, 10:32:57 pm
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How do i enable the main beam weapon for the shadow vessels in fred_2?
I tried beam-free-all in the events editor, but it did seem to do anything.
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Maybe it's just out of range. That beam is devastating, BTW.
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It does not seem to be a range related issue. I've flown close to the shadow vessel, but it did not fire.
Also, I can get the Minbari sharlin to fire it's main beam weapons without any problems
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I think the main beam targets capships only, might not work for targeting your fighter. Have you tried placing it near a larger ship?
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Use Shadow AAA for targetting fighters.
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Tried putting a narn g'quan near the shadowship and set the initial order for the shadowship to attack the g'quan. Still no weapons fired. The g'quan can fire fine.
Also, how do I enable the Shadow AAA?
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Actually... AAA will fire both on fighters and caps... You set the Shadow AAA by selecting the shadow vessel in Fred, and in the ship editor aspect you can set it through the weapons load out options....
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Got it working with the Shadow AAA. Thanks all for the help!
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I've already done a mission where the same problem occured...
a shadow bc pahses in and has to destroy a raider Olympus.... when I made it attack via initial orders, it approached an did not fire... I enabled "All ships beam-freed by default"
1. solution: I placed a waypoint path passing the Olympus and used the event "fire-beam" to ensure the ship becomes hit with the main beam....
2. solution: rotate (x) the bc a while until a so that it has to turn until it can fire....
hint: If you make them attack each other they'll just fly past each other 'caue the shadow has with it's orignial main gun just a very limited angle for firing (dunno why - came to this after a whole lot of experiments)
worked fine with my mission