Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Wanderer on October 13, 2005, 03:45:12 am
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I was just wondering that do you have (or know where to get) models for the classic WC1 designs for FSO? I mean the likes of Ralari, Bengal, Scimitar, Raptor, Hornet and Exeter (and the rest of the lot like Jalthi, Krant....). Or are at least some of these going to be included in your hopefully forthcoming release?
I thought this might be the best place to ask. I liked the old WC1 very much (played it with Amiga ages ago) and i would really like to get my hands on those models. Heh, i even grabbed the mp3s of the WC1 and changed the WC1 briefing track to play instead of the FS briefing musics...
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I don't know of any WC1 models for FSO. Their are some in Unkown Enemy and Standoff but that is the Vision engine.
Also their might be some models around at CIC community but nothing that I know of beeing converted for FSO.
Well their was once a mod that tried to make WC1 but I don't know what happend to it. Beside that it looked realy bad.
For us, we are momentarly aming for the WC3 timeline so their won't be WC1 ships.
Still different people of the mod have plans on doing other timelines when the main campain is finished.
So even if its not done now their is still a chance that is gets done in the future.
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Well, I have a very pretty hornet ready for freespace ( I think it's from Tolwyn's 3D-Site, but I'm not sure).
Maybe we make it a give-away in one of the upcoming releases, though I'm not sure about that :)
Wasn't their a guy some time back, which made a WC => FS2-Mod all by himself in the WC1-Timeline ?
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Yes that is the guy I meant...the last time I had seen something from him it looked like it was build out of lego instead of polys ^_^
PS: Yes I forgot about the Hornet...we had it in their for testing some time ago.
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Thanks for the info. I think i can enjoy the WC3 age ships (after their release) before the oldies make their cameback, if they ever do it.
I'll be waiting for your release... Be it either the 'plain' Wing Commander Saga or WCS with some 'bonus' models. Judging by the screenshots you are doing awesome job :yes:.
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Thanks :)
We hope it won't take so long anymore, but there is still much to do. Also it would be faster, if we wouldn't overdue with all the features we create :D
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quote:
Also it would be faster, if we wouldn't overdue with all the features we create
Ah, those Perfectionists :)
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Going back to the classic WC1 ships would be fantastic. However, I'd rather see them done from scratch or using other models as reference and then put together by the lovely modeling and texturing people that comprise the WC: Saga team than trying to hammer together several separate models that may or may not be optimized for the FS engine.
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IMO it would require some massive changes to the models to make them look good in a highres enviroment, and this would cause some troubles, trust me.
And using old style models would look really stupid. It's o.k. having coloured blocks flying in a 320x240 engine, but in higher resolution they simple wouldn't look good.
Of course, that's really only my opinion. I was always focused on pretty graphics, and don't have the same nostalgic feeling about the old WC-games like other people might have (though I really like their story).
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For all of their low resolution blockyness...there was a lot of conveyed sense of detail and depth to them. They certainly had style and color when most games of the type were much less detailed.
I think, given a proper amount of respect for the original shapes and designs plus a decent level of artistic license...you could create convincing high-res and high detail models.
It'd please me nothing more than to run a squadron of Rapiers out infront of a Exeter destroyer and be ambushed by Kilrathi fighters.
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If anyone in the Wing Commander world had the artistic ability to do this, I think it would be the WCSaga team. But then again, Standoff had some of this too, and I think it looks pretty good.
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If anyone in the Wing Commander world had the artistic ability to do this, I think it would be the WCSaga team. But then again, Standoff had some of this too, and I think it looks pretty good.
I did see some of their work and it was ok...I never really got into it.
The WC: Saga guys I have complete faith in...when they get around to it. They are quite busy doing some neat things with the WC3 era stuff that is all very impressive.
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I saw a few renders of high poly WC1 ships that an artist made that looked better in fact than the WC movie ships. (though I'd make the colors a little more subdued in saturation and add even more wear and tear on the ships)
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That would be Howard's Day Hornet. If we could bring the poly count a bit down (it is around 60k) it should be possible to convert it with the max plugin
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Problem would be that having one high detailed model while the others aren't of that quality would look strange to me.
Still it would be something nice to have as an addon/easteregg.
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Not to mention that due to the hornets gunplacement and the current code it wouldn't be usable to be a player ship. :(
You wouldn't simply be able to aim something with both guns at once (btw, still a problem with our excalibur too).
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I thought it was possible to "direct" the gunpoints so that it wouldn't be a big problem.
One could change the guns position but then I am quite sure something will point out that its not canon.
Still would make the Hornet a even more difficulte fighter to fly ^_^
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I thought it was possible to "direct" the gunpoints so that it wouldn't be a big problem.
One could change the guns position but then I am quite sure something will point out that its not canon.
Still would make the Hornet a even more difficulte fighter to fly ^_^
I'm not sure if they have coded gun convergence but I think that'd be the best way to deal with the Hornet in a modern game environment. Honestly, if the people who hold canon that highly complain about a bit of convergence on the Hornet's lasers then they are really being completely moronic.
I'm all for patching up any glaring inconsistencies but thats just a whole other level :)
I think the Hornet would be a fun fighter to fly...it was always zippy and manueverable in WC1. When we switched up to Scimitars for the first time I missed the Hornet. I wasn't happy again till I was flying Rapiers although the Raptor was plenty fun too.
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[I'm not sure if they have coded gun convergence
Well, according to my last bit of information there was a clear "no" from the SCP for laser convergence, which is quite sad cause it would be needed for the SW-Conversion also, otherwise it would be impossible to hit something with an X-Wing for example.
But maybe they (SCP) suprise me some day, like they did so often in the past (***holds fingers crossed***)
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[I'm not sure if they have coded gun convergence
Well, according to my last bit of information there was a clear "no" from the SCP for laser convergence, which is quite sad cause it would be needed for the SW-Conversion also, otherwise it would be impossible to hit something with an X-Wing for example.
But maybe they (SCP) suprise me some day, like they did so often in the past (***holds fingers crossed***)
I'm sure if its a needed feature we can convince someone to do something about it :)
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Wouldn't it be possible to point the weapon hardpoints(hardcode in the model) to meet at a certain set point? I don't mean on-target, but at a given range, such as 4000m from the Hornet? It'd take some tweaking to get quite right, but i feel it'd be worth it... (plus, this is how fighters did it back in wwII, they adjusted each gun to intersect at a certain range, to maximise firepower... just makes sense to me, considering that WC didn't have point-n-spray until the excalibur... albeit, WC2 did have some minor convergence using itts...)
Forgive me if i missed the point entirely, it's 6 am.
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Ahh, with a relict like the hornet, only armed with two laser, two fire and forget rockets and one heat seeking missle, muhaha
I think it will be still funny to take a Dralthi IV with this down.
Off topic.
About mission design? I had One critic point about the wc saga. I-III that was sometimes the unbelievable and boring mission design.
You and one wingmen against a whole fleet and fighter :Y. My question is what can we expect about the mission design. A back to the road, only weapon (Rocket)wcIII load up or the lovely freespace squad and weapon design. I read about pilots on your wcsaga site, can we choice between pilots for the missions.
Before i forget i saw the trailer and i must say awesome work so far.
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Glad you like it :)
I don't want to spoil too much, but IMO our mission design is much more challenging and more realistic according to the old wc-games. Our very talented fiction/script-writers were able to create an impressive battle ambient (There should be a screenshot on our website showing a hole strike force, and we are going to create immense fleet battles, so R.I.P. CPU :D )
About you and your wingman alone against a carrier, you can forget about that in WC-Saga :) The AA-Fire is extremly deadly, and the carrier will launch all his fighters against you, and not a handful like in WC3. And it will not only launch 3 at the time (like XWA, the SD's were launching all their fighters, and that's something we will doing too. So, unlike Freespace 2 (not that I dislike it though) your wingmans are extremly important and you will have to protect them, otherwise you will not be able to win ( I take special care of that in the missions myself :) )
@Maniac : I had the idea once to create the gunmounts that way, but IMO freespace gunbanks are always firing straight forward. And even if that would be changed, there will be always the situation, were they will cross each others flight paths, so that the left bolt will fly to the right and so on. IMO XWA was much superior in this issue, but I'm also sure that the SCP-Guys will get this done sooner or later (keeps fingers crossed)
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@ Starman 01#
That's it I want to hear. :D
And nice screenshots on your site. The fighter bay looks great.
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Wouldn't it be possible to point the weapon hardpoints(hardcode in the model) to meet at a certain set point? I don't mean on-target, but at a given range, such as 4000m from the Hornet? It'd take some tweaking to get quite right, but i feel it'd be worth it... (plus, this is how fighters did it back in wwII, they adjusted each gun to intersect at a certain range, to maximise firepower... just makes sense to me, considering that WC didn't have point-n-spray until the excalibur... albeit, WC2 did have some minor convergence using itts...)
Forgive me if i missed the point entirely, it's 6 am.
Thats basically just what I said :)
Its called gun convergence. And yes it was used in WWII...albeit in a fairly complex way on some aircraft.
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Ahh, with a relict like the hornet, only armed with two laser, two fire and forget rockets and one heat seeking missle, muhaha
I think it will be still funny to take a Dralthi IV with this down.
Off topic.
About mission design? I had One critic point about the wc saga. I-III that was sometimes the unbelievable and boring mission design.
You and one wingmen against a whole fleet and fighter :Y. My question is what can we expect about the mission design. A back to the road, only weapon (Rocket)wcIII load up or the lovely freespace squad and weapon design. I read about pilots on your wcsaga site, can we choice between pilots for the missions.
Before i forget i saw the trailer and i must say awesome work so far.
Without spoiling anything...I think its very safe to say that WC: Saga will not have just you and a wingman. Its much more frenetic :)
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Selecting pilots like in WC where you click them in the Briefing won't be possible because of the way FS2 is build. Maybe some coder would be able to chance that, but then think about how much more work that would make. To get the story told you would have to design something similar to WC3 where you have for all the options you can select a different voice-actor at least...not speaking of any cutscene alternatives when wingman die and so on.
For flying with different Wingman...yes you will. Depending on the mission...like a small patroles...wouldn't be a complete squadron but more like you and one or two other wingman to big missions where you have a lot of wingman.
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I for one would love to see the old WC1 ships with updated textures (if it was possible and not too much of a problem). mayeb in the future someone will take that on.
Quick question. Not about ships, but a weapon. Would the WC team mind if I wanted to use the old Plasma Cannon entry from the Alpha for TMP Trek Missiles? (These are NOT Photon Torpedoes as in that era they still used missile weapons as well!) I had been doing some experiemnts and someone recently reminded me about energized looking projectiles and I rememebred WC. I would either like to use it as is or as a base and tweak the look, but only IFyou guys would be ok with it. (I'm dying to show a pic of it in action!)
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I'm not fully sure what you mean. Which Alpha are you talking about, the aprils fools demo from 2004 ? Anything in there can certainly be used by everone :) Besides that, for the current release there will be nothing from WC1+2 in it, and if so, than only because the universe fiction demands it :)
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Thank you very much!
Actually the latest update I had was 8/11/2003 (If that was even an update)
Trashman and I are about to hit our 4 year HLP mark this Month...
Preview in the Trek thread now, I am just waiting on permission to show you the ship that just fired it!
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Wing Commander Pioneer from the CIC has some high-poly models of ships like the Hornet, Scimitar, Bengal, and Ralari. There's also a super-poly model someone made of the Raptor and Krant.
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Yes... and? :)
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Ummm hmmmm *whistles innocently*
(http://img.photobucket.com/albums/v356/Shodan_AI/scimitar3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/sartha4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/jalthi1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/seagull-6.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/kriska-6.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/jra-5.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crossbow-5a.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/bloodfang-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/rapier2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/raptor5.jpg)
Ok so their not exact copies of WC1/2 stuff..... :nervous: :D
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Yeah, I was about to say that more than half of them aren't 100% Canon.
Yes... and? :)
Well...you could use them couldn't you...? I mean...the Venture's in it. Albeit modified in a small way.
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Well apart from the scimitar (missing those thingies), seagul with that AWACS, the raptor and it's nicer cockpit and the jrathrek they aren't too off the mark. :)
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I will admit though that your Bloodfang looks a lot better than the original... :D
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Yes... and? :)
Well...you could use them couldn't you...? I mean...the Venture's in it. Albeit modified in a small way.
Most of them aren't available yet. At least the sane versions for use in-game are not :) And, anyway, that's a bit off our timeline