Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazan on October 14, 2005, 08:56:34 pm
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like this!
It's the stars that make it better than what lightspeed has
and the bright emission nebulae (red) being obscured by dust in front of it (dark)
[reflection nebulae are blue]
(http://antwrp.gsfc.nasa.gov/apod/image/0510/OrionBeltx_demartin_f.jpg)
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WHOA! Holy :censored: :censored: :censored: :censored: ! That might not be an actual background, but I'm saving that one on general principles!
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http://antwrp.gsfc.nasa.gov/apod/archivepix.html
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Ulala direct pulls from apod don't work well in game
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That could be done, but somehow you need to disable sun fading, then insert a lot of blue suns. Our nebulae are good enough, you can Photoshop around and make some nebula darker (for more realism).
By sun fading, I mean the effect when your screen gets completely white when you are facing at a sun, even a very small one.
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Oriuginally posted by Kazan
I want backgrounds like this!
Well, go ahead and make 'em ;)
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Originally posted by TopAce
That could be done, but somehow you need to disable sun fading, then insert a lot of blue suns. Our nebulae are good enough, you can Photoshop around and make some nebula darker (for more realism).
By sun fading, I mean the effect when your screen gets completely white when you are facing at a sun, even a very small one.
This is already possible edit the stars.tbl AFAIK.
BTW Check how Lightspeed made his nebula - there are actual invisible stars behind them, that give its color.
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ummmmm...why not just take photos and make a nice skybox?
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That's what I was thinking, but feared to ask it, because I think if it were so simply, it would not be a question.
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Am I the only one who finds the image above too shiny? Also, how do you decide which one of them Suns will have a glare effect on the player?
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It's not a problem... FreeSpace is supposed to be shiny.
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Originally posted by ShadowWolf_IH
ummmmm...why not just take photos and make a nice skybox?
because it would look ugly as sin - real images _don't_ work in game because they don't fade off cleanly at the edges
Originally posted by BlackDove
Am I the only one who finds the image above too shiny? Also, how do you decide which one of them Suns will have a glare effect on the player?
that's a real image
Originally posted by Black Wolf
Well, go ahead and make 'em ;)
you must be wholly unfamiliar with the limits of my artistic ability
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www.artofgregmartin.com tuts are here.
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Kazan i have often thought about taking real images and using them as a skybox. because i agree that his looks MUCH better. I love the real stuff.....
soooooooo
as someone who knows more than me about this stuff, how do you propose that we overcome the problem with it?
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um... i know _why_ it looks bad to use real stuff (the hard edge without fade) but i don't have the artistic ability to touch up the image to solve that
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The person who replied two posts above yours does, though - and he's a pro at it, judging from his comics. ;)
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what u want HIGH DYNAMIC RANGE renders or something
??
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deep_eye: the stars.. the variable size [brightness] and color stars so that it looks real
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Originally posted by Kazan
that's a real image
Yes...?
It's still too bright and shiny for anything usable in FreeSpace.
Do you really want your HUD and all of the Targeting Reticles to be displayed on THAT?
You wouldn't be able to play properly. The skyboxes/backgrounds need to be as dark as possible, with as faded colors as possible. Otherwise it's unplayable.
Each of the "light spots" is just one more blind spot you can't control.
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BlackDove: not if you don't have that bloody annoying and pointless screen-white-out
they'd be stars part of the background, not stars that would cause a white out
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Yeah, but the HUD and all of the targeting information, etc., it'd all be against the background.
If the background is filled with colors, especially bright ones (like in the image above, the centre's of the stars are pure white, and all around them is white-blue), plus the intense coloration regarding the nebulae, you'd have a hard time seeing important information regarding your flying.
If you can, try it out, you'll see what I mean.
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BlackDove don't know about you but i wouldn't have hud problems - and that kinda background wouldn't be the only one - there'd be dense star regions and less dense ones
dense would form a disk around you
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Originally posted by Singh
The person who replied two posts above yours does, though - and he's a pro at it, judging from his comics. ;)
And does he have time? :thepimp:
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change the color of your hud if this is giving you problems......hell i do it all the time...generally my HUD is a very bright green...but i have changed it before.
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Originally posted by TopAce
And does he have time? :thepimp:
I actually asked him to do some BWO backgrounds. Interested in the project, but not enough time.
So I did my own.
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It would be nice to have the built-in starfield look more like the one in I-War 2
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That should be pretty easy, Firecrack. The starfield in Iwar2 is a just a skybox. The real trick is the fade-in/fade-out stars based on whether the eyepoint is moving or not.
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Realy.. hmm. The fade thing does add alot to it though.
Would it be possible, using a texture for individual stars, to have a thing l;ike this generated (by the # of stars option in fred)
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Originally posted by Kazan
Ulala direct pulls from apod don't work well in game
Sorry for trying to help you "find images like [that] one". Next time I'll be more considerate before posting.