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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: xenthorious on October 17, 2005, 11:26:48 pm

Title: 3DS Inverting...
Post by: xenthorious on October 17, 2005, 11:26:48 pm
How do I horizontally invert a mesh in MAX (e.g. Creating a pair of shoes from the first and only shoe).
Title: 3DS Inverting...
Post by: Galemp on October 17, 2005, 11:38:32 pm
You want the Mirror tool. It should be on your main toolbar, to the right. It looks like two triangles on either side of a red vertical line. You can choose what plane to mirror it on and whether you want to make it a clone, another instance of the object, or just a reference of the original, or if you don't want to copy it at all.
Title: 3DS Inverting...
Post by: xenthorious on October 17, 2005, 11:48:58 pm
Awesome.  Never used that tool.  Thanks so much man. =)
Title: 3DS Inverting...
Post by: Nuke on October 17, 2005, 11:58:40 pm
while were on the subject of max, anyone know how to do the equivelant of truspace's lathe tool?
Title: 3DS Inverting...
Post by: Galemp on October 18, 2005, 12:09:43 am
Max has a Lathe tool that will let you take a spline curve and make a solid, shell or surface from it. Look under the Create panel under Splines, I think... or perhaps it's a modifier.
Title: 3DS Inverting...
Post by: Nuke on October 18, 2005, 01:42:06 am
cool, thanks galemp :D
this is one of the things that keeps me from using max as much as truespace.
Title: 3DS Inverting...
Post by: Vengence on October 18, 2005, 05:11:19 pm
Trust me man, 3ds ROCKS! It was well worth the $600 for the educational version. Once you learn it, almost anything is possible.
Title: 3DS Inverting...
Post by: Nuke on October 18, 2005, 07:03:10 pm
i see its potential, but you see i have full mastery of truespace, and can do more in it at this stage. so i can design an awesome ship in truespace, or bump around blindfolded in max trying to figure out some stupid little thing that would take me 3 seconds in truespace. but im getting into it slowly. i have a pirate installation im working on for nukemod, totally in max. and a few half finished models for ferrium that im still too unhappy with to show (even on the ferrium internal board). im in no hurry to learn max but i figure playing around with it and trying to make models in it is a start.
Title: 3DS Inverting...
Post by: Vengence on October 19, 2005, 04:07:53 pm
A tip, right click alot. Brings up alot of stuff that really speeds up things:

(http://img98.imageshack.us/img98/671/tang0kg.jpg)
Title: 3DS Inverting...
Post by: Nuke on October 20, 2005, 07:02:21 am
nice mech :D
Title: 3DS Inverting...
Post by: Roanoke on October 20, 2005, 12:52:37 pm
Quote
Originally posted by Nuke
i see its potential, but you see i have full mastery of truespace, and can do more in it at this stage. so i can design an awesome ship in truespace, or bump around blindfolded in max trying to figure out some stupid little thing that would take me 3 seconds in truespace. but im getting into it slowly. i have a pirate installation im working on for nukemod, totally in max. and a few half finished models for ferrium that im still too unhappy with to show (even on the ferrium internal board). im in no hurry to learn max but i figure playing around with it and trying to make models in it is a start.


That's what I first thought. You'll only appreciate how clumsey TS is untill you adapt to Max. Trust me.
Title: 3DS Inverting...
Post by: Roanoke on October 20, 2005, 12:54:01 pm
Quote
Originally posted by Galemp
Max has a Lathe tool that will let you take a spline curve and make a solid, shell or surface from it. Look under the Create panel under Splines, I think... or perhaps it's a modifier.


IIRC it's under compound objects (near the ulp! booleans)
Title: 3DS Inverting...
Post by: FireCrack on October 20, 2005, 05:02:51 pm
Maya FTW!


Too bad it doesnt have much support :(
Title: 3DS Inverting...
Post by: Vengence on October 21, 2005, 04:25:21 pm
Maya is still very good though. I find it a very good capital ship maker because I was able to make entire hulls from one polygon!