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Off-Topic Discussion => General Discussion => Topic started by: Deepblue on October 22, 2005, 08:44:28 pm

Title: The future of game engines.
Post by: Deepblue on October 22, 2005, 08:44:28 pm
http://news.teamxbox.com/xbox/9590/Gears-of-War-High-Resolution-X05-Trailer/

(http://img.engadget.com/common/images/3060000000050409.JPG)

:eek2:

Unreal.

Gears of War is how EPIC is going to sell their engine.
Title: The future of game engines.
Post by: Black Wolf on October 23, 2005, 07:38:06 am
What a surprise. It's on X-Box. :rolleyes:
Title: The future of game engines.
Post by: aldo_14 on October 23, 2005, 07:40:05 am
Never!
Title: The future of game engines.
Post by: IceFire on October 23, 2005, 08:19:11 am
The future is now :D  OMFG!!!11one

What will really do it for me is if those fancy graphics can spawn some more detailed or highly refined gameplay.  I'd love to see a FPS game refined to the same level that Blizzard has refined the RTS genre.  Perhaps with the combination of some other genre elements.
Title: The future of game engines.
Post by: Mefustae on October 23, 2005, 08:20:46 am
Wow, Xbox... didn't see that one coming :rolleyes:
Title: The future of game engines.
Post by: Rictor on October 23, 2005, 08:45:01 am
Well truth be told, the engine is for the PC also, and I would imagine also for the PS3 potentially. It's just the game that's on the XB360, though hopefully it will come to PC at some point, cause it looks damn cool; the first game Epic has made since the original Unreal Tournament.
Title: The future of game engines.
Post by: aldo_14 on October 23, 2005, 09:03:10 am
Yeah, the U3 engine is on PC (obviously) and PS3 as well.  It was about the only geniunely running thing shown on the PS3 at its E3 unveiling.

Seems to be the current (gfx) engine of choice for next gen.
Title: The future of game engines.
Post by: CP5670 on October 23, 2005, 09:42:19 am
This engine should look great in the upcoming UT2007 and will also be used in other games for years. Now they just need to change the weapon stats back to what they used to be in the first UT.
Title: The future of game engines.
Post by: Dark RevenantX on October 23, 2005, 10:25:32 am
I hope you actually "feel" the weapons in 2007, unlike the first three.
My poor computer will probably die trying to play it.
Title: The future of game engines.
Post by: Janos on October 23, 2005, 11:25:51 am
Quote
Originally posted by Black Wolf
What a surprise. It's on X-Box. :rolleyes:


so what
Title: The future of game engines.
Post by: Unknown Target on October 23, 2005, 01:13:24 pm
Consoles = balls.

Anyway, I'm not too interested - cause I'd have to spend over 3000 dollars to actually UPGRADE just to play it on minimum settings :p
Title: The future of game engines.
Post by: Flipside on October 23, 2005, 02:27:35 pm
I'd be concerned about having a game that's based around multiplayer FPS'ing having this level of graphics atm. It's bad enough in single player Doom when the frame level drops in combat, if that happens in a multiplay game, it's going to kill the playability.
Maybe in a few years time when graphics cards are capable of handling it more, I'll be more interested.
Title: The future of game engines.
Post by: CP5670 on October 23, 2005, 03:07:12 pm
That does sometimes become an issue, but the UT games have generally been very flexible with graphics settings and run well on a variety of hardware. You can just turn down several of the effects until you get 70fps or so at all times, which has pretty much been a requirement in the UT games. Anyway, I will have overhauled my computer by then so I'm not too worried.
Title: The future of game engines.
Post by: Janos on October 23, 2005, 03:21:43 pm
Quote
Originally posted by Unknown Target
Consoles = balls.

Anyway, I'm not too interested - cause I'd have to spend over 3000 dollars to actually UPGRADE just to play it on minimum settings :p


teeheehee
Title: The future of game engines.
Post by: pyro-manic on October 23, 2005, 04:53:42 pm
Hell, it scares me, and my machine's pretty up-to-date. There's no way in hell I can afford to buy yet another cripplingly expensive lot of hardware any time in the next few years...

EDIT: And UT, that's hardly fair. There've been some kickass console games. :nod:
Title: The future of game engines.
Post by: Fenrir on October 23, 2005, 05:03:55 pm
Heaven forbid someone likes things other than PC gaming.
Title: The future of game engines.
Post by: Night Hammer on October 23, 2005, 05:55:30 pm
Quote
Originally posted by Black Wolf
What a surprise. It's on X-Box. :rolleyes:


glad yall beat me to it, he would just scream im a PS fanboy
Title: The future of game engines.
Post by: FireCrack on October 23, 2005, 05:57:51 pm
Xbox360: $500

PC to run this: $3000


Is there somthing wrong here?
Title: The future of game engines.
Post by: pyro-manic on October 23, 2005, 06:04:28 pm
Stupendous graphics ≠ good game....
Title: The future of game engines.
Post by: karajorma on October 23, 2005, 06:09:09 pm
The point they are making is that deepblue has a habit of shilling for MS on these forums.
Title: The future of game engines.
Post by: Deepblue on October 23, 2005, 09:06:34 pm
...

It's also pretty much the most complete UE3 game out there...

:rolleyes:
Title: The future of game engines.
Post by: Deepblue on October 23, 2005, 09:10:35 pm
Quote
Originally posted by Night Hammer


glad yall beat me to it, he would just scream im a PS fanboy


Funny, you all scream that I'm an Xbox fanboy if I have the AUDACITY to link to something Xbox related, but I don't go out and shout at someone for anything they post that's related to, are I say, *shock and awe* another console.

Seriously, just quit it.
Title: The future of game engines.
Post by: StratComm on October 23, 2005, 09:19:24 pm
It'd be one thing if you weren't the only person to continually post random game screenshots, in their own threads, for no particular reason.  Or if you *gasp* posted things from PC or other systems.  But when all you post is XBox viral marketing and such, we're going to get a bit cynical.  There are other games out there, and there most certainly are many of us that couldn't give a rat's ass about any console games.
Title: The future of game engines.
Post by: Inquisitor on October 23, 2005, 09:33:33 pm
Pretty...
Title: The future of game engines.
Post by: IceFire on October 23, 2005, 09:36:25 pm
Quote
Originally posted by Deepblue


Funny, you all scream that I'm an Xbox fanboy if I have the AUDACITY to link to something Xbox related, but I don't go out and shout at someone for anything they post that's related to, are I say, *shock and awe* another console.

Seriously, just quit it.

If you hadn't already...I'd urge you to post a Civ 4 thread :D
Title: The future of game engines.
Post by: Dark RevenantX on October 23, 2005, 09:52:02 pm
I could get a tip-top computer for under $1500.  $3000?  Wow!  You REALLY need to reconsider your vendor!
Title: The future of game engines.
Post by: Carl on October 23, 2005, 10:41:13 pm
Somewhere in the middle of the trailer there is actual in game footage that doesn't look as good as the rest of the bullshot footage in the trailer. watch it again. you'll see.

Also, the monologue in the beginning with the little boy voice is so clech'ed it's painful.
Title: The future of game engines.
Post by: CP5670 on October 23, 2005, 10:56:54 pm
Quote
I could get a tip-top computer for under $1500. $3000? Wow! You REALLY need to reconsider your vendor!


yeah, for $1500 I could upgrade to an Athlon X2 and a 7800 GTX SLI setup. :p A computer upgrade will be more expensive than getting a console but not by nearly that much.

Quote
There are other games out there, and there most certainly are many of us that couldn't give a rat's ass about any console games.


:yes:

Sorry, but FPSs on consoles are no good. That game genre is strictly the domain of computers as far as I am concerned.
Title: The future of game engines.
Post by: Deepblue on October 23, 2005, 11:07:02 pm
Quote
Originally posted by Carl
Somewhere in the middle of the trailer there is actual in game footage that doesn't look as good as the rest of the bullshot footage in the trailer. watch it again. you'll see.

Also, the monologue in the beginning with the little boy voice is so clech'ed it's painful.


It's EPIC. That's not Bullshot.

The shot your talking about is an older build. There is a gameplay video with that exact scene that's been out for a very long while. Most of the rest is new though.

Compare scenes from the trailer...

Old build (I assume this is what you are referring too):
(http://media.xboxyde.com/gallery/public/2079/786_0009.jpg)

New build:
(http://media.xboxyde.com/gallery/public/2079/786_0018.jpg)

(http://media.xboxyde.com/gallery/public/2079/786_0011.jpg)

That's a lot of shouting.

The first half of the trailer is in-engine cutscene.

And this game still has another 6 months of development left.
Title: The future of game engines.
Post by: Deepblue on October 23, 2005, 11:13:21 pm
Quote
Originally posted by CP5670


yeah, for $1500 I could upgrade to an Athlon X2 and a 7800 GTX SLI setup. :p A computer upgrade will be more expensive than getting a console but not by nearly that much.



:yes:

Sorry, but FPSs on consoles are no good. That game genre is strictly the domain of computers as far as I am concerned.


It's a TPS.
Title: The future of game engines.
Post by: CP5670 on October 23, 2005, 11:15:26 pm
Those are very similar, although a bit better as far as console ones go. Still, I wouldn't call them a separate game type by any means.
Title: The future of game engines.
Post by: StratComm on October 23, 2005, 11:15:41 pm
Because that changes what, exactly?  It makes the view controls more complicated, but nothing else.
Title: The future of game engines.
Post by: Deepblue on October 23, 2005, 11:18:18 pm
FPS's can be done, and done well on consoles. As proved by 007, PD, and Halo.
Title: The future of game engines.
Post by: Ransom on October 23, 2005, 11:20:01 pm
I found Halo quite irritating to control on the Xbox, to be honest.

As for GoW, it's a nice engine, but until I hear more about the story that's all it is as far as I'm concerned.
Title: The future of game engines.
Post by: Deepblue on October 23, 2005, 11:25:09 pm
The story's written by Eric Nyland. That gives it quite a bit of hope.
Title: The future of game engines.
Post by: Deepblue on October 23, 2005, 11:27:43 pm
Quote
Originally posted by Ransom Arceihn
I found Halo quite irritating to control on the Xbox, to be honest.

As for GoW, it's a nice engine, but until I hear more about the story that's all it is as far as I'm concerned.


Sure, the controls are no where near as precise as a mouse, however, I find the sensation of holding a trigger is much better than clicking a mouse.
Title: The future of game engines.
Post by: mikhael on October 23, 2005, 11:33:20 pm
Quote
Originally posted by Deepblue
FPS's can be done, and done well on consoles. As proved by 007, PD, and Halo.


Surely, you're on the crackpipe again.

As for Nyland, well, the only things he's really got going for him are Signal to Noise and A Signal Shattered and that's dubious at best.
Title: The future of game engines.
Post by: CP5670 on October 23, 2005, 11:38:58 pm
Quote
FPS's can be done, and done well on consoles. As proved by 007, PD, and Halo.


That's still only three games, and Halo is merely an average game by PC standards. And any issues with the games themselves are compounded by the ridiculous controls. Aiming with those analog sticks is so bad that most console FPSs use some sort of auto aim thing.
Title: The future of game engines.
Post by: StratComm on October 24, 2005, 12:02:29 am
Aiming's the thing that GoldenEye got right and made it the best console game ever when it was released (and PD is just GoldenEye++ as far as that's concerned), and that's something that no one has since managed to replicate.  In some respects it was even better than with a mouse, because you could run and gun while sacraficing some accuracy (the autoaim was there but was pretty weak except in a couple of situations) or stop and aim with real precision.  Much like one would approach a combat situation in real life.  Halo's aiming was so bad (or I so spoiled by a mouse) that when I tried to play it on XBox I just couldn't get anywhere.  On the PC though, it rocks despite requiring rediculous hardware to render properly.
Title: The future of game engines.
Post by: Deepblue on October 24, 2005, 12:25:14 am
Maybe it's just you. I've always been able to get consistent headshots with the thumbsticks, not to mention sticks.
Title: The future of game engines.
Post by: Night Hammer on October 24, 2005, 12:27:28 am
I thought the new PD looked pretty weak, GoW looks amazing though, I may pick up a 360 if that game gets good reviews that, Mass Effect and Too Human
Title: The future of game engines.
Post by: StratComm on October 24, 2005, 12:37:45 am
Quote
Originally posted by Deepblue
Maybe it's just you. I've always been able to get consistent headshots with the thumbsticks, not to mention sticks.


Maybe, but then I also absolutely hate the X-Box controller anyway, compared to other consoles before or since.  Not since the old NES was a controller so hard to hold on to properly.  At any rate, I cannot speak to how natural the auto-aim in Halo feels because it's not there in the PC version.  But I sincerely doubt you're making headshots on a regular basis with any form of stick on your own, unless playing Halo is all you do with your life (and I have seen people who fit that description).
Title: The future of game engines.
Post by: Kosh on October 24, 2005, 01:54:56 am
Quote
Originally posted by IceFire

If you hadn't already...I'd urge you to post a Civ 4 thread :D



I posted a CIV 4 thread :p
Title: The future of game engines.
Post by: Deepblue on October 24, 2005, 06:29:04 am
Damnit.
Title: The future of game engines.
Post by: Mefustae on October 24, 2005, 08:26:21 am
In regard to FPS's on Consoles, i'm really looking forward to see how the Rev controller can handle 'em. From what i've read, it's completely different from current 3D Mice on the market right now, and it might actually make the FPS truly viable on a console to the extent already present on PC[/ShamelessBigN-Pimpage]
Title: The future of game engines.
Post by: Inquisitor on October 24, 2005, 08:35:36 am
THe feeling of pulling the trigger (Jack Thompson alert) is so much more immersive for me on the consoles.

That, and playing on the 46inch HDTV with 5.1 surround while sitting on the couch with a beer...
Title: The future of game engines.
Post by: Mefustae on October 24, 2005, 08:41:19 am
Quote
Originally posted by Inquisitor
That, and playing on the 46inch HDTV with 5.1 surround while sitting on the couch with a beer...
*Looks at 21 inch, regular Colour TV*

Urge to kill... rising
Title: The future of game engines.
Post by: Inquisitor on October 24, 2005, 08:44:37 am
Heh, I got it half off too, it was a good day to buy a TV :)
Title: The future of game engines.
Post by: Liquid Fire on October 24, 2005, 12:51:11 pm
In my experience, I've found that you should never base your ideas of a game off any video or screenshots released before it. Wait for screenshots and videos after its release then decide on it.

Even though it may not be prerendered, they will always take the videos in the best-looking spots with the best weapons and characters in choreographed sequences that don't necessarily give you any idea of the gameplay or even how the game will look. There are a few exceptions, and for comparison look at the battlefield 1942 videos and the battlefield 2 videos.

I just "ooo" and "aah" at the videos, then ignore them as I would a teaser trailer for a movie.
Title: The future of game engines.
Post by: aldo_14 on October 24, 2005, 01:26:55 pm
Hell, play the thing then judge.  It is sort of the sensible option.
Title: The future of game engines.
Post by: Fineus on October 24, 2005, 01:31:21 pm
That's the problem of course. Nobody likes spending up to £40 on a game that might bring them no entertainment at all.
Title: The future of game engines.
Post by: aldo_14 on October 24, 2005, 01:36:15 pm
Returns polity FTW!  Just say it doesn't meet the expected/stated quality.
Title: The future of game engines.
Post by: pyro-manic on October 24, 2005, 02:28:26 pm
Quote
Originally posted by Kalfireth
That's the problem of course. Nobody likes spending up to £40 on a game that might bring them no entertainment at all.


Vaguely-related, but not very much: I was in WHSmith today, and they were selling Quake 4 for £42.99. Now I know Smith's aren't the cheapest place around, but still....
Title: The future of game engines.
Post by: MicroPsycho on October 24, 2005, 08:50:03 pm
everyone knows the best engine is RL 2.0...
Title: The future of game engines.
Post by: aldo_14 on October 25, 2005, 10:21:43 am
Quote
Originally posted by pyro-manic


Vaguely-related, but not very much: I was in WHSmith today, and they were selling Quake 4 for £42.99. Now I know Smith's aren't the cheapest place around, but still....


I found stuff in Smiths (in Glasgow) reasonably cheap, actually.  Well, games wise - although the selection was ****e, they did undercut the likes of GAME or HMV by a fiver in several cases.

42 quid is a joke, though.  Are you sure it wasn't a 'super special edition' with limited edition pencil and rubber?
Title: The future of game engines.
Post by: pyro-manic on October 25, 2005, 10:52:42 am
Nope. 'zackly the same as the one Game are selling for £35. No pencil, no rubber, no supar-limited-edition-metal-tin-that-we're-charging-an-extra-tenner-for, nothing. Could just be a labelling cock-up, but I dunno...
Title: The future of game engines.
Post by: FireCrack on October 25, 2005, 11:07:56 am
Quote
Originally posted by Dark RevenantX
I could get a tip-top computer for under $1500.  $3000?  Wow!  You REALLY need to reconsider your vendor!



1) Canadian dollars

2) Extremley tip top, no skimping anywhere. (that does mean a dual core Athlon 64, 2 7800's etc...)

Ofcourse that's a tad over the-top
Title: The future of game engines.
Post by: TrashMan on October 25, 2005, 07:04:33 pm
did anyone notice the guy at teh shot is carriyng a SHOTGUN on his back?

does this mean carried weapons will be visible (or you'll be able to carry limited weapons)?
Title: The future of game engines.
Post by: FireCrack on October 25, 2005, 07:46:52 pm
Probably.
Title: The future of game engines.
Post by: Deepblue on October 25, 2005, 09:06:42 pm
Weapons you carry in Gears of War are visible. Cool beans no?
Title: The future of game engines.
Post by: Dark RevenantX on October 25, 2005, 10:13:15 pm
I still could get a computer 2x better than my current one for aprox. $750 (US Dollars).

And $3000 canadian dollars is actually more than $3000 in us dollars
Title: The future of game engines.
Post by: StratComm on October 25, 2005, 10:17:48 pm
Quote
Originally posted by Deepblue
Weapons you carry in Gears of War are visible. Cool beans no?


That's been around for a while anyway, at least to a certain extent.  IIRC, Renegade put the last weapon you used on your back.  It wasn't all of your weapons, but then Renegade was one of those "carry around a national arsenal" games anyway.
Title: The future of game engines.
Post by: aldo_14 on October 26, 2005, 05:15:01 am
Didn't Tomb Raider have that?  Most games don't show it, AFAIK, because you end up carrying a ludicrous amount of guns.  Also with most FPS' there's not much point; you don't see your own back and your NPC allies/enemies generally don't need to change their guns.
Title: The future of game engines.
Post by: Deepblue on October 26, 2005, 09:28:14 am
Only pistols showed up in Tomb Raider, at least the original. Otherwise you had Lara pulling rediculously large things from her tiny little backpack.
Title: The future of game engines.
Post by: Deepblue on October 26, 2005, 09:31:01 am
Quote
Originally posted by aldo_14
Didn't Tomb Raider have that?  Most games don't show it, AFAIK, because you end up carrying a ludicrous amount of guns.  Also with most FPS' there's not much point; you don't see your own back and your NPC allies/enemies generally don't need to change their guns.


I think its important in multiplayer FPS's. For example, you can charge someone who has a dinky little pistol in Halo 2 on Live with a shotty, smiling as your target's shields fade away, only to have him pull an energy sword on you and cut you in half.

Visible weapon slots would sove this.
Title: The future of game engines.
Post by: aldo_14 on October 26, 2005, 09:49:40 am
Or spoil it, depending on your perspective.  I don't think it'd be regarded as an essential or innovative feature, TBH; sort of a gimmicky thing at best.

I defo remember a 3rd person game from quite a while ago where all the avatars weapons were visible on his/her/its back.
Title: The future of game engines.
Post by: aldo_14 on October 26, 2005, 09:50:04 am
EDIT; sorry, dp
Title: The future of game engines.
Post by: FireCrack on October 26, 2005, 02:37:20 pm
http://www.airtightgames.com/currentproject.html

Some nice movies of the aegia physics system (presumably with physX card installed)
Title: The future of game engines.
Post by: Carl on October 26, 2005, 02:39:52 pm
Quote
Originally posted by MicroPsycho
everyone knows the best engine is RL 2.0...


They have 2.0 now?! how is it different?
Title: The future of game engines.
Post by: FireCrack on October 26, 2005, 03:00:04 pm
All physical constants now have 32 bit precision...
Title: The future of game engines.
Post by: CP5670 on October 26, 2005, 03:09:19 pm
actually scientific simulations are almost always done in 64-bit (double) precision these days. :D
Title: The future of game engines.
Post by: FireCrack on October 26, 2005, 03:12:08 pm
Yeah, Life:2.0 uses 64 bit floating point values. Only constants are stored to 32 bit


(wow, why am i arguing such a useless not-even-a-point)

;)
Title: The future of game engines.
Post by: aldo_14 on October 26, 2005, 03:56:00 pm
Quote
Originally posted by FireCrack
http://www.airtightgames.com/currentproject.html

Some nice movies of the aegia physics system (presumably with physX card installed)


Do the xbox360 / ps3 actually use the accelerator card, I wonder?  I heard some rumours a while back that the 360 didn't do fluid dynamics atall, although the PS3 did (IIRc the bastardin-complex cell structure is ideal for that sort of thing); which makes me wonder what the difference is, and whether either are using the specific hardware or not.
Title: The future of game engines.
Post by: FireCrack on October 26, 2005, 04:18:37 pm
Neither are, but form their website it appears they've programed their physics engine to take best advantage of both the cell and PPC(that's the xbox one right?) processors.
Title: The future of game engines.
Post by: Deepblue on October 26, 2005, 05:53:08 pm
They both have licensed the Ageia physX engine as middleware for their respective console.
Title: The future of game engines.
Post by: Inquisitor on October 26, 2005, 06:29:52 pm
On a related note, I just saw a promo videon on the Xbox cover disk in this months XBM for Oblivion.

If it looks that good on the 360 (and Morrowind looked really good on just a regular Xbox on a non-HD set), then I may have to break the promise I made to myself that I would wait until 2006 to buy the damn thing.

Say what you want about consoles, it's a good time to be a gamer, so many excellent choices...