Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: DaBrain on October 24, 2005, 04:08:35 pm

Title: Particle system
Post by: DaBrain on October 24, 2005, 04:08:35 pm
I remember reading something about a new particle system a long time ago.

Well, I've thought a lot about the 'weak points' of the graphics.
The first one is the HUD, but that should change soon.

The second is the stupid intersection problem, which can't be helped right now.

And third one are missile trails and other particle related issues.


With a new particle system I'd be able to create a lot of great effects. Maybe even some volumetric effects.


As it is now, you'd have to code all particle spews, which makes it very complicated for the artist. To work efficent, we need a special format for particle spew effects.

Maybe a 3ds file with 'lights' that mark the particle positions and a table that controls the glow speed and size.
Or even something more complex, like a MAX file with animation paths.



I know this is going to be a lot of work, but we'll be able to increase the quality of the graphics a lot with this.


In addition I'd like to ask for something else. Alpha blending support for effects. SoL could use some black smoke and 'solid' explosions for ground missions.
Title: Particle system
Post by: Nuke on October 24, 2005, 07:52:04 pm
i like the particle effects that unreal 2 had. id like to see them as a replacement to bitmap trails maybe even beams. particle trails seem more 3 dimentional and  more realistic.
Title: Particle system
Post by: Bobboau on October 26, 2005, 11:33:44 am
I started working on a new particle system, but it didn't get very far past the inital implementation stage, ironicly it would probly have been easier to have implemented a new system rather than replaceing the exsisting one.
Title: Particle system
Post by: DaBrain on October 26, 2005, 11:37:29 am
I know the material system probably takes up all your time, but are you going to continue working on the particle system?