Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Rowhider on October 25, 2005, 12:00:30 pm
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Yo all!
This Thread is the following of the Robotech mod Project: the original thread is currently closed
So the two last month, i've done some optmisations of my ships and added Meltran BattleCruisers.
You can see below, the monitor and the Meltran Gunboat with the openned reflex canon.
(http://img463.imageshack.us/img463/1161/monitor18pi.jpg)
(http://img463.imageshack.us/img463/6267/monitor44vg.jpg)
(http://img463.imageshack.us/img463/23/monitor59bp.jpg)
(http://img463.imageshack.us/img463/3792/screen014av.jpg)
(http://img463.imageshack.us/img463/5826/screen034py.jpg)
(http://img463.imageshack.us/img463/2728/screen074bj.jpg)
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the Meltran Carriership, Battleship, Gunboat (closed main gun) and the Thiluvo dropship (not at scale on the screen)
(http://img486.imageshack.us/img486/9113/groupe00000wt.jpg)
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Overall, I like the designs and once better skins are applied it will be wonderful.:nod:
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Wouaw !! Is it really in-game ?
I mean this pic : http://img486.imageshack.us/img486/9113/groupe00000wt.jpg
Because nebula are so good implemented, and the starfield, Wouaw.
It's very amazing.. ^^
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That's not bad, but those textures are...really bad, sorry. Try copying from the RT series?
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No sorry, the nebula is not in real game but a truespace rendering (Orion's belt!) I'm trying to implemente it in game, that's in developpement.
Textures looks quite better in real game than in screenshots (FS2_Open high def textures)
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I think he means using FS2 stock textures (even if recoloured) in general.
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Yeah that's true.
but you should not forget that these ships are very big: 2.5km long for the smaller.
The rendering is bad (it's true) when you are at a high distance of the model, but really good when you are near.