Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Rowhider on October 25, 2005, 12:00:30 pm

Title: News: Robotech mod
Post by: Rowhider on October 25, 2005, 12:00:30 pm
Yo all!

This Thread is the following of the Robotech mod Project: the original thread is currently closed

So the two last month, i've done some optmisations of my ships and added Meltran BattleCruisers.

You can see below, the monitor and the Meltran Gunboat with the openned reflex canon.

(http://img463.imageshack.us/img463/1161/monitor18pi.jpg)

(http://img463.imageshack.us/img463/6267/monitor44vg.jpg)

(http://img463.imageshack.us/img463/23/monitor59bp.jpg)

(http://img463.imageshack.us/img463/3792/screen014av.jpg)

(http://img463.imageshack.us/img463/5826/screen034py.jpg)

(http://img463.imageshack.us/img463/2728/screen074bj.jpg)
Title: News
Post by: Rowhider on October 25, 2005, 12:20:35 pm
the Meltran Carriership, Battleship, Gunboat (closed main gun) and the Thiluvo dropship (not at scale on the screen)

(http://img486.imageshack.us/img486/9113/groupe00000wt.jpg)
Title: News
Post by: Vengence on October 25, 2005, 02:44:19 pm
Overall, I like the designs and once better skins are applied it will be wonderful.:nod:
Title: News
Post by: MetalDestroyer on October 26, 2005, 01:07:02 pm
Wouaw !! Is it really in-game ?
I mean this pic : http://img486.imageshack.us/img486/9113/groupe00000wt.jpg

Because nebula are so good implemented, and the starfield, Wouaw.
It's very amazing.. ^^
Title: News
Post by: Unknown Target on October 26, 2005, 02:18:54 pm
That's not bad, but those textures are...really bad, sorry. Try copying from the RT series?
Title: News
Post by: Rowhider on October 26, 2005, 03:42:54 pm
No sorry, the nebula is not in real game but a truespace rendering (Orion's belt!) I'm trying to implemente it in game, that's in developpement.

Textures looks quite better in real game than in screenshots (FS2_Open high def textures)
Title: News
Post by: aldo_14 on October 26, 2005, 04:08:00 pm
I think he means using FS2 stock textures (even if recoloured) in general.
Title: News
Post by: Rowhider on October 27, 2005, 05:22:43 am
Yeah that's true.
but you should not forget that these ships are very big: 2.5km long for the smaller.
The rendering is bad (it's true) when you are at a high distance of the model, but really good when you are near.