Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: novochile on October 25, 2005, 12:19:55 pm
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I am currently designing a motion platform with full
on enclosure and 20 degrees of roll pitch and yaw.
Is there anyone here Directx savy enough to build
A module that can transmit raw motion data via
ethernet to motion controller(cheap computer with
dac card and motion cue software)
- Current speed along x,y,z
- Acceleration along x,y,z
- Rotational acceleration around x,y,z-axis
Here is proof of concept:
http://www.eggheadcafe.com/forumarchives/win32programmerdirectxsdk/Jul2005/post23136214.asp
Here is VERY expensive example of concept:
http://www.more3d.de/english/more3dmotion_e.htm
(10 to 20 grand for software depending on platform)
Here is site I am getting alot of hardware and info
from.
http://www.classicflight.co.uk/index.html
Anyone else interested in there own pimped out Herc?
TIA!
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I don't think it would be hard to write hooks, but I've never even looked at the code, so I don't know really. But with the Python stuff in, and with a little bit of creative coding to get it out to a network interface, but it wouldn't be impossible. I don't imagine it having a high priority, though.
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i talked to a guy that built a full motion simulator, i think he said he used the force feedback interface, which worked with mscfs. most of the full mition simulators i saw were just rigged up and had a computer monitor in it. id like to see one with multiple monitors to give you a more visibility which is a key element of dogfighting that gets left out in alot of games due to the narrow aspect of the computer screen.