Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Flipside on October 27, 2005, 08:52:39 pm

Title: Quick nebula render
Post by: Flipside on October 27, 2005, 08:52:39 pm
(http://www.aqsx85.dsl.pipex.com/Nebula1small.jpg)

No stars, since it's based on the fact that Freespace renders it's own. It should work fine on a spherical map :)

http://www.aqsx85.dsl.pipex.com/Nebula1.zip
Title: Quick nebula render
Post by: Taristin on October 27, 2005, 08:57:45 pm
I hope it's a larger resolution than that in the file... >..>
Title: Quick nebula render
Post by: Flipside on October 27, 2005, 08:59:28 pm
Yes, it's 2048/1024 in the file ;)

Oh, and it's in BMP format, feel free to convert to your medium of choice :)
Title: Quick nebula render
Post by: DaBrain on October 28, 2005, 12:53:18 pm
I don't think it will work very well. The edges aren't 'clean'. It's not tileable. A sphere map requires this...
Title: Quick nebula render
Post by: Flipside on October 29, 2005, 01:37:56 am
The left/right mirroring works fine (it's actually a 360' degree render, I had to manually adjust the top/bottom of the image, it 'should' be black on black. The real danger is how close to the edge the Nebula image goes, if the skybox is lower than a certain amount of segments on the y axis then the 'teeth' segments of the map may split up the actual nebula. It might help to make very high poly models for skyboxes and then cut down on the number of polys around the circumference before mapping it, I'll give it a go.