Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Black Wolf on October 29, 2005, 01:56:03 pm
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Is it a TC for Freespace 2, or a game that utilizes the FS2Open engine?
I've been wondering about this a lot since the BSG mod was referred to as such (i.e. as a game) by a guy on the scifi.com boards a few days ago. At what oint does the crossover occur? Has it happened for TBP?
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It is either. They package it as a Standalone.
But many like me just use it as a TC
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A total conversion from old code to the new refined code... With all new toys to boot! :)
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A total conversion usually needs the original game to run, so I'd say TBP is either a standalone mod or a game using FSOpen engine.
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Originally posted by Lt.Cannonfodder
A total conversion usually needs the original game to run...
Sure? I always thought this would be a important fact of TCs (that they just use the engine, not more) and here they use the FS2-Engine, not really more...and as the FS2-Engine is Opensource, everybody could download it...
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I would not consider TBP to be a unique game. It is still FS2 in mechanics, and last I checked there was not a TBP-specific branch of the engine either, so regardless of how it is distributed it is still a TC of another game. Whether people actually need the original game or not is somewhat pointless. However, in advertising this, it is not a TC because you distribute the engine along with the content. It's a TC for an open-source engine, which is a bit of a different animal.
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It was originally a TC of the old engine but since the evolution of scp,it has become a whole new ball game.;)
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Wouldn't "Stand-alone TC" work best as it implies that it combines both concepts?
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Sounds good to me.:D