Hard Light Productions Forums
Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: ARC_Shrike on February 21, 2002, 05:16:11 pm
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now ive just been thinking.. do the player get the honor to fly one of those tin cans as a Disiplinary action ?
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Bah, I think you know the answer to that.
Basically it'll be an Argo with a different model...
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i where just screwin around with the idea of attempting to run away with a frigate... but its properly gonna be a ***** to make AI wise
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It wont have anything to do with AI...
It'll all be scripted...
Set up a SEXP ordering it to dock with a ship then haul it somewhere, if its more than one salvette, order them to dock with the ship, then order the stolen ship to move. It'll just give you the impression that the salvettes are hauling it, telling the 2 vettes to both move wouldnt work too well...
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heh im not much of a FRED2 man..
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fred2 is like SC's campaing editor on crack...
vurra fun if you know what you're doing.....
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Only one problem; can't you only have one ship docked at a time?
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True, but you could always use the 'stay still' order for the ship.
Or you could start off the mission by actually having multiple ships docked to something and have them tow is to a certain location. The list goes on...
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Certainly, but you can't actually have them dock to a ship and then move it. I suppose a model of the salvage craft, sideways, could be made and use waypoints to make it look like it's towing the ship...:D
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You don't even need to do that. It's all a case of the correct SEXP set up.
Have the 'vettes docked to the target ship and the use the 'events' to turn off it's weapons. Then rather than have the vettes tow it you can have the 'salvaged' ship move itself along a series of way points. :)
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Well, considering you can't have more than one ship dock to a ship in-game (afaik), I was thinking that the salvage craft fly over to the craft to be hauled, using waypoints, and them move with the craft using waypoints so it looks like they flew in and docked to it. Hard to do in any case...
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Originally posted by ARC_Shrike
now ive just been thinking.. do the player get the honor to fly one of those tin cans as a Disiplinary action ?
Sounds like a Zephyrus...
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The Salvage corvette is used as a Disiplinary action/punishment because those things has a VERY low survivabilerty rate..
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you could have a waypoint near the ship then the salvage craft can just shoot a beam at the ship to give the impression of that sort of tracker beam it shoots it with in the game the set waypoints to were ever.:D
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True about docking, but can't you have more than one ship docked at the start of the mission (set up in FRED)?
And even if you couldn't, use the 'stay still' order for the sal-vettes.
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Not sure about having them docked, but you could melt them together in Fred :D
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no that you mention it some ships have more then one docking port and can dock to ships at the same time ie the science vessel from fs1/2
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here is a picture i found of a taiidan salvage corvette at work
(http://homeworld.sierra.com/images/hw/screenshots/screen-092099-c.jpg)
no if you could design a beam that spreads like this it would make your job a lot easier.
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what do you mean for the engine trails.
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Originally posted by USS Alexander
what do you mean for the engine trails.
No am talking about the kinda forcefield connecting the salvage corvette to the training dummie cause that screenshot is from the first level in the game:D
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They guy has a point though. I brought this up before in an email. Putting the homeworld style driver/vapour trail into this mod would be great, and with some modification to the ship files and properly set up missions you could get drive trails from some of the ships. The missions would have to be set up as nebula of course, but it could be done... :)
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It would be nearly impossible to make she ships look like the Salcorvette is really towing it, with that beam I mean. I think the easiest way would be to make on corvette dock to the other ship, and then make another one "push" it from the behind without docking. Then it would be easy to make them move properly.
And Elorrean: Possibly, but as you said, it would only work in nebula missions. And even if we could make an "invisible nebula", it would still disable all the backrounds.
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you guys will find a way or the :headz: huntin Vasudran's will come fer ya ! ;)
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Originally posted by Pera
It would be nearly impossible to make she ships look like the Salcorvette is really towing it, with that beam I mean. I think the easiest way would be to make on corvette dock to the other ship, and then make another one "push" it from the behind without docking. Then it would be easy to make them move properly.
And Elorrean: Possibly, but as you said, it would only work in nebula missions. And even if we could make an "invisible nebula", it would still disable all the backrounds.
Ships can't push other ships it would work:( you would have to set them both waypoints then same speed to make it look real
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Originally posted by Roy fokker
Ships can't push other ships it would work:( you would have to set them both waypoints then same speed to make it look real
Yes, that's excatly what I meant. That's why I said "push"
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sorry my mistake then ;)
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I haven't looked into this much yet but modding nebulas is possible as far as I know. I'm still posative that something could be done to the tables and files to get those drive trails while still keeping everything looking alright. And nebula backgrounds are still backgrounds, just really large ones wrapped around the mission sphere (just like in HW and HW:C).
I'll take a look into this myself and let you know what I come up with. And Pera.... it's elorran :p :)
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Instead of all of these elaborate schemes, what about a tractor and repulsor gun?
One cannon has negative mass to pull the target to the vessel, the second gun has positive mass to negate that.
Sexpts can be used to put the ship in a close range of the vessel to tow, fire the proper gun, then fire both guns, and then follow waypoints home.
Sounds at least complicated? This way would let the player actually fly the corvette ;)
Now I have done this expriment before (back in the FS1 days) it works as a standard laser weapon with a high refire rate, the effects of the weapon can be edited however to make it look like the Homeworld effect.
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It depends how much you are going to use the salvage vette, if its just once or twice, have a model with the vettes actually glued to the target (it was mentioned once before), then when the vettes get near the target, quickly swap the ship with the glued one using no warp effect, then its just a quick fly home (dont forget to get rid of the engine glows on the target
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theres no way in hell we can have any more models, we're stretching it as it is.....
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Originally posted by Ace
Instead of all of these elaborate schemes, what about a tractor and repulsor gun?
One cannon has negative mass to pull the target to the vessel, the second gun has positive mass to negate that.
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Negative mass in weapons doesn't work, at least very well. And anyway, why in the world would someone want to fly that slow defenseless piece on sh*t?
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Originally posted by ARC_Shrike
now ive just been thinking.. do the player get the honor to fly one of those tin cans as a Disiplinary action ?
umm... thats why :D