Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on June 10, 2002, 04:51:58 pm
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haven't made a cb in a while :)
(http://www.3dap.com/hlp/hosted/inferno/solariscbani.jpg)
Wip of our last Vasudan ship. map by me based of Venoms Ennead. Model from Aldos model dump.
(http://www.3dap.com/hlp/hosted/inferno/vasbmbrender.jpg)
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Is that your last Vasudan ship, or just the latest?
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We only have one more ship to put in POF - the GTF Keres
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Good design, although it's a bit too angular. Add some polys and round it off, and use the existing one as the LOD1.
BTW what is the ship in the CB?
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i'm starting to work on the effects. I need access to the internal forum so i can post them
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Originally posted by Mad Bomber
Good design, although it's a bit too angular. Add some polys and round it off, and use the existing one as the LOD1.
BTW what is the ship in the CB?
Well it looks better smoothed :)
The cb ship is the SOC flagship Solaris
Phreak and Si|eNt(\/)inion a request has gone in for access to the private board you should get it soon.
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kewl beans. i cant wait till im "installed". anyhow. i cant see the picture....wait...yes i can....uhm? oh what the heck. i dont know what im saying! :nod: :nod:
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how the heck do you make cb animations anyhow? i want to find out, but i dont have any of those special programs....like none of those like render programs, but i have the cb builder its just i dont know how to operate it! :confused: :confused:
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Originally posted by Si|eNt(\/)inion
how the heck do you make cb animations anyhow? i want to find out, but i dont have any of those special programs....like none of those like render programs, but i have the cb builder its just i dont know how to operate it! :confused: :confused:
CB builder is only used to compile the frames into a ani.
To make a ani you need the special programs like Lightwave/3DSmax etc.
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Originally posted by Woomeister
haven't made a cb in a while :)
That's a good cap. :) But that vasudan ship needs a bit more work on textures and maping.
Anyway, :yes:
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Well the mods are basically done now. Just some minor art atuff to do.
I'm currently getting the final VP files ready. Hundreds of files to go through :D