Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on June 27, 2002, 01:28:50 am

Title: Kazan
Post by: Bobboau on June 27, 2002, 01:28:50 am
are you still around? :)
anyway

I, and I would asume others are going to, need a POF editor for new data types, I was wondering if you would be so kind as to ether,
make some changes for people on an individual basis,
make a plugin SDK that would alow us to make new data types,
or just open source the whole thing

forever in debt to you,
the modest Bobboau

:D
Title: Kazan
Post by: Fineus on June 27, 2002, 01:55:48 am
The last I saw of Kazan was one post on the art forum... before that was explaining he had exams at this time of year and so on... he's still on ICQ though - you could try and reach him that way.

And yes, making it open source/helping out with that would save a hell of a lot of time...
Title: Kazan
Post by: Kazan on June 30, 2002, 07:13:03 pm
there is a plugin SDK
Title: Kazan
Post by: Bobboau on June 30, 2002, 08:01:00 pm
I thought all that was capable of was new convertion model formats, is it enough for me to be able to write new data types, including new interface and stuff
Title: Kazan
Post by: Kazan on June 30, 2002, 08:04:37 pm
not interface, but you can export to new file types
Title: Kazan
Post by: Bobboau on June 30, 2002, 08:21:17 pm
well the thing is I need some way of editing new data chuncks, if there is no way to get interface for this, I don't think it'll be able to do what I need
Title: Kazan
Post by: Kazan on June 30, 2002, 08:34:14 pm
when someone presents me with a OFFICIAL MAIN OPENSOURCE VERSION OF FS2 [caps for emphasis] then i'll fork POF CS and have a version for the origional, and a version for the new engine

i will support the origional POF and ONE THIRD PARTY POF VERSION- the one that's part of the OFFICIAL NEW ENGINE

all programming efforts should be on one version anyway - multiple versions ==== baadd
Title: Kazan
Post by: Bobboau on June 30, 2002, 09:19:54 pm
well that's ok, but untill then I have no way of testing my code, right now I have to take the closest chunck type and rename it with a hex editor, and anything that won't fit into that I just have to give default values, now I understand that you don't want to / can't suport all twenty thousand veriations of the code, wich is why I would like some sort of SDK capable of generating a custome data type, doesn't have to be prety or that user frendly, something that generates a popup window or something would be sufushent,
but if you arn't going to do it, I guess I should just think of some other way of doing it :(
Title: Kazan
Post by: Kazan on June 30, 2002, 09:24:13 pm
i should be able to think up a way to write more complete plugins
Title: Kazan
Post by: Fineus on July 01, 2002, 03:33:14 am
As an aside - what's becomming of Freespace Forever? It's been dead on that forum for a while now - is the forum still required?
Title: Kazan
Post by: Kazan on July 01, 2002, 09:13:29 am
i said it was dead, having the origional source made it pointless
Title: Kazan
Post by: Bobboau on July 01, 2002, 10:27:08 am
some of the topics might posably be usefull, like wishlist type things, and ideas how to implement them
Title: Kazan
Post by: Fineus on July 01, 2002, 10:30:07 am
I agree, I think although the forum should be closed - a salvage operation is in order. If anyone has any ideas on how to sort through the topics for useful content then please tell me - without suggestions it's a case of moving each one thats useful - lengthy job :)
Title: Kazan
Post by: penguin on July 01, 2002, 10:37:17 am
Quote
Originally posted by Kazan
when someone presents me with a OFFICIAL MAIN OPENSOURCE VERSION OF FS2 [caps for emphasis] then i'll fork POF CS and have a version for the origional, and a version for the new engine
We're working on it... Inquisitor and others (myself included) decided on the fs2_open project (at warpcode) as a starting point.  I am trying to get it back in playable format for Win32, after I hacked it to pieces getting it to work for Linux :)

Quote
all programming efforts should be on one version anyway - multiple versions ==== baadd
Agree 100% I'll post in this forum when we've got a stable starting point.

Inquisitor is building up the "feature request list" as well.  Dunno if he's getting stuff from the FSF forum as well, or just from this one. It's a herculean task, almost literally -- cleaning out the stables, etc. ;)
Title: Kazan
Post by: Inquisitor on July 01, 2002, 06:12:17 pm
Which is a bit of a pain, but it's getting there :)

BTW, you could HELP Kazan, instead of barking from the sidelines ;)

I'm of a mixed opinion on the FSF thing. Maybe I'll find some FS enthusiasts in #garagegames and see if they want to take the TQ build I have to the next level while we concentrate on the "official" source ;)
Title: Kazan
Post by: Kazan on July 01, 2002, 06:38:52 pm
i could help, but that code makes me ill
no offense to dave or anything, it's just that much spagetti code makes me ill
Title: Kazan
Post by: daveb on July 01, 2002, 06:54:09 pm
*chuckle*

::shakes head::

Well at least in this post 9/11 age, there are some constants I can cling to.
Title: Kazan
Post by: Kazan on July 01, 2002, 07:36:57 pm
lol dave.  In reality i'll eventually start picking at that code

that much spagetti code like that confuses the hell out of me, i need a flow chart for it to keep track of it.  I can only imagine how big of a ***** it had to be for you to keep track of it while you were writing it.

Part of the reason I like OOP, you read the headers and you can follow all you really need to know unless you have to change the function - in which you don't have to dig that much deeper.
Title: Kazan
Post by: Bobboau on July 01, 2002, 11:24:33 pm
hey dave you guy's wouldn't by chanse have any flow charts or anything like that laying around would you?
I've been meaning to ask this for a while but I keep forgeting
Title: Kazan
Post by: Nico on July 02, 2002, 02:08:54 am
Quote
Originally posted by Bobboau
hey dave you guy's wouldn't by chanse have any flow charts or anything like that laying around would you?
I've been meaning to ask this for a while but I keep forgeting


mhh, seems dave posts only to reply to kazan, in fact, they like each other but won't confess it (http://forum.hardware.fr/images/perso/twark.gif)

Mwarf, really.
Title: Kazan
Post by: Inquisitor on July 02, 2002, 09:30:20 am
No comment.
Title: Kazan
Post by: Kazan on July 02, 2002, 09:36:27 am
nothing but love for you, nothing but love
(http://forum.hardware.fr/images/perso/twark.gif)
(http://forum.hardware.fr/images/perso/twark.gif)
(http://forum.hardware.fr/images/perso/twark.gif)
(http://forum.hardware.fr/images/perso/twark.gif)
(http://forum.hardware.fr/images/perso/twark.gif)
(http://forum.hardware.fr/images/perso/twark.gif)
Title: Kazan
Post by: daveb on July 02, 2002, 09:40:25 am
Ugh. Must...resist....stupidity....
Title: Kazan
Post by: Fineus on July 02, 2002, 09:44:23 am
Quote
Originally posted by daveb
Thunder Edit: Removed for... um, great justice...

Don't worry - just don't let it get out of hand, I'd hate to have to close threads because of you of all people! I'm not sure I could live with myself ;)
Title: Kazan
Post by: Kazan on July 02, 2002, 09:45:11 am
hehehehe dave.

now day be nice.  I haven't done anything to you.
Title: Kazan
Post by: Nuke on July 09, 2002, 08:48:52 pm
you all crack me up :lol:

would it not be possible, to use the subobject properties (that field where you imput turret info and other stuff) to store pof specific data, rather that creating totally new chunks. unless what you had planned was a more complicated thing that needed a new chunk, i see no problem placing settings in the subobject properties.
Title: Kazan
Post by: Kazan on July 09, 2002, 11:32:38 pm
you crack me up - because it is more complex than properties and requires a new chunk  :rolleyes:

before you go laughing at someone know what they're talking about :cool:

the joke is on you Nuke :doh:
Title: Kazan
Post by: Bobboau on July 10, 2002, 12:11:52 am
I think he was laughing at you and dave bickering,
and makeing an ignorant stab at trying to solve my problem
Title: Kazan
Post by: Fineus on July 10, 2002, 01:59:28 am
Indeed, try and avoid bashing people un-necessarily guys...

Glances at Kazan...
Title: Kazan
Post by: Kazan on July 10, 2002, 09:14:31 am
hey i wasn't bickering with dave
Title: Kazan
Post by: Fineus on July 10, 2002, 09:24:11 am
And Nuke...?

I'm not really complaining - I'd just appreciate it if you could see everyones point of view on things like code, ideas and so on before damning their stupidity (even if they are stupid...).

Thanks :)
Title: Kazan
Post by: Kazan on July 10, 2002, 09:30:44 am
i wish you'd stop assuming that i didn't see his point of view

if it was something that could go in object properties it would - but many of our changes are not.
Title: Kazan
Post by: Fineus on July 10, 2002, 09:34:28 am
I'm note disputing the actual outcome, just the way you handle it - I know we've been through it all before but just try and be a little more human if you can - try "that wouldn't work I'm afraid, because..." instead of just telling them how little they know or something.

As I say, I'm not having a go - just trying to help everyone get along a little better :)
Title: Kazan
Post by: Nuke on July 11, 2002, 09:04:01 pm
i was laughing at the bickering and that joke that kaz and dave really like eachother. my idea was kinda stupid. my knoledge of programing really doesnt go far beyond quake c and visual basic.

were all cool here, right (ducks to avoid incoming beam).
Title: Kazan
Post by: daveb on July 11, 2002, 09:28:56 pm
Quote
and that joke that kaz and dave really like eachother.


To be quite frank, it would be a mistake to assume this. I know it might be immature and silly of me at this point....but....there you have it.
Title: Kazan
Post by: Kazan on July 12, 2002, 08:50:16 am
are you trying to bate me into ranting at you?

Not going to happen, though i agree with your last post.

I've time and time again offered apologies and what not.
Title: Kazan
Post by: Fineus on July 12, 2002, 08:57:16 am
And if either of you were half as mature as you'd like the rest of us to believe you'd let the topic drop and grow up a bit.

Sadly not, so without further ado...