Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on May 31, 2004, 12:49:50 pm
-
What's the number of maximum entries in weapons.tbl?
Just curious. :rolleyes:
-
CHEESE!
a random question demands a random answer of course
-
200 normally, 300 for Inferno builds.
-
300 weapons? Meh. Overkill.
-
200 weapons? Thats *good* news ;7
-
Is this one of those limits flagged by :V: comments yelling "DON'T TOUCH THIS STUFF IF YOU WANT MULTI"?
-
Originally posted by kasperl
Is this one of those limits flagged by :V: comments yelling "DON'T TOUCH THIS STUFF IF YOU WANT MULTI"?
if i could only figure out why
-
Originally posted by WMCoolmon
...300 for Inferno builds.
Do they need that much? :eek2:
This is from Raa tor'h
300 weapons? Meh. Overkill
It is.
-
To be fair, if tables are now available in modular form (that is to say each weapon can be broken down into its own much smaller table file), 200+ is nice. It means you can have every weapon from every mod you have installed booted up at the same time and flick through them all without having to drop out of the game to chop and change things.
-
I haven't told that was not nice, I only pointed it out that I agree with Raa that that amount is simply too much.
-
Originally posted by Kazan
if i could only figure out why
DaveB said something about packetsize before leaving.
-
Kasperl: i knew that - i meant more specifically - as in WHICH packet breaks it