Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lynx on May 31, 2004, 03:56:59 pm
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With the HUD table now available, I wondered if it would be possible to do something like that for the interface, specifing the position of the buttons with coordinates in a table rather than having to recode the exe just for that, similar to the mainhalls tbl. I've attemted to make a new interface, and each time my attempts were stopped becasue of the button positions which I couldn't change.
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i was thinking of some sort of scripting language to deal with that. something C-like that would be easy to use.
i want to go to my local bookstore and check this out, http://www.amazon.com/exec/obidos/tg/detail/-/1931841578/qid=1086040695/sr=1-1/ref=sr_1_1/102-6245173-4106521?v=glance&s=books
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scripting-language = how 'bout no
exporting them to a table shouldn't be that terrible - I may be able to do that tihs weekend - like i did with the species_tbl
I'll probably split them into tables for each screen -
naming format will probably be
int_[screen].tbl
they WILL be defaulted into the code as with the species.tbl
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bump!
i'll probably be able to work on this sooner than later.... finally
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That's great news :p :yes:
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bring this up in the meeting
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Guys, I love you[In a non-gay way, fear not].