Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lynx on May 31, 2004, 03:56:59 pm

Title: Interface table - doable?
Post by: Lynx on May 31, 2004, 03:56:59 pm
With the HUD table now available, I wondered if it would be possible to do something like that for the interface, specifing the position of the buttons with coordinates in a table rather than having to recode the exe just for that, similar to the mainhalls tbl. I've attemted to make a new interface, and each time my attempts were stopped becasue of the button positions which I couldn't change.
Title: Interface table - doable?
Post by: phreak on May 31, 2004, 04:57:57 pm
i was thinking of some sort of scripting language to deal with that. something C-like that would be easy to use.

i want to go to my local bookstore and check this out, http://www.amazon.com/exec/obidos/tg/detail/-/1931841578/qid=1086040695/sr=1-1/ref=sr_1_1/102-6245173-4106521?v=glance&s=books
Title: Interface table - doable?
Post by: Kazan on June 01, 2004, 09:30:23 am
scripting-language = how 'bout no

exporting them to a table shouldn't be that terrible - I may be able to do that tihs weekend - like i did with the species_tbl

I'll probably split them into tables for each screen -

naming format will probably be

int_[screen].tbl

they WILL be defaulted into the code as with the species.tbl
Title: Interface table - doable?
Post by: Kazan on December 11, 2004, 09:11:39 am
bump!

i'll probably be able to work on this sooner than later.... finally
Title: Interface table - doable?
Post by: Starman01 on December 11, 2004, 09:33:58 am
That's great news :p :yes:
Title: Interface table - doable?
Post by: Bobboau on December 11, 2004, 11:35:17 am
bring this up in the meeting
Title: Interface table - doable?
Post by: Lynx on December 11, 2004, 06:56:36 pm
Guys, I love you[In a non-gay way, fear not].