Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Turambar on June 01, 2004, 04:49:04 pm
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Every time something explodes, i get huge slowdowns.
How do i remove the new explosions?
or better yet, why do these new ones slow everything down so much?
what do i do???
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Two post in the same week about explosions :D
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That's why if you look at WMCoolmon's ready, you'll see that he states that they will cause severe perfomance problems on systems. Unless you've got the best of the best, the explosions just create too much of a hit, and, IMHO, they are fast enough that the higher quality isn't that apparent (ok, Lightspeed would kill me, but my eyes aren't as refined :) ).
So just delete the mv_hieffects.vp.
If you downloaded the mv_zpack, look at this thread here (http://www.hard-light.net/forums/index.php/topic,23947.0.html)
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ive got 512 mb ram on winxp and im running a GeForce fx5600 overclocked with 128 mb ddr on the card and a 2.2 ghz cpu, isnt that high-end enough?!?
It runs Halo on high graphics (thanks to DirectX 9.0c)!!
Edit: and the difference is the darker things coming out of the center of the explosion
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Probably not, GeForce FXs are the graphics card embodiment of crap anyway...
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I screwed up some things performance wise. I'll eventually sort it out though - I found a pretty good thing I can do (same looks, but bettetter performance :D)
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Coders are still finding things in FS2 that could be optimized better. The wire-frame jump nodes, for example, can take up 10-12 fps in 3.6. (A fix is on the way)
It's not like Halo, which was written to take advantage of DirectX 8 and the newest Hardware acceleration features. Oh, and Microsoft had slightly better funds to work with than the FSSCP. :p