Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Darkhill on June 01, 2004, 11:35:46 pm

Title: Changes in graphics render/pipeline?
Post by: Darkhill on June 01, 2004, 11:35:46 pm
One thing we have found out is some of our craft models cause 3.6 to crash.  Happens both with my build and one of Bob's that was posted.  We had no problems whatsoever with any of the craft with 3.5.5 its just the new one.  Did find out if HT&L is turned off then the game is able to display the models.  So I was wondering if something got changed along the way.  Or if there might be any kind of specific things with models that the engine would have a problem with.
Title: Changes in graphics render/pipeline?
Post by: Bobboau on June 01, 2004, 11:43:12 pm
most likely you are useing too many textures per subobject try to keep it below four, fighters and bombers shouldrarely if ever exeed one.

there is a limit of I beleve 16 texture per subobject if you are aporoaching this limit your model is going to run very very very poorly, I chose 16 becase there has always been a max of 64 textures I figured you'd never have more than 1/4th of all your textures in one subobject, and HTL models should never get anyware near that number, so, check that.

if that isn't it run a debug build
Title: Changes in graphics render/pipeline?
Post by: Darkhill on June 03, 2004, 02:11:37 pm
Thanks, that is probably what the problem is.   Guy doing the models is looking into it.