Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Deathstorm V2 on June 02, 2004, 06:10:20 am
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I don't know if it's me, my computer or what, but my copy of PCS will not convert ANY .cob to .pof fromat - pof to cob works fine, though.
It starts working, but after 2-3 seconds the PCS window turns completely white. Five minutes later, Windows tells me it has 'encountered a problem and needs to close'
I've tried it with at least two dozen different files - some of which I converted from .pof myself.
Can anyone help, or should I go and get my sledgehammer?
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A) check the hierarchy of your models
B) what version?
C) close the render window and try again
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A) Most of the models aren't mine, just downloads from the community. I also tried converting a Deimos.
B) Don't know, I'll check tonight.
C) Tried it with render window closed already.
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A) did you properly change the deimos hierarchy - models fresh out of pof->cob are not quite ready to be cob->pof'ed
B) k
D) sys specs
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A) I'll take another look - it's probably me in that case.
C) WinXP Pro, AthXP 1600+, 384DDR, 128Mb GFFX5200.
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I had this problem very often myself. Same thing, PCS turns white,
but sometimes the dos-converter worked.
I figured out, that this is a problem of bad geometry in the model itself,
which causes PCS in resulting in some sort of endless loop. The never
versions of PCS were a little more tolerant to this matter.
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endless recursion.. which SHOULD be caught by the catcher code.. but apparently that code sometimes get's circumvented
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well sooner or later it'd crash, there is a limit on how far something can recerse IIRC
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500 depth.. but sometimes nasty data overwrites code someone and trashes that catcher
[doh]
infinite avoidance iterations!