Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Deathstorm V2 on June 02, 2004, 06:10:20 am

Title: PCS nightmare
Post by: Deathstorm V2 on June 02, 2004, 06:10:20 am
I don't know if it's me, my computer or what, but my copy of PCS will not convert ANY .cob to .pof fromat - pof to cob works fine, though.

It starts working, but after 2-3 seconds the PCS window turns completely white.  Five minutes later, Windows tells me it has 'encountered a problem and needs to close'

I've tried it with at least two dozen different files - some of which I converted from .pof myself.

Can anyone help, or should I go and get my sledgehammer?
Title: PCS nightmare
Post by: Kazan on June 02, 2004, 06:11:09 am
A) check the hierarchy of your models
B) what version?
C) close the render window and try again
Title: PCS nightmare
Post by: Deathstorm V2 on June 02, 2004, 06:15:32 am
A) Most of the models aren't mine, just downloads from the community.  I also tried converting a Deimos.
B) Don't know, I'll check tonight.
C) Tried it with render window closed already.
Title: PCS nightmare
Post by: Kazan on June 02, 2004, 06:17:15 am
A) did you properly change the deimos hierarchy - models fresh out of pof->cob are not quite ready to be cob->pof'ed

B) k

D) sys specs
Title: PCS nightmare
Post by: Deathstorm V2 on June 02, 2004, 06:22:32 am
A) I'll take another look - it's probably me in that case.
C) WinXP Pro, AthXP 1600+, 384DDR, 128Mb GFFX5200.
Title: PCS nightmare
Post by: Starman01 on June 04, 2004, 12:48:00 pm
I had this problem very often myself. Same thing, PCS turns white,
but sometimes the dos-converter worked.

I figured out, that this is a problem of bad geometry in the model itself,
which causes PCS in resulting in some sort of endless loop. The never
versions of PCS were a little more tolerant to this matter.
Title: PCS nightmare
Post by: Kazan on June 04, 2004, 12:59:37 pm
endless recursion.. which SHOULD be caught by the catcher code.. but apparently that code sometimes get's circumvented
Title: PCS nightmare
Post by: Bobboau on June 04, 2004, 10:58:51 pm
well sooner or later it'd crash, there is a limit on how far something can recerse IIRC
Title: PCS nightmare
Post by: Kazan on June 05, 2004, 08:36:59 am
500 depth.. but sometimes nasty data overwrites code someone and trashes that catcher

[doh]

infinite avoidance iterations!